Commit graph

72 commits

Author SHA1 Message Date
photonstorm
6648543446 New features added. 2017-03-01 17:11:51 +00:00
Richard Davey
0fc9c3f4ad Moved BitmapText into new folder and added in scale and font size support. 2017-03-01 00:16:35 +00:00
Felipe Alfonso
2490507ffa Graphics canvas rendering 2017-02-28 18:12:14 -03:00
Felipe Alfonso
ad07334093 Path rendering routines 2017-02-28 13:52:09 -03:00
Felipe Alfonso
c30a95cb01 Graphics Game Object base 2017-02-28 11:49:39 -03:00
Richard Davey
13810cb601 Re-enabled all Game Objects 2017-02-28 01:12:13 +00:00
Richard Davey
57a90997e7 Tidied up Class, fixed a few bounds checks and exposed the utils. 2017-02-28 01:10:45 +00:00
Felipe Alfonso
2d24935147 Support for atlas on bitmap text 2017-02-27 15:18:29 -03:00
Richard Davey
5e5a5ac776 Testing out new Bounds component and Class getter mods. 2017-02-27 09:49:04 +00:00
Felipe Alfonso
8b2b9697ca BitmapText Canvas Rendering 2017-02-24 12:13:04 -03:00
Richard Davey
1cddea424e Added and fixed-up the Container game object. 2017-02-24 02:59:44 +00:00
Richard Davey
8262b4ec5c Removed dead code from Blitter 2017-02-24 02:59:33 +00:00
Richard Davey
b6bef1ded9 Fixed issue with component private vars being shared.
Added Key Capture to Keyboard Manager.
Added rotation and angle wrapping.
Optmized getBounds.
2017-02-24 01:45:24 +00:00
Felipe Alfonso
2d10cff333 Bitmap text rendering on WebGL 2017-02-23 17:52:52 -03:00
Felipe Alfonso
618e47c103 BitmapText work in progress 2017-02-23 15:18:01 -03:00
photonstorm
c88749af98 Added in GetBounds component and fixed angle error in Transform. 2017-02-23 17:15:41 +00:00
Richard Davey
1732419749 Blitter and Sprite game objects updated and added back in with new class system. 2017-02-23 03:54:54 +00:00
Richard Davey
63b2b55cf8 Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :) 2017-02-23 03:10:48 +00:00
Felipe Alfonso
feed39a8e6 Canvas rendering working with the new game object 2017-02-22 19:15:50 -03:00
Felipe Alfonso
4deb7ea81c Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation 2017-02-22 13:44:14 -03:00
photonstorm
f083699986 Removed transform from Children.
Added parent property.
2017-02-22 16:37:49 +00:00
photonstorm
9f9a49ec8c GO update. 2017-02-22 16:30:53 +00:00
Felipe Alfonso
d309be3b2e Canvas rendering working with the new system. 2017-02-21 17:05:18 -03:00
Felipe Alfonso
1a0f4119c6 Cameras working with BlitterBatch 2017-02-21 16:21:03 -03:00
Felipe Alfonso
efdc4898f3 Removed global scene graph. New system works with camera system 2017-02-20 21:38:22 -03:00
Richard Davey
ec4799c8b9 Blitter Bobs can now have alpha and visible of their own.
Blitter now filters children down to a render list if dirty.
CanvasRenderer resets alpha in postRender.
2017-02-13 23:57:32 +00:00
Richard Davey
d480263fa9 BlitterBatch will now flush if you try to add too many Bobs (avoids index error). 2017-02-13 21:50:41 +00:00
Richard Davey
b0e2018c73 Fixed issue with scope of the GameObjectFactory in multi-state games. 2017-02-07 21:49:25 +00:00
photonstorm
00f9bcb8e2 Added Blitter Canvas support.
Added BlitImage function.
2017-02-06 16:20:45 +00:00
Felipe Alfonso
5091fc0268 fixed order of blitter rendering 2017-02-03 13:11:31 -03:00
photonstorm
f7aa82a2ff Added DOM entry point, and getFirst to Children. 2017-02-02 16:55:02 +00:00
Richard Davey
d6c4a31ec5 Changed render order. 2017-02-01 01:43:30 +00:00
Richard Davey
61ac86500f Added ability to create Bob by frame string. 2017-02-01 01:43:30 +00:00
Richard Davey
2f8b471a3c Skip renderer. 2017-02-01 01:43:30 +00:00
Felipe Alfonso
f488722212 Removed unnecessary localMatrix on transform 2017-01-31 21:35:53 -03:00
Felipe Alfonso
758369593f Inlined spriteBatch.add 2017-01-31 18:40:29 -03:00
Richard Davey
05ff84f282 dirtyLocal test. 2017-01-31 18:27:43 +00:00
photonstorm
69a9e59f8f Testing performance. 2017-01-31 17:04:31 +00:00
Felipe Alfonso
d1928a1254 SpriteBatch32 renderer using new transform 2017-01-31 13:27:07 -03:00
photonstorm
9371753b2c New Anchor component.
DrawImage now takes anchor arguments.
GameObject.angle fixed and all the other Transform accessors added back in (except Pivot).
Wrap fixed to not wrap if value is within range already.
2017-01-31 14:55:15 +00:00
Felipe Alfonso
371e779b11 Fixed issue when trying to render image on canvas with new transform 2017-01-31 10:32:03 -03:00
Richard Davey
7d83c9971f Fixed new Transform Component integration with Canvas Renderer. 2017-01-31 00:56:13 +00:00
Richard Davey
ebf4a50ca6 Updated so Game Objects and States are using the new experimental Transform 2. 2017-01-30 23:58:29 +00:00
Richard Davey
0e0fceb5f7 Removed Camera as root container. Images now skipTransform. 2017-01-27 00:07:57 +00:00
photonstorm
6ee499132c Huge refactor to sort out the game loop flow. 2017-01-25 17:10:19 +00:00
Richard Davey
115afbc5fc Added in Sprite game object. 2017-01-24 18:08:56 +00:00
photonstorm
3b0322e703 Fixed frame. 2017-01-24 13:25:19 +00:00
Felipe Alfonso
99d8db0849 Fixed alpha setting on BlitterRenderer 2017-01-24 10:15:25 -03:00
photonstorm
f2c75c6243 Blitter support 2017-01-24 12:55:50 +00:00
Felipe Alfonso
7decd4afcb Blend Mode added to WebGLRenderer 2017-01-23 18:42:47 -03:00