Richard Davey
1311c830a8
Merge pull request #684 from jonthulu/groupMove
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Fixed bug where move up and move down method in groups did not work.
2014-04-02 23:04:47 +01:00
Jon White
e24c8f63ea
Fixed bug where move up and move down method in groups did not work.
2014-04-02 15:39:20 -05:00
Raeven0
7fa9e4639e
correct Tilemap.hasTile(...) parameter typing
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Member methods of Tilemap which take a layer parameter use getLayer on
that parameter to allow passing int, string, and TilemapLayer objects.
Tilemap.hasTile(...) should do so as well.
2014-04-01 20:26:16 -05:00
photonstorm
d8bc1256bc
Moved the Tutorials into the Resources folder, just tidying-up a bit.
2014-04-01 21:22:11 +01:00
photonstorm
cbc1f5aceb
Moved labs files over to the phaser-examples repo.
2014-04-01 21:21:10 +01:00
photonstorm
de17263472
jshint fix
2014-04-01 20:57:52 +01:00
photonstorm
4d06298e64
Fixed silly SoundManager bug :)
2014-04-01 19:51:48 +01:00
photonstorm
f4dc686028
New build files for testing.
2014-04-01 16:13:00 +01:00
photonstorm
38d722c1e5
Tilemap.removeTile(x, y, layer) lets you remove the tile at the given coordinates and updates the collision data.
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Tilemap.removeTileWorldXY lets you remove the tile at the given pixel value coordinates and updates the collision data.
If you pass `null` to Tilemap.putTile as the tile parameter it will pass the call over to Tilemap.removeTile.
2014-04-01 13:36:42 +01:00
photonstorm
61429d8467
StateManager.restart allows you to quickly restart the *current* state, optionally clearing the world and cache.
2014-04-01 11:25:04 +01:00
photonstorm
a4ed94e039
Key.reset now clears any callbacks associated with the onDown and onUp events and nulls the onHoldCallback if set. Key.reset is called by Keyboard.reset when changing state.
2014-04-01 04:41:43 +01:00
photonstorm
439cefd481
ArcadePhysics.Body.hitTest(x, y) will return a boolean based on if the given world coordinate are within the Body or not.
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Fixed jsdoc method tags in Body.
2014-04-01 03:54:20 +01:00
photonstorm
03b80887f2
SoundManager.removeByKey(key) will remove all sounds from the SoundManager that have a key matching the given value.
2014-04-01 03:42:30 +01:00
photonstorm
3728f25d68
SoundManager.remove(sound) now lets you remove a sound from the SoundManager, destroying it in the process.
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Sound.destroy will remove a sound and all local references it holds, optionally removing itself from the SoundManager as well.
2014-04-01 03:38:13 +01:00
photonstorm
e967039e87
Fixed Travis file naming (thanks Windows)
2014-04-01 03:05:37 +01:00
photonstorm
fca1bd97fd
New build to test state change in. Also various Gruntfile fixes that arose from the tasks split.
2014-04-01 03:02:36 +01:00
photonstorm
1f32ef721d
The Phaser Gruntfile is now split up into option tasks (thanks @xtian, #638 )
2014-04-01 01:47:42 +01:00
photonstorm
3d92513f08
Split Gruntfile into multiple files
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Conflicts:
Gruntfile.js
package.json
2014-04-01 01:41:46 +01:00
photonstorm
b6ad11701e
Various jshint fixes.
2014-04-01 01:30:20 +01:00
photonstorm
5ed79dfefe
The Phaser jshint process is now running on Travis (thanks @xtian, #656 )
2014-04-01 01:24:49 +01:00
photonstorm
5559fea0f8
The State.update function (and thus the update of any sub-classed Sprites or other objects) is now called before Stage, Tweens, Sound, Input, etc ( #662 )
2014-04-01 01:01:15 +01:00
Richard Davey
e1529a3ffb
Merge pull request #662 from ralphsmith80/master
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issue#661 update state before values are cleared
2014-04-01 00:56:35 +01:00
photonstorm
9762bff5eb
Updated docs to specify callback parameter order ( #667 )
2014-04-01 00:50:24 +01:00
photonstorm
0198a77fe6
Phaser.Point.centroid static function added to calculate the centroid or midpoint of an array of points (thanks @lewster32, #675 )
2014-04-01 00:42:13 +01:00
photonstorm
e3f1c7b21c
Added Pointer.positionUp which records the last point at which the pointer left the screen / was raised (thanks @Cryszon ,#676)
2014-04-01 00:40:26 +01:00
photonstorm
407f71b70e
Tidied up Sound.js
2014-04-01 00:40:26 +01:00
Richard Davey
12b99a1ae1
Merge pull request #675 from lewster32/dev
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Added Phaser.Point.centroid function.
2014-04-01 00:40:11 +01:00
Richard Davey
9a663d0d78
Merge pull request #676 from Cryszon/pointerPositionUp
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Added positionUp to Pointer
2014-04-01 00:28:08 +01:00
Richard Davey
1bc3c156c6
Merge pull request #677 from nickryall/dev-text
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Fix for 'jagged' strokes on custom fonts.
2014-04-01 00:24:50 +01:00
nickryall
76736a666e
Rounded lineJoins for text stroke
2014-04-01 09:03:14 +13:00
nickryall
5f7d38e9fd
Rounded lineJoins for text stroke
2014-04-01 09:00:35 +13:00
nickryall
97b372f839
Renable input on Phaser.Image fix
2014-04-01 08:54:54 +13:00
nickryall
772d9ca9f2
Renable input on Phaser.Image fix
2014-04-01 08:54:08 +13:00
Kimmo Salmela
a23c6ee6fd
Added positionUp to Pointer
2014-03-31 20:36:51 +03:00
Lewis Lane
1d1e47d68d
Update Point.js
2014-03-31 16:03:18 +01:00
Lewis Lane
14b16fb583
Update Point.js
2014-03-31 16:01:35 +01:00
Lewis Lane
c5629008e9
Updated Phaser.Point.centroid function.
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Performance boosts and bugfix with averaging.
2014-03-31 16:00:55 +01:00
Lewis Lane
5e2e520e26
Added Phaser.Point.centroid function.
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Added static Phaser.Point.centroid function to calculate the centroid or midpoint of an array of points.
2014-03-31 15:21:40 +01:00
photonstorm
3f8911d95f
SoundManager.boot will check to see if the AudioContext was created before carrying on (thanks @keyle, fix #669 )
2014-03-31 11:22:44 +01:00
photonstorm
4f5b329c07
Fixed Pixi UMD wrapper.
2014-03-31 11:06:15 +01:00
photonstorm
16853d0e82
Updated to Pixi 1.5.2 release.
2014-03-31 11:04:02 +01:00
photonstorm
686706173a
Timers can now have a start delay value (thanks @georgiee, #660 )
2014-03-31 10:49:53 +01:00
Richard Davey
d57cc9a9e0
Merge pull request #660 from georgiee/timer-start-delay2
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Allow a timer to have a start delay
2014-03-31 10:46:30 +01:00
Richard Davey
9962804027
Merge pull request #663 from clark-stevenson/patch-2
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Small additions from the past week.
2014-03-31 10:44:58 +01:00
photonstorm
1a92f5b7d0
If you inputEnable = false a gameobject you couldn't re-enable it again using inputEnable = true, only directly via the handler (thanks @nickrall, fix #673 )
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Updated the PhysicsEditor plugin to maintain position, radius, mask bits, category bits and sensor flags (thanks @georgiee, #674 )
2014-03-31 10:43:43 +01:00
Richard Davey
a45c498c5d
Merge pull request #674 from georgiee/tidy-up-physics
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PhysicExporter update, updated flags in Cache & Loader
2014-03-31 10:30:01 +01:00
nickryall
8400df1b33
Renable input on Phaser.Image fix
2014-03-31 21:29:35 +13:00
Georgios Kaleadis
9a7600d7a2
PhysicsEditor expoerter updated. Added fixtureKey field. Changed id from lime-json to phaser-json. This ID is used by PhysicEditor to select the appropriate exporter. You have to select Phaser Exporter from the Dropdown list again when you update the exporter. No other breaking changes.
2014-03-31 11:23:39 +03:00
Georgios Kaleadis
0d77b36fc4
fixed p2 physics loading format and added the ability to extract a single fixture
2014-03-31 11:19:08 +03:00
Georgios Kaleadis
0a456d81c1
remove physics loader flags in p2 world, fix naming in loader
2014-03-31 10:46:17 +03:00