Commit graph

17 commits

Author SHA1 Message Date
Igor Petushkov
762d80f162 Fix 'scene is not defined' in GroupCreator 2017-09-17 19:30:41 +03:00
Richard Davey
fb81fa514b Renamed z property to depth to allow for future 3D cameras 2017-09-14 03:12:00 +01:00
Richard Davey
b4edeaec10 Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
Richard Davey
1340e6930f Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it 2017-09-14 01:32:10 +01:00
Richard Davey
a4b357050d You can pass in the config object as the children argument to a Group 2017-08-30 23:56:18 +01:00
Richard Davey
9eb723cfc2 Added PlaceOnEllipse action and added to Group 2017-08-02 01:24:54 +01:00
photonstorm
d804e056ed Renaming from State to Scene internally.
This is one monster update.
2017-07-14 14:50:51 +01:00
Richard Davey
ad540d95bc Added SetHitArea action 2017-07-13 02:35:29 +01:00
Richard Davey
8d89c421b3 Group configs can now set the classType 2017-07-12 12:57:53 +01:00
Richard Davey
7ae478cf3b Groups can set grid alignment via the config 2017-07-12 12:28:21 +01:00
photonstorm
991ab2576d Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty. 2017-07-04 16:44:16 +01:00
Richard Davey
f770712c2a Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
photonstorm
2425d0138e You can now pass a Group config into the Factory / constructor. 2017-06-30 16:58:42 +01:00
Richard Davey
2f605250b3 Added SetZ Action and exposed via Group 2017-06-28 14:16:01 +01:00
photonstorm
bd363553ba Added Group.update method. 2017-06-27 16:21:40 +01:00
Richard Davey
410ffc68c6 Updated Group.add 2017-06-26 22:00:05 +01:00
Richard Davey
a21e472b2e Renamed Layer to Group as per mailing list feedback 2017-06-26 21:08:08 +01:00