Felipe Alfonso
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6566a387b5
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Small optimization to transform matrix update
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2017-01-31 17:24:51 -03:00 |
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photonstorm
|
6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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photonstorm
|
5c495bbdf8
|
RAF now calls StateManager.step directly.
Game no longer has RNG property.
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2017-01-25 12:02:18 +00:00 |
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Felipe Alfonso
|
557c218a77
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Fixed normal blending mode
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2017-01-24 12:21:49 -03:00 |
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Felipe Alfonso
|
99d8db0849
|
Fixed alpha setting on BlitterRenderer
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2017-01-24 10:15:25 -03:00 |
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Felipe Alfonso
|
739561f1fb
|
Fix "normal" blend mode
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2017-01-23 19:12:46 -03:00 |
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Felipe Alfonso
|
7decd4afcb
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Blend Mode added to WebGLRenderer
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2017-01-23 18:42:47 -03:00 |
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Felipe Alfonso
|
4155265165
|
Sprite batch with 32 bit indices for bigger batches
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2017-01-20 19:02:12 -03:00 |
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Felipe Alfonso
|
682cb79a17
|
Fix when buffers are full. Now they flush
|
2017-01-20 16:43:36 -03:00 |
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photonstorm
|
657f8baee9
|
Fixed gl error.
|
2017-01-20 18:53:53 +00:00 |
|
Felipe Alfonso
|
c37c69e312
|
fix on settexture2D
|
2017-01-20 15:51:00 -03:00 |
|
Felipe Alfonso
|
c40e94f15b
|
Manager is now in charge of swapping texture if needed
|
2017-01-20 15:13:24 -03:00 |
|
Richard Davey
|
4ac4d406b2
|
Hooked up SpriteBatch.
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2017-01-19 23:20:36 +00:00 |
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Felipe Alfonso
|
f342fac027
|
Sprite Batch implementation
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2017-01-19 19:43:41 -03:00 |
|
Felipe Alfonso
|
9965ab674d
|
Update BlitterBatch
|
2017-01-19 14:53:20 -03:00 |
|
photonstorm
|
ddfeed8784
|
Cleaned down, ready for new WebGL Renderer.
|
2017-01-16 15:53:34 +00:00 |
|
Richard Davey
|
cee7498180
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
|
Richard Davey
|
82d1ceeba4
|
Adding in WebGL Renderer.
|
2016-12-07 02:28:22 +00:00 |
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