Richard Davey
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63ddc0b07d
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Merge pull request #4279 from akuskis/Issue_#4256.Circles_collision
Fix circles collision #4256
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2019-05-04 12:44:29 +01:00 |
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Richard Davey
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fda7772d3f
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Fixed jsdocs to flag arguments as optional. Fix #4506
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2019-05-03 18:23:39 +01:00 |
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Richard Davey
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dcf2d44f4a
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Removed un-used properties
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2019-05-03 17:38:37 +01:00 |
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Richard Davey
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bf741e962c
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Restored Arcade Physics v1 and merged in all the core changes
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2019-05-03 17:28:06 +01:00 |
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Richard Davey
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11c1b458fa
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Phaser.Physics.Arcade.Events is now exposed in the namespace, preventing it from erroring if you use them in TypeScript. Fix #4481
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2019-04-24 13:44:57 +01:00 |
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Richard Davey
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09487bbfc6
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Added new resetCollisionIDs method re: #4334
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2019-04-08 10:34:52 +01:00 |
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Richard Davey
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2ecaad5f03
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Fixes use of static keyword. Fix #4458
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2019-04-05 18:04:34 +01:00 |
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Richard Davey
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3075e088c7
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Added directX and directY properties as well as setDirectPosition method.
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2019-04-01 23:15:00 +01:00 |
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Richard Davey
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64d8f928d0
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Fixed sleeping and strengthening direct control movement.
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2019-04-01 17:19:38 +01:00 |
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Richard Davey
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e7334834ff
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Abort? Then abort.
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2019-04-01 17:19:07 +01:00 |
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Richard Davey
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c907432c2b
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Refactoring to handle checkCollision better
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2019-04-01 17:18:58 +01:00 |
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Richard Davey
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4ca877b32e
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Now returns area of intersection in a temp rectangle
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2019-04-01 14:58:51 +01:00 |
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Richard Davey
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3e5358dded
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Dump CI to window for testing
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2019-03-31 23:16:27 +01:00 |
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Richard Davey
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0f4e9f289d
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Fixed issue with delta = 1
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2019-03-31 23:16:13 +01:00 |
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Richard Davey
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4d660f2f51
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Minimum displacement linear equation solver finally working properly, yay!
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2019-03-29 17:07:48 +00:00 |
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Richard Davey
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c636c58ff8
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Working out incorrect face at high speeds
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2019-03-29 00:10:58 +00:00 |
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Richard Davey
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b97bf51329
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Removed positionIterations
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2019-03-28 23:35:09 +00:00 |
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Richard Davey
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b99e680f6b
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Fixed swizzle and embedded abort
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2019-03-28 23:33:00 +00:00 |
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Richard Davey
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535388b828
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Added Distance Threshold and seeking
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2019-03-28 23:32:46 +00:00 |
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Richard Davey
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5589374e71
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Removed debugging
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2019-03-28 23:32:24 +00:00 |
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Richard Davey
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14781003b3
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Temp logs on
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2019-03-28 14:58:57 +00:00 |
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Richard Davey
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cb77405031
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Better seek handling
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2019-03-28 14:58:51 +00:00 |
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Richard Davey
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bb058dc7ba
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Moved OverlapRect to a component and added option to scan both dynamic and static bodies
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2019-03-28 14:10:03 +00:00 |
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Richard Davey
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9577f3e612
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Added condition to resolve fast moving body penetration hitting the wrong face
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2019-03-28 14:09:45 +00:00 |
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Richard Davey
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2317cb216e
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Emits new TOUCH event
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2019-03-27 15:53:19 +00:00 |
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Richard Davey
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5eebdff3ca
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Now properly handles body face blocking
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2019-03-27 15:53:01 +00:00 |
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Richard Davey
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13181e2238
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Embedded? Don't block then.
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2019-03-27 15:52:45 +00:00 |
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Richard Davey
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07149fd737
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New TOUCH event
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2019-03-27 15:52:31 +00:00 |
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Richard Davey
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7dbda9fe62
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Added new arguments to method
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2019-03-27 15:52:18 +00:00 |
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Richard Davey
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28b41254ba
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Removed unused code
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2019-03-27 15:52:04 +00:00 |
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Richard Davey
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7a05c205b1
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Docs fix
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2019-03-27 15:51:55 +00:00 |
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Richard Davey
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7ae4a441e1
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Added onTouch event flag and setCheckCollision methods
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2019-03-27 15:51:43 +00:00 |
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Richard Davey
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e5f03f02db
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Added isBody boolean.
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2019-03-27 11:54:08 +00:00 |
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Richard Davey
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a67792ada6
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Handle non-Game Object Body collision
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2019-03-27 11:53:56 +00:00 |
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Richard Davey
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cc1b96a309
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The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body.
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2019-03-27 11:53:34 +00:00 |
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Richard Davey
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2b4568cf05
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Body no longer sleeps if rotating and fixed moving a rebounding object
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2019-03-27 10:46:42 +00:00 |
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Richard Davey
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7dbb502616
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Fixed jsdocs references
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2019-03-27 09:50:58 +00:00 |
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Richard Davey
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596803a434
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Exposed the overlap functions
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2019-03-27 09:50:48 +00:00 |
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Richard Davey
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168e184d04
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You can now create a Body or StaticBody directly
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2019-03-27 09:50:36 +00:00 |
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Richard Davey
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6e3d4bac6d
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Removed un-needed files
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2019-03-27 09:50:20 +00:00 |
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Richard Davey
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adb28d2f6e
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Added new Rectangle Arcade Physics Body type
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2019-03-27 00:21:03 +00:00 |
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Richard Davey
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c819599304
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Use of a Game Object bound to a body is now optional
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2019-03-27 00:20:49 +00:00 |
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Richard Davey
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811ed0e340
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Dynamic and Static both now extend the Base Body.
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2019-03-26 16:51:15 +00:00 |
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Richard Davey
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2e5e438ec4
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Added a new Base Body class to extend from. Saves a lot of duplication.
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2019-03-26 16:51:01 +00:00 |
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Richard Davey
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5bb2161d49
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Fixed issue with non zero origins
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2019-03-26 15:29:58 +00:00 |
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Richard Davey
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ab2f489c5a
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Renamed ambiguous movingX/Y , also broke out moveX to checkX and tidied up more
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2019-03-26 13:07:57 +00:00 |
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Richard Davey
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0b8fb1a21e
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Much better hard blocking flag sets
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2019-03-26 13:07:25 +00:00 |
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Richard Davey
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d942d28a81
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Swap to use canMove and also new moveX/Y methods
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2019-03-26 13:07:04 +00:00 |
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Richard Davey
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5242a62221
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Comment out logs
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2019-03-26 13:06:45 +00:00 |
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Richard Davey
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469b74b489
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Handle single face intersects
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2019-03-26 13:06:26 +00:00 |
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