Richard Davey
|
c7d08a3652
|
Moved to the Particles folder
|
2017-10-17 04:15:53 +01:00 |
|
Richard Davey
|
d86a6d21b1
|
Added PathFollower Game Object
|
2017-09-26 17:01:35 +01:00 |
|
Richard Davey
|
14e6f9f067
|
Added Sprite3D Game Object and ability for Camera3D to manage them
|
2017-09-18 01:58:26 +01:00 |
|
Felipe Alfonso
|
58c997025e
|
ParticleEmitter base
|
2017-09-15 11:03:45 -03:00 |
|
Richard Davey
|
b4edeaec10
|
Updated GameObjectCreator to use same system as GameObjectFactory.
|
2017-09-14 02:27:29 +01:00 |
|
Richard Davey
|
651a6b3fac
|
Game Objects module includes factories now
|
2017-09-14 01:53:47 +01:00 |
|
Richard Davey
|
2c9a53d3d4
|
WebGL specific GameObjects are now only included if the WEBGL build flag is set.
|
2017-09-13 16:06:05 +01:00 |
|
Felipe Alfonso
|
b0c578477d
|
Light layer setup
|
2017-08-02 23:06:13 -04:00 |
|
photonstorm
|
b494ace580
|
Added Pool Manager State plugin and start of ObjectPool class.
|
2017-07-05 17:17:56 +01:00 |
|
Richard Davey
|
f770712c2a
|
Huge refactoring of States, plugins and object factories
|
2017-07-04 01:59:31 +01:00 |
|
Richard Davey
|
e2dea7f540
|
Updated export
|
2017-06-26 21:10:09 +01:00 |
|
Felipe Alfonso
|
b7fd964df1
|
Tilemap Progress
|
2017-06-09 00:00:12 -04:00 |
|
Felipe Alfonso
|
dc035ddaab
|
Tilemap Rendering
|
2017-06-01 17:05:50 -04:00 |
|
Richard Davey
|
129a045d69
|
Start of Quad class.
|
2017-05-19 20:07:30 +01:00 |
|
Felipe Alfonso
|
8f422503a2
|
Mesh GameObject base
|
2017-05-16 19:07:52 -04:00 |
|
Felipe Alfonso
|
4073db3551
|
TileSprite base and renderer
|
2017-04-25 19:09:13 -03:00 |
|
Felipe Alfonso
|
fd4d25a3b6
|
RenderPass update
|
2017-04-18 19:15:10 -03:00 |
|
Felipe Alfonso
|
8c479a56c0
|
Effect Layer
|
2017-04-06 22:49:15 -03:00 |
|
Richard Davey
|
db55c4c6a1
|
Added new Zone game object.
|
2017-03-27 23:10:04 +01:00 |
|
Felipe Alfonso
|
69a34df0ab
|
Layer refactoring
|
2017-03-22 20:16:44 -03:00 |
|
Richard Davey
|
607e62448b
|
Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode.
|
2017-03-15 01:08:04 +00:00 |
|
Felipe Alfonso
|
29cd04121d
|
Added dynamic and static bitmap text
|
2017-03-08 19:36:53 -03:00 |
|
Richard Davey
|
0fc9c3f4ad
|
Moved BitmapText into new folder and added in scale and font size support.
|
2017-03-01 00:16:35 +00:00 |
|
Felipe Alfonso
|
c30a95cb01
|
Graphics Game Object base
|
2017-02-28 11:49:39 -03:00 |
|
Richard Davey
|
13810cb601
|
Re-enabled all Game Objects
|
2017-02-28 01:12:13 +00:00 |
|
Richard Davey
|
5e5a5ac776
|
Testing out new Bounds component and Class getter mods.
|
2017-02-27 09:49:04 +00:00 |
|
Richard Davey
|
1cddea424e
|
Added and fixed-up the Container game object.
|
2017-02-24 02:59:44 +00:00 |
|
Felipe Alfonso
|
618e47c103
|
BitmapText work in progress
|
2017-02-23 15:18:01 -03:00 |
|
Richard Davey
|
1732419749
|
Blitter and Sprite game objects updated and added back in with new class system.
|
2017-02-23 03:54:54 +00:00 |
|
Richard Davey
|
63b2b55cf8
|
Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
|
2017-02-23 03:10:48 +00:00 |
|
photonstorm
|
6ee499132c
|
Huge refactor to sort out the game loop flow.
|
2017-01-25 17:10:19 +00:00 |
|
photonstorm
|
6585297fbf
|
Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
|
2016-12-13 16:12:25 +00:00 |
|
Richard Davey
|
82d1ceeba4
|
Adding in WebGL Renderer.
|
2016-12-07 02:28:22 +00:00 |
|
photonstorm
|
34303f1df6
|
Added in the Update Manager, MainLoop and State Systems.
|
2016-11-29 15:25:14 +00:00 |
|