Commit graph

1059 commits

Author SHA1 Message Date
Richard Davey
725130bc40 Update CHANGELOG.md 2019-05-14 09:37:41 +01:00
Richard Davey
06d1618e29 Preparing for 3.18 dev 2019-05-10 18:32:03 +01:00
Richard Davey
ca66db35ed Updated Change Log and README 2019-05-10 16:05:32 +01:00
Richard Davey
f9315bac3f Updated Scene config types 2019-05-10 14:39:35 +01:00
Richard Davey
5dfea01d61 Update CHANGELOG.md 2019-05-10 12:28:12 +01:00
Richard Davey
edb0a8bfc2 Update CHANGELOG.md 2019-05-09 15:32:58 +01:00
Richard Davey
3b19b87ed2 Update CHANGELOG.md 2019-05-08 23:47:23 +01:00
Richard Davey
6609046905 Update CHANGELOG.md 2019-05-08 22:13:04 +01:00
Richard Davey
18a924c39c Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511 2019-05-07 16:17:28 +01:00
Richard Davey
71db4ab24e Update CHANGELOG.md 2019-05-04 12:50:54 +01:00
Richard Davey
fda7772d3f Fixed jsdocs to flag arguments as optional. Fix #4506 2019-05-03 18:23:39 +01:00
Richard Davey
f0a25f4b9a Update CHANGELOG.md 2019-05-03 17:38:41 +01:00
Richard Davey
40b325accf A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position 2019-05-02 10:51:46 +01:00
Richard Davey
f9482ef580 BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys(). 2019-05-02 02:27:29 +01:00
Richard Davey
3d40a95a00 Added glFuncMap 2019-05-01 12:29:45 +01:00
Richard Davey
4c95d69711 Added new SetValue function for property setting to any depth 2019-05-01 12:28:21 +01:00
Richard Davey
95eb4fc03d Setting pixelPerfect when input enabling a Container would cause it to crash, because Container's don't have a texture to check. It will now throw a run-time warning and skip the Container for input. You should use a custom input callback instead. Fix #4492 2019-04-26 10:56:06 +01:00
Richard Davey
e05ff03ed0 Added Systems.renderer reference 2019-04-25 11:30:10 +01:00
Richard Davey
f64d0a935b Geometry Masks are now batched. Previously, using the same mask on multiple Game Objects would create brand new stencil operations for every single Game Object, causing performance to tank. Now, the mask is only set if it's different from the previously masked object in the display list, allowing you to mask thousands of Game Objects and retain batching through-out. 2019-04-24 16:45:31 +01:00
Richard Davey
1f0a516c77 GeometryMask.setInvertAlpha is a new method that allows you to set the invertAlpha property in a chainable call. 2019-04-24 15:00:16 +01:00
Richard Davey
ac3fac4ab6 UpdateList.remove will now move the removed child to the internal _pendingRemoval array, instead of slicing it directly out of the active list. The pending list is cleared at the start of the next game frame. Fix #4365 2019-04-24 13:58:05 +01:00
Richard Davey
11c1b458fa Phaser.Physics.Arcade.Events is now exposed in the namespace, preventing it from erroring if you use them in TypeScript. Fix #4481 2019-04-24 13:44:57 +01:00
Richard Davey
64532d8d7b InputPlugin.clear has a new argument skipQueue which is used to avoid clearing a Game Object twice. This, combined with the fix for 4463 means you will no longer get a Cannot read property 'dragState' error if you destroy a Game Object enabled for drag where another draggable object exists. Fix #4228 2019-04-24 13:38:40 +01:00
Richard Davey
00dbf8b03e Destroying a Game object during its pointerup event handler on a touch device will no longer cause Uncaught TypeError: Cannot read property 'localX' of undefined. All InputPlugin process handlers now check to see if the Game Object has been destroyed at any stage and abort if it has. Fix #4463 2019-04-24 12:54:56 +01:00
Richard Davey
61921525f1 There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files. 2019-04-24 12:23:21 +01:00
Richard Davey
f4a86fd368 The Container.setScrollFactor method has a new optional argument updateChildren. If set, it will change the scrollFactor values of all the Container children as well as the Container. Fix #4466 #4475 2019-04-24 12:09:16 +01:00
Richard Davey
61011d3ae9 Camera.clearRenderToTexture will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown. 2019-04-24 11:46:31 +01:00
Richard Davey
da6b520e64 Update CHANGELOG.md 2019-04-24 11:21:55 +01:00
Richard Davey
94b7db0e82 Update CHANGELOG.md 2019-04-24 11:06:54 +01:00
Richard Davey
c9075a4c40 Update CHANGELOG.md 2019-04-24 10:48:07 +01:00
Richard Davey
fd4f45673b Pointer.getDuration would only return zero until the pointer was released, or moved (basically any action that generated a DOM event). It now returns the duration regardless of the DOM events. Fix #4444 2019-04-24 10:08:56 +01:00
Richard Davey
4d38283746 Update CHANGELOG.md 2019-04-24 10:04:17 +01:00
Richard Davey
4aa256a04c Update CHANGELOG.md 2019-04-23 22:50:01 +01:00
Richard Davey
9298492b01 Update CHANGELOG.md 2019-04-23 11:21:29 +01:00
Richard Davey
226daaa731 Update CHANGELOG.md 2019-04-16 17:08:19 +01:00
Richard Davey
1f9aec524e Update CHANGELOG.md 2019-04-15 23:46:28 +01:00
Richard Davey
53870c0699 Update CHANGELOG.md 2019-04-15 16:46:51 +01:00
Richard Davey
0bdf1cc083 Allow geometry masks to work within bitmap masks 2019-04-12 18:36:31 +01:00
Richard Davey
216bf3d904 Update CHANGELOG.md 2019-04-12 17:47:05 +01:00
Richard Davey
da82ced343 Update CHANGELOG.md 2019-04-11 17:10:16 +01:00
Richard Davey
16f7553ff3 Update CHANGELOG.md 2019-04-09 23:29:37 +01:00
Richard Davey
26bdff978c Update CHANGELOG.md 2019-04-09 17:55:20 +01:00
Richard Davey
2690561eee Update CHANGELOG.md 2019-04-08 16:45:51 +01:00
Richard Davey
2d3c905f53 Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184 2019-04-08 16:25:31 +01:00
Richard Davey
0012ed3524 Added Tilemap.renderDebugFull method. 2019-04-08 16:05:12 +01:00
Richard Davey
95cf972dec Update CHANGELOG.md 2019-04-08 15:59:52 +01:00
Richard Davey
d63321eba5 Layers now remove themselves from the Tilemap when destroyed. Fix #4319 2019-04-08 15:45:43 +01:00
Richard Davey
0cfbc7917e The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414 2019-04-08 14:39:28 +01:00
Richard Davey
f552dde229 Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459 2019-04-08 14:22:03 +01:00
Richard Davey
ce2d9868a6 Update CHANGELOG.md 2019-04-08 14:02:22 +01:00
Richard Davey
83e3bd313f Update CHANGELOG.md 2019-04-08 13:53:08 +01:00
Richard Davey
ded1320e8e Fixed issue with multiple calls to Tween.restart 2019-04-08 12:58:03 +01:00
Richard Davey
94fad47b1a Update CHANGELOG.md 2019-04-08 12:49:06 +01:00
Richard Davey
b4f62ff301 Update CHANGELOG.md 2019-04-08 12:18:25 +01:00
Richard Davey
5c2dcb6e0e Update CHANGELOG.md 2019-04-08 12:18:25 +01:00
Richard Davey
00638ae9ee Swapped to use GetValue instead. 2019-04-08 11:45:08 +01:00
Richard Davey
cd8fb4217a Tweens created with a duration of zero will now render for one frame before completing. Fix #4235 2019-04-08 11:18:42 +01:00
Richard Davey
b9fef30d99 Update CHANGELOG.md 2019-04-08 11:01:25 +01:00
Richard Davey
09487bbfc6 Added new resetCollisionIDs method re: #4334 2019-04-08 10:34:52 +01:00
Richard Davey
77fa68721e Update CHANGELOG.md 2019-04-08 10:18:47 +01:00
Richard Davey
382fed3de7 Added TextureManager.removeKey method and invoke it from Texture.destroy. Fix #4461 2019-04-06 11:35:58 +01:00
Richard Davey
199f5989e6 Update CHANGELOG.md 2019-04-05 18:35:34 +01:00
Richard Davey
2ecaad5f03 Fixes use of static keyword. Fix #4458 2019-04-05 18:04:34 +01:00
Richard Davey
f4f33ed53c Update CHANGELOG.md 2019-04-05 17:41:31 +01:00
Richard Davey
3b3e426752 Update CHANGELOG.md 2019-04-05 17:12:31 +01:00
Richard Davey
cc1b96a309 The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body. 2019-03-27 11:53:34 +00:00
Richard Davey
6a2397bbae The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update 2019-03-26 14:35:14 +00:00
Richard Davey
e017691c68 The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
Richard Davey
a85e6283ec All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components namespace. Fix #4440 2019-03-24 22:51:34 +00:00
Richard Davey
f895dab6c8 Update CHANGELOG.md 2019-03-22 19:08:11 +00:00
Richard Davey
cf504ac9c2 Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument. 2019-03-22 13:16:37 +00:00
Richard Davey
de14633247 Update CHANGELOG.md 2019-03-15 13:32:02 +00:00
Richard Davey
0a87a0bdef Added new getProduct method and fixed naming of consumePurchases. 2019-03-13 12:37:01 +00:00
Richard Davey
ab1d39bebb Update CHANGELOG.md 2019-03-08 20:09:31 +00:00
Richard Davey
8839ab1c0e Added the new overlapRect method. 2019-03-07 15:16:31 +00:00
Richard Davey
8e872fcb51 Fixed closest and furthest when the RTree is disabled 2019-03-07 14:13:45 +00:00
Richard Davey
d36ada0386 Added collideTiles and overlapTiles to AP. 2019-03-07 13:36:15 +00:00
Richard Davey
4196a7380e Update CHANGELOG.md 2019-03-07 12:36:30 +00:00
Richard Davey
0ee2442597 Bumping to 3.17.0 2019-03-07 12:31:06 +00:00
Richard Davey
ccdb109873 Update CHANGELOG.md 2019-03-05 14:45:57 +00:00
Richard Davey
c85648e06a The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene. 2019-02-28 12:24:41 +00:00
Richard Davey
c15734f1bc A Scene will now emit the new CREATE event after it has been created by the Scene Manager. If the Scene has a create method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc. 2019-02-26 11:00:20 +00:00
Richard Davey
a1265a207b The return from the ScenePlugin.add method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add methods in the API. Fix #4359 2019-02-25 17:12:00 +00:00
Richard Davey
f9e6f2cd71 Update CHANGELOG.md 2019-02-25 17:09:08 +00:00
Richard Davey
35363631d6 Added jsdoc blocks 2019-02-24 23:36:56 +00:00
Richard Davey
84c24862cf GetAdvancedValue now uses the correct Math RND reference, which means anything that used the randInt or randFloat features of this function, such as creating a Sprite from a Config object, or Bitmap Text sizing, will no longer throw an error about a null object reference. Fix #4369 2019-02-24 22:56:29 +00:00
Richard Davey
0ed8cc052f Update CHANGELOG.md 2019-02-24 22:12:14 +00:00
Richard Davey
80c8250d4f Update CHANGELOG.md 2019-02-22 03:58:29 +00:00
Richard Davey
38927d48b6 Update CHANGELOG.md 2019-02-22 00:47:23 +00:00
Richard Davey
376f06d2a9 Updated for 3.16.3 2019-02-15 10:39:07 +00:00
Richard Davey
04080bc1ba 3.16.2 Release 2019-02-11 09:59:29 +00:00
Richard Davey
cd67fd6108 Update CHANGELOG.md 2019-02-10 21:45:56 +00:00
Richard Davey
d50475045d Added Zone.setBlendMode method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295 2019-02-10 17:30:01 +00:00
Richard Davey
f3f65d1437 Refactored the game over and out handling to work with the non-legacy input system. Fix #4344 2019-02-10 17:10:13 +00:00
Richard Davey
a252225be6 Entering Fullscreen mode in the Scale Manager and then pressing ESC would leave the injected fullsceen div in the DOM, causing it to fail with a node insertion failure the second time you wanted to enter fullscreen mode. Fix #4352 2019-02-10 16:13:45 +00:00
Richard Davey
0ab61ac6de When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it. 2019-02-09 16:27:20 +00:00
Richard Davey
fd8d75ab02 Refactored the Pointer Constraint to make it work more like a real pointer does, added missing events, added full jsdocs. 2019-02-09 16:02:21 +00:00
Richard Davey
7041601893 Added drag events to Pointer Constraint 2019-02-09 14:58:42 +00:00
Richard Davey
8eaaa3515f Update CHANGELOG.md 2019-02-08 17:33:53 +00:00
Richard Davey
1a1ed45925 Update CHANGELOG.md 2019-02-08 13:36:31 +00:00
Richard Davey
b4aeeadb65 Update CHANGELOG.md 2019-02-08 13:32:58 +00:00
Richard Davey
17d56bd8ac Moved jsdoc comment to stop weird TS module generation 2019-02-08 13:08:32 +00:00
Richard Davey
f8c4252fcb Tweaked setTileScale arguments 2019-02-08 12:13:01 +00:00
Richard Davey
916a13cf9d resetKeys doc update. Fix #4345 2019-02-07 00:31:10 +00:00
Richard Davey
05e3520048 The Mesh.setAlpha method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343 2019-02-06 23:36:05 +00:00
Richard Davey
b09fa3f10e Preparing for 3.17 dev 2019-02-06 12:41:18 +00:00
Richard Davey
f9cb8972ab 3.16.1 (because, npm) 2019-02-05 00:49:42 +00:00
Richard Davey
0a4325dc97 Updated Change Log and ReadMe for release 2019-02-05 00:03:49 +00:00
Richard Davey
c616e32964 Update CHANGELOG.md 2019-02-04 23:28:51 +00:00
Richard Davey
eb9ed3463f Lots of namespace and jsdoc fixes 2019-02-01 18:02:58 +00:00
Richard Davey
ec7e062dd1 Updated Change Log 2019-02-01 13:32:59 +00:00
Richard Davey
5587b00fc5 Update CHANGELOG.md 2019-01-31 11:27:29 +00:00
Richard Davey
38639eecec Update CHANGELOG.md 2019-01-31 11:12:03 +00:00
Richard Davey
dbd3745b4a The AddToDOM method has had the overflowHidden argument removed. The DOM element the canvas is inserted into no longer has overflow: hidden applied to its style. If you wish to have this, please add it directly via CSS. 2019-01-30 22:46:29 +00:00
Richard Davey
a9d6951660 A Tween Timeline will now set it's internal destroy state _before_ calling either the onComplete callback or sending the COMPLETE event. This means you can now call methods that will change the state of the Timeline, such as play, during the callback handlers, where-as before doing this would have had the internal state changed immediately, preventing it 2019-01-30 15:49:08 +00:00
Richard Davey
44f4ac3598 Type def fix 2019-01-29 23:49:23 +00:00
Richard Davey
c2db34f660 SceneManager.getScenes is a new method that will return all current Scenes being managed by the Scene Manager. You can optionally return only active scenes and reverse the order in which they are returned in the array. 2019-01-29 01:03:56 +00:00
Richard Davey
e63b340f06 Update CHANGELOG.md 2019-01-28 13:40:52 +00:00
Richard Davey
3ee62e88e0 Update CHANGELOG.md 2019-01-25 17:29:53 +00:00
Richard Davey
9142260307 Texture filter mode is now based on game anti-alias setting. 2019-01-24 14:23:24 +00:00
Richard Davey
6d77884b92 Removed un-needed methods and reset keys on focus loss. Fix #4134 2019-01-24 11:55:34 +00:00
Richard Davey
4fea7f57f2 DataManager.pop would emit the DataManager instance, instead of the parent, as the first event argument. It now emits the parent as it should do. Fix #4186 2019-01-24 11:11:07 +00:00
Richard Davey
fac2efedc4 Container + List.sort scope fixed and custom handler option added. Fix #4241 2019-01-24 11:04:36 +00:00
Richard Davey
dc080c053d README URL fix 2019-01-24 09:37:47 +00:00
Richard Davey
cf2095f0c8 The Arcade Physics Body has a new property maxSpeed which limits the vector length of the Body velocity. You can set it via the method setMaxSpeed and it is applied in the World.computeVelocity method 2019-01-24 00:26:29 +00:00
Richard Davey
60fbd9540e Update CHANGELOG.md 2019-01-23 23:49:08 +00:00
Richard Davey
510f9e8a60 Update CHANGELOG.md 2019-01-23 23:17:56 +00:00
Richard Davey
dd221f54a6 Update CHANGELOG.md 2019-01-23 23:10:51 +00:00
Richard Davey
67679f58f6 Return actual booleans from button checks and reset buttons to zero correctly. 2019-01-23 23:00:29 +00:00
Richard Davey
8111d8062e Pointer.up and Pointer.down now use a hasOwnProperty check for the existance of the buttons property on the event, causing it to be set even if equal to zero, which it is when there are no buttons down 2019-01-23 22:34:48 +00:00
Richard Davey
2a478abb86 Update CHANGELOG.md 2019-01-23 22:03:49 +00:00
Richard Davey
9651d4dba1 New Input Manager process event. 2019-01-23 15:50:57 +00:00
Richard Davey
ea9678cc85 Removed TextStyle auto-quotes and added docs instead. 2019-01-22 14:02:25 +00:00
Richard Davey
4c24799eac Arcade Physics could trigger a collide event on a Body even if it performing an overlap check, if the onCollide property was true 2019-01-18 16:16:14 +00:00
Richard Davey
b73ba710ab Update CHANGELOG.md 2019-01-18 16:10:17 +00:00
Richard Davey
a151a02f2c The Scene transitionstart event is now dispatched by the Target Scene of a transition, regardless if the Scene has a create method or not. Previously, it was only dispatched if the Scene had a create method. 2019-01-18 12:06:43 +00:00
Richard Davey
33189b429f Update CHANGELOG.md 2019-01-17 18:38:39 +00:00
Richard Davey
44cff816ba Added all the Sound Events. 2019-01-17 17:20:54 +00:00
Richard Davey
99cd0259fe Spelling mistake fix. 2019-01-17 14:57:24 +00:00
Richard Davey
5494f6ac79 Arcade Physics Events 2019-01-17 14:04:36 +00:00
Richard Davey
8b9feb8a82 Added all of the Loader Events. 2019-01-17 13:04:26 +00:00
Richard Davey
25c1a5fe74 Added Texture Manager Events and moved 'ready' responsibility to it 2019-01-17 11:54:41 +00:00
Richard Davey
f9167d5fd5 Update CHANGELOG.md 2019-01-17 11:17:29 +00:00
Richard Davey
0297a6625c Added Data Manager events and fixed some jsdoc links 2019-01-16 10:16:31 +00:00
Richard Davey
e882218fc4 Renamed boot to core and updated events accordingly 2019-01-15 16:17:04 +00:00
Richard Davey
69ea6ed590 Update CHANGELOG.md 2019-01-15 14:37:46 +00:00
Richard Davey
79dc611b95 Quote the font family in Text objects. 2019-01-12 16:31:48 +00:00
Richard Davey
988d1a2922 Update CHANGELOG.md 2019-01-11 16:47:31 +00:00
Richard Davey
83752c9a99 Update CHANGELOG.md 2019-01-11 12:12:12 +00:00
Richard Davey
caca07699d Update CHANGELOG.md 2019-01-10 13:54:10 +00:00
Richard Davey
30dda882eb Matter.TileBody.setFromTileCollision no longer checks if the shape is concave or convex before modifying the vertices, as the update to the Matter.js lib in 3.12 stopped this from working with Tiled collision shapes. 2019-01-08 11:50:21 +00:00
Richard Davey
a8708f26cd Update CHANGELOG.md 2019-01-06 23:36:16 +00:00
Richard Davey
6a361ba8ea Line.Extend is a new static function that allows you extend the start and/or end points of a Line by the given amounts. 2019-01-05 00:38:20 +00:00
Richard Davey
730c84e3e3 Draggable Game Objects would not work if you had multiple Scenes running in parallel, with draggable objects in both of them. Only the top-most Scene would work fully. Items in the bottom Scene would never finish their drag cycle, causing them to get stuck. Fix #4249 2019-01-04 16:34:59 +00:00
Richard Davey
566df734a0 MatterSprite would set its type property to be Image. It now sets it to be Sprite as it should do. 2019-01-04 14:16:10 +00:00
Richard Davey
439c644702 Fixed an API validation error in the chooseContext method. Fix #4248 2019-01-04 14:05:53 +00:00
Richard Davey
36f08d83e6 The processDomCallbacks method in the Input Manager wasn't correctly clearing the once arrays. Responsibility for this has now been passed to the queue methods queueTouchStart, queueTouchMove, queueTouchEnd, queueMouseDown, queueMouseMove and queueMouseUp. Fix #4257 2019-01-04 14:03:21 +00:00
Richard Davey
a6447cd6b0 Updated docs and change log 2019-01-04 13:33:56 +00:00
Sean Heber
92d47f197f
Fixed spelling errors and did some light editing 2019-01-03 16:51:23 -06:00
Richard Davey
a18c838058 Update CHANGELOG.md 2018-12-21 18:51:59 +00:00
Richard Davey
98c68b8595 Update CHANGELOG.md 2018-12-21 02:47:14 +00:00
Richard Davey
cb57425a34 The Alpha, Flip and Origin components have been removed from the Mesh Game Object (and by extension, Quad as well) as they are not used in the renderer and should be manipulated via the Mesh properties. Fix #4188 2018-12-18 15:47:07 +00:00
Richard Davey
a2723249a3 CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239 2018-12-18 15:21:24 +00:00
Richard Davey
68a87516dd Update CHANGELOG.md 2018-12-18 13:36:08 +00:00
Richard Davey
8ec71c7bd1 Update CHANGELOG.md 2018-12-18 12:12:52 +00:00
Richard Davey
3b1c578634 Update CHANGELOG.md 2018-12-18 11:39:08 +00:00
Richard Davey
7586f4df33 Update CHANGELOG.md 2018-12-13 13:10:18 +00:00
Richard Davey
ffd217dbdd Fixed size calculation and updated docs 2018-12-13 11:46:17 +00:00
Richard Davey
caad527b29 Added getData and putData methods. 2018-12-13 00:30:13 +00:00
Richard Davey
b8fbd0d2c0 keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not. 2018-12-12 16:50:04 +00:00
Richard Davey
17e7ddedf7 Update CHANGELOG.md 2018-12-12 13:15:04 +00:00
Richard Davey
af5b1f2427 StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224 2018-12-12 12:39:47 +00:00
Richard Davey
cc55ee73cf Changing scaleX or scaleY on a MatterImage or MatterSprite would cause the body scale to become distorted as the setters didn't use the correct factor when resetting the initial scale. Fix #4206 2018-12-12 12:07:16 +00:00
Richard Davey
cc2981d590 Update CHANGELOG.md 2018-12-12 11:56:13 +00:00
Richard Davey
9ee0535621 Update CHANGELOG.md 2018-12-12 11:10:31 +00:00
Richard Davey
744bcf4791 Update CHANGELOG.md 2018-12-12 11:09:06 +00:00
Richard Davey
d9f89fbde1 Fixed lint error, added docs. 2018-12-11 09:31:56 +00:00
Richard Davey
27c1426856 Updated earcut from 2.1.1 to 2.1.4. 2018-12-10 16:35:11 +00:00
Richard Davey
a62f01e97c Update CHANGELOG.md 2018-12-08 15:02:52 +00:00
Richard Davey
c3524b345f Added CanvasTexture.drawFrame method. 2018-12-08 13:10:55 +00:00
Richard Davey
9dd7d2d8aa Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-07 19:28:48 +00:00
Richard Davey
f1113358b8 Update CHANGELOG.md 2018-12-07 19:28:43 +00:00
Richard Davey
06c6b280e7 New global adshowerror handler and better event flow. 2018-12-07 04:29:18 +00:00
Richard Davey
2ed6c649a3 Swapped ad events placement. 2018-12-07 01:49:01 +00:00
Richard Davey
e672592aef Modified how ad placement loading works. 2018-12-07 01:39:30 +00:00
Richard Davey
e6f5d0144e Added Animation.chain method to queue an animation to start when the current one ends. 2018-12-06 15:57:52 +00:00
Richard Davey
96fab45ced Update CHANGELOG.md 2018-12-06 15:40:00 +00:00
Richard Davey
8955c50ab5 Update CHANGELOG.md 2018-12-06 14:47:29 +00:00
Richard Davey
bca8d9b0c9 Add Key capture information 2018-12-06 11:55:14 +00:00
Richard Davey
4174626b84 Update CHANGELOG.md 2018-12-05 16:07:51 +00:00
Richard Davey
2780babe10 Final Doc Jam merge 2018-12-03 15:16:23 +00:00
Richard Davey
6f8759c186 Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
Richard Davey
146745057a Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp. 2018-11-29 23:33:54 +00:00
Richard Davey
52cfd5b4d6 Update CHANGELOG.md 2018-11-29 13:44:53 +00:00
Richard Davey
f3488b0d7c Undid CSS background style 2018-11-28 15:51:31 +00:00
Richard Davey
171191e1d8 Added Camera centerOnX and centerOnY methods. 2018-11-28 13:24:29 +00:00
Richard Davey
f8cd23766e Update CHANGELOG.md 2018-11-28 13:13:46 +00:00
Richard Davey
30972f4528 Camera.getBounds is a new method that will return a rectangle containing the bounds of the camera. 2018-11-27 17:16:03 +00:00
Richard Davey
b0df6892b5 The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
Richard Davey
91e4a91c5a Added GetNearestPoint and GetShortestDistance methods 2018-11-27 00:42:37 +00:00
Richard Davey
2c78c22112 Geom.Intersects.PointToLine has a new optional argument lineThickness (which defaults to 1). This allows you to determine if the point intersects a line of a given thickness, where the line-ends are circular (not square) 2018-11-26 23:28:07 +00:00
Richard Davey
a74616b090 Added getDistanceX and getDistanceY 2018-11-26 15:35:18 +00:00
Richard Davey
449c6a3ca5 Update CHANGELOG.md 2018-11-26 11:28:24 +00:00
Richard Davey
f51de18bb2 Updated docs and added quick bail-out clause 2018-11-26 11:27:02 +00:00
Richard Davey
93a76475ea The Input Plugin was emitting a preUpdate event, with the capital U, instead of preupdate. This has now been corrected. Fix #4185 2018-11-26 11:13:25 +00:00
Richard Davey
31e0f95954 Update CHANGELOG.md 2018-11-21 11:53:50 +00:00
Richard Davey
ab85d480a7 Added setState method. 2018-11-21 02:24:54 +00:00
Richard Davey
7c00bd4dc8 Added Pointer.velocity and Pointer.angle as they're so common for gesture calculations. 2018-11-20 17:03:22 +00:00
Richard Davey
f1fdc5dcf5 Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin, allowing you to resize TileSprites dynamically in both Canvas and WebGL. 2018-11-20 15:32:15 +00:00
Richard Davey
625955178e Updated docs 2018-11-20 12:45:47 +00:00
Richard Davey
c22edb548a Update CHANGELOG.md 2018-11-20 11:07:50 +00:00
Richard Davey
8cd45a72b2 ESLint fixes 2018-11-20 11:02:19 +00:00
Richard Davey
ec570a639d Update CHANGELOG.md 2018-11-20 10:33:09 +00:00
Richard Davey
274f86cc97 Update CHANGELOG.md 2018-11-20 10:31:26 +00:00
Richard Davey
e9274601a9 Update CHANGELOG.md 2018-11-20 10:21:06 +00:00
Richard Davey
319e4de0a1 Update CHANGELOG.md 2018-11-20 09:46:49 +00:00
Richard Davey
068ba0f7cd Update CHANGELOG.md 2018-11-19 15:31:09 +00:00
Richard Davey
51223c518a Added Graphics.fill and Graphics.stroke 2018-11-19 11:09:53 +00:00
Richard Davey
202c6c9c1a Added nextFrame and previousFrame to the Animation component 2018-11-16 14:34:09 +00:00
Richard Davey
eb5da1f26d Docs update 2018-11-16 10:56:43 +00:00
Richard Davey
f85a79c0d7 There is a new boolean Game Config property called customEnvironment. If set to true it will skip the internal Feature checks when working out which type of renderer to create, allowing you to run Phaser under non-native web environments. If using this value, you _must_ set an explicit renderType of either CANVAS or WEBGL. It cannot be left as AUTO. Fix #4166 2018-11-16 10:46:30 +00:00
Richard Davey
476a31093a onFocus and onBlur ignore if locked 2018-11-13 19:47:47 +00:00
Richard Davey
578158cfcb Updated docs 2018-11-13 17:04:31 +00:00
Richard Davey
fb768e6262 Update CHANGELOG.md 2018-11-13 15:27:46 +00:00
Richard Davey
9e36f80105 Update CHANGELOG.md 2018-11-13 15:15:43 +00:00
Richard Davey
7d202111f1 Update CHANGELOG.md 2018-11-13 10:31:44 +00:00
Richard Davey
34d12a643e Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-12 23:20:04 +00:00
Richard Davey
c75b233226 Update CHANGELOG.md 2018-11-12 23:19:53 +00:00
Richard Davey
38b11b8947 Update CHANGELOG.md 2018-11-12 23:01:34 +00:00
Richard Davey
5f92b05fd7 Added game config keyboard capture flag for global preventDefault handling. 2018-11-12 22:22:12 +00:00
Richard Davey
23cc8b84e3 Added getConnectedScores method 2018-11-12 17:15:00 +00:00
Richard Davey
0557ee071b Updated setScore handling 2018-11-12 12:38:18 +00:00
Richard Davey
511707e4a7 Update CHANGELOG.md 2018-11-07 16:16:50 +00:00
Richard Davey
979fc7341f The cameraFilter property of a Game Object will now allow full bitmasks to be set (a value of -1), instead of just those > 0 2018-11-07 16:12:28 +00:00
Richard Davey
8ea2bffb9c Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139 2018-11-07 16:01:21 +00:00
Richard Davey
601c7696c3 Game Objects have a new property called state. 2018-11-07 15:11:59 +00:00
Richard Davey
e34d759928 Removed sortGameObjects and getTopGameObject methods 2018-11-01 12:12:06 +00:00
Richard Davey
bed1141d9a Added clearPipeline and rebindPipeline and force argument. 2018-10-25 14:13:40 +01:00
Richard Davey
7441ff90ae The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData object instead, like the WebGL renderer does. 2018-10-25 14:11:23 +01:00
Richard Davey
4c73be9dbd The data object being sent to the Dynamic Bitmap Text callback now has a new property parent, which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth) 2018-10-25 14:10:12 +01:00
Richard Davey
7ca0edcdfc Update CHANGELOG.md 2018-10-24 15:26:31 +01:00
Richard Davey
d3b573a615 MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it. 2018-10-24 14:08:49 +01:00
Richard Davey
7bfd213b0d Update CHANGELOG.md 2018-10-23 17:47:59 +01:00
Richard Davey
b73d0dd80c Added jsdocs 2018-10-22 13:47:46 +01:00
Richard Davey
956a0913b8 Added new jsdocs 2018-10-22 12:12:31 +01:00
Richard Davey
2180b1fe58 Update CHANGELOG.md 2018-10-19 18:32:14 +01:00
Richard Davey
aafac3df06 Update CHANGELOG.md 2018-10-19 16:14:54 +01:00
Richard Davey
ec443cce01 Update CHANGELOG.md 2018-10-19 15:33:47 +01:00
Richard Davey
73678526ce Update CHANGELOG.md 2018-10-19 13:50:39 +01:00
Richard Davey
f639091a01 Update CHANGELOG.md 2018-10-19 13:32:40 +01:00