Commit graph

16914 commits

Author SHA1 Message Date
samme
abfb8c6d7d Collide group vs self as array
Fixes #5758
2021-06-29 10:46:57 -07:00
samme
0882e03fce Remove obsolete comment 2021-06-27 11:53:30 -07:00
samme
9e6dc57063 Correct use of tween/timeline setCallback()
Fixes #5753
2021-06-26 17:30:24 -07:00
Jm
28f58f4e5e
Merge branch 'photonstorm:master' into loader-type 2021-06-23 13:09:15 +08:00
Richard Davey
8373e6f81a Update CHANGELOG.md 2021-06-18 18:07:02 +01:00
Richard Davey
9066f756f9 Made it clear a Tween will not update _ properties. Fix #5747 2021-06-18 18:06:58 +01:00
Richard Davey
fc1126878b Update CHANGELOG.md 2021-06-18 18:03:11 +01:00
Richard Davey
7d70bfbd57 Removed Config.domBehindCanvas property as it's never used internally. Fix #5749 2021-06-18 18:03:07 +01:00
jonnytest1
46009935b4
assign array by index for skipped chunks
loading breaks for layers that skip chunks with no data
2021-06-18 02:34:05 +02:00
Richard Davey
320aedcaba Update README.md 2021-06-17 16:15:44 +01:00
Richard Davey
b6f1e0e893 Update README.md 2021-06-17 16:07:29 +01:00
Richard Davey
419df09c3d Update README.md 2021-06-17 16:00:21 +01:00
Rex
66e322dcd5 Use default hitArea if not hitArea is not ogiven
Default hitArea will resize when `zone.setSize(w, h)`
2021-06-16 11:16:19 +08:00
Rex
3a7557c3f4 Update display origin and default hitArea 2021-06-12 13:41:37 +08:00
Rex
3246dc4d8e Add method to get visible area 2021-06-12 13:27:22 +08:00
Rex
a6c75a36c8 Turn off context restore event when game object is destroyed 2021-06-12 12:44:23 +08:00
Jm
c1e73c3c2f feat: add image load type 2021-06-10 13:24:29 +00:00
Richard Davey
1c859e48a5 Update CHANGELOG.md 2021-06-08 09:00:02 +01:00
Richard Davey
f7e9ed027a Merge branch 'master' of https://github.com/photonstorm/phaser 2021-06-08 08:58:21 +01:00
Richard Davey
5cd7d64126 Update package-lock.json 2021-06-08 08:58:19 +01:00
Richard Davey
5cf01e2d6a
Merge pull request #5725 from consolenaut/capacitor-file-fix
Fix Capacitor iOS file load issue
2021-06-08 08:57:47 +01:00
Josh Black
cea3d45719 Add capacitor:// to protocol check to prevent malformed double-url issue in capacitor 2021-06-02 12:30:33 +01:00
Richard Davey
3dc66c3a43 Preparing for 3.56 2021-06-01 16:11:42 +01:00
Richard Davey
01136d34a1 Update CHANGELOG.md 2021-06-01 16:11:31 +01:00
Richard Davey
f95d1d224b Animation.createFromAseprite would calculate an incorrect frame duration if the frames didn't all have the same speed. 2021-06-01 16:11:27 +01:00
Richard Davey
1a086fc57c 3.55.2 Release 2021-05-27 14:52:00 +01:00
Richard Davey
9cd5f56eea Fixed an issue in FillPathWebGL, IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720 2021-05-27 14:48:40 +01:00
Richard Davey
72753356d0 3.55.1 Release 2021-05-26 15:51:31 +01:00
Richard Davey
f870e331b1 New TS Defs 2021-05-26 15:49:11 +01:00
Richard Davey
55b69e5d98 Made fromScene optional 2021-05-26 15:49:05 +01:00
Richard Davey
99db692224 Update CHANGELOG.md 2021-05-26 15:38:51 +01:00
Richard Davey
78b9215e2f Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @PhaserEditor2D) 2021-05-26 15:38:51 +01:00
Richard Davey
5552079c9d
Merge pull request #5717 from rexrainbow/destroy-from-scene
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
2021-05-26 15:29:35 +01:00
Richard Davey
c8cc337525 3.55.1 2021-05-26 15:24:17 +01:00
Richard Davey
5d9d543ce0 Fixed rendering calls. Fix #5712 2021-05-26 15:24:09 +01:00
Rex
07ff5de1e1 Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event 2021-05-26 16:25:12 +08:00
Richard Davey
3b160a2e9d Fixed jsdoc tags 2021-05-24 18:23:09 +01:00
Richard Davey
c7418bd1c3 Lint fix 2021-05-24 17:58:30 +01:00
Richard Davey
2d4326f836 Preparing for 3.56 dev 2021-05-24 17:56:08 +01:00
Richard Davey
6ac656da32 Updated for 3.55 release 2021-05-24 17:44:07 +01:00
Richard Davey
7bdde04348 3.55 dist 2021-05-24 17:42:56 +01:00
Richard Davey
3ca49f50fc Update phaser.d.ts 2021-05-24 17:37:34 +01:00
Richard Davey
0b944eb722 Updated version 2021-05-24 17:34:19 +01:00
Richard Davey
e2dd2bb5b8 Update CHANGELOG.md 2021-05-24 17:34:09 +01:00
Richard Davey
83fbeb97a8 Fixed jsdoc 2021-05-24 17:34:06 +01:00
Richard Davey
45ccff26e1 Fixed jsdoc name 2021-05-24 17:33:01 +01:00
Richard Davey
2845c187ae Update CHANGELOG.md 2021-05-24 17:24:03 +01:00
Richard Davey
3a6e82a042 The WebGLShader.set1fv, set2fv, set3fv, set4fv, set1iv, set2iv, set3iv, set4iv, setMatrix2fv, setMatrix3fv and setMatrix4fv methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670 2021-05-24 17:24:03 +01:00
Richard Davey
89b1c1e1b3 Update CHANGELOG.md 2021-05-24 17:24:03 +01:00
Richard Davey
68fb156ab1
Merge pull request #5694 from sebastianfast/master
#5689 moved _pending to beginning of function
2021-05-24 17:02:18 +01:00