Jower
|
05a06b28c0
|
Fix incorrect and unnecessary uses of closePath
|
2017-11-03 13:45:55 +01:00 |
|
Richard Davey
|
870b2a94fc
|
eslint fixes
|
2017-11-02 17:04:02 +00:00 |
|
Richard Davey
|
6f3ec9fb9e
|
All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
|
2017-09-13 00:58:25 +01:00 |
|
Richard Davey
|
fe2f82c229
|
Updated Camera.Ignore so it works with the canvas renderer as well
|
2017-08-15 23:51:37 +01:00 |
|
Felipe Alfonso
|
25977cfc4d
|
Dynamic tilemap webgl rendering
|
2017-06-21 22:19:03 -04:00 |
|
Felipe Alfonso
|
f84f4e626c
|
Graphics canvas texture generation
|
2017-05-10 21:24:57 -03:00 |
|
Felipe Alfonso
|
6511b4b0d5
|
Internal Transform Stack for Graphics
|
2017-05-08 17:13:48 -03:00 |
|
Felipe Alfonso
|
d0de931c93
|
per point coloring for line rendering
|
2017-03-15 16:23:10 -03:00 |
|
Felipe Alfonso
|
400b18b5ce
|
Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails
|
2017-03-14 19:13:31 -03:00 |
|
Richard Davey
|
3300eb77d0
|
Fixed Graphics lineAlpha in Canvas Renderer.
|
2017-03-08 22:08:20 +00:00 |
|
Felipe Alfonso
|
b8f0b3357d
|
Added fillTriangle and strokeTriangle to Graphics Game Object
|
2017-03-07 21:51:09 -03:00 |
|
Richard Davey
|
0ba77e5970
|
Swapped to using the math const and tidied up eslint errors.
|
2017-03-02 02:18:04 +00:00 |
|
Felipe Alfonso
|
fdc627fb92
|
Fixed overflowing buffer on Graphics webgl renderer
|
2017-03-01 20:23:46 -03:00 |
|
Felipe Alfonso
|
ac9d8ff44f
|
Fill canvas rendering on WebGL for Graphics GO
|
2017-03-01 18:08:10 -03:00 |
|
Felipe Alfonso
|
011014d645
|
camera scrolling affects canvas rendering
|
2017-03-01 14:56:04 -03:00 |
|
Felipe Alfonso
|
a70ee2e22a
|
Update command list for graphics rendering
|
2017-03-01 14:30:04 -03:00 |
|
Felipe Alfonso
|
2490507ffa
|
Graphics canvas rendering
|
2017-02-28 18:12:14 -03:00 |
|
Felipe Alfonso
|
c30a95cb01
|
Graphics Game Object base
|
2017-02-28 11:49:39 -03:00 |
|