Commit graph

10949 commits

Author SHA1 Message Date
Richard Davey
f1190529d2 ScenePlugin.start and ScenePlugin.restart will now always queue the op with the Scene Manager, regardless of the state of the Scene, in order to avoid issues where plugins carry on running for a frame before closing down. Fix #3776 2018-06-26 16:35:45 +01:00
Richard Davey
b95f980023 Added in data object passing to all relevant methods #3748 2018-06-26 16:08:14 +01:00
Richard Davey
1d4a15f297
Merge pull request #3748 from rook2pawn/wake-resume-data-from-run
[feat] scene.run can now pass data to .wake and .resume if it needs
2018-06-26 15:28:50 +01:00
Richard Davey
39a838fccc Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-25 22:53:44 +01:00
Richard Davey
bb7b99a4db Updated log and formatting 2018-06-25 22:53:42 +01:00
Richard Davey
dade336b29
Merge pull request #3782 from Upperfoot/hotfix/tile-culling
Account for position of tilemapLayer when culling tiles
2018-06-25 22:46:36 +01:00
Richard Davey
8391042ff9
Merge pull request #3783 from samme/feature/particle-emitter-stop
Add ParticleEmitter#stop()
2018-06-25 22:42:00 +01:00
Richard Davey
8af70d02d1
Merge pull request #3780 from TadejZupancic/patch-9
disableInteractive
2018-06-25 22:39:54 +01:00
Richard Davey
c6c9b25fdc Camera.alpha (and its related method Camera.setAlpha) allows you to get an alpha level for the entire camera. This impacts everything it is rendering, even if those objects also have their own alpha values too. You can tween the property to make the camera contents fade in / out, or you can set it as needed in your game. 2018-06-25 17:35:36 +01:00
Richard Davey
237368161b Added Camera.setAlpha method 2018-06-25 16:31:54 +01:00
Richard Davey
51468fdefc Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-25 16:25:42 +01:00
Richard Davey
90ba2608fa Added in Camera alpha support to all canvas renderers 2018-06-25 16:24:08 +01:00
Richard Davey
6dff47b71d Added Camera.alpha property 2018-06-25 16:11:09 +01:00
Richard Davey
d20188b75d Removed camera pool, renamed current ID and added accessor properties 2018-06-25 16:10:50 +01:00
Richard Davey
0c55745206 Updated log 2018-06-25 16:06:31 +01:00
Richard Davey
98b1cc2dbc Although the Blitter object had the Alpha component, setting it made no difference. Setting Blitter alpha now impacts the rendering of all children, in both Canvas and WebGL, and you can also specify an alpha per Bob as well. 2018-06-25 16:06:22 +01:00
Richard Davey
bcacfeb87c Bob.alpha was ignored by the canvas renderer, only working in WebGL. This has now been fixed. 2018-06-25 15:59:01 +01:00
Richard Davey
9a96785cf6 If the Blitter object has no Bob's to render it will now abort immediately, avoiding several context calls in Canvas mode. 2018-06-25 15:38:06 +01:00
Chris Andrew
3b3005926a Updated change log. 2018-06-24 00:55:57 +01:00
Craig Whiteside
375b1f8f18
Pulled out calculation for tile pixel position amended with tilemapLayer position 2018-06-23 21:20:54 +01:00
samme
bc2212c87d Add ParticleEmitter#stop() 2018-06-23 12:51:16 -07:00
Craig Whiteside
ac82e39314
Fix whitespace 2018-06-23 16:40:19 +01:00
Craig Whiteside
86f1cbcabf
Made it more specific to the tile offset. 2018-06-23 16:34:45 +01:00
Craig Whiteside
a73e47e508
Account for position of tilemapLayer when culling tiles 2018-06-23 16:28:45 +01:00
Richard Davey
6df877cfa3 Docs update 2018-06-23 12:33:20 +01:00
Richard Davey
e53f61d068 CameraManager.resetAll now destroys all current Cameras, resets the camera ID marker to 1 and adds a single new Camera. 2018-06-23 12:33:10 +01:00
Richard Davey
5a0fe89a7e Swap _id to id 2018-06-23 12:26:39 +01:00
Richard Davey
932737343b Added centerOn argument to setBounds and bumped Camera id to be public 2018-06-23 12:18:44 +01:00
Edwin222
57f159c64b Add description comments to TextureManager.js 2018-06-23 17:20:49 +09:00
Chris Andrew
173bbebbb8
Merge pull request #3747 from rook2pawn/queueOp-in-run
[fix] sceneManager .run will queueOp if scene not ready
2018-06-22 12:02:15 +01:00
rook2pawn
b040146b4a simplified logic on queueOp starting an unready scene 2018-06-22 03:55:21 -07:00
rook2pawn
dd53268a23 removed superfluous queue stop 2018-06-22 03:37:14 -07:00
rook2pawn
c09b4baf16 [fix] sceneManager run will queueOp if scene not ready
fixed linting
2018-06-22 03:37:14 -07:00
rook2pawn
44a0813591 [feat] scene.run can now pass data to .wake and .resume if it needs to invoke those methods
update javadoc for scene and scene systems
2018-06-22 03:32:17 -07:00
Chris Andrew
734c0115f9 Documented Geom CopyFrom functions and some Point functions.
Documented one remaining Ellipse ContainsRect parameter.
2018-06-21 18:42:40 +01:00
Chris Andrew
2388707379 Fixed lint error. Minor documentation fix in 2D camera. 2018-06-21 18:17:00 +01:00
Chris Andrew
c2bfc52987 Documented the majority of the Geom Line functions. 2018-06-21 18:13:56 +01:00
Richard Davey
53cf7d847b Fixed Pan so it updates constantly, allowing Pan + Zoom together 2018-06-21 17:56:27 +01:00
Richard Davey
f4f9a98ac1 Added Camera Zoom Effect 2018-06-21 17:48:11 +01:00
Richard Davey
ec168c4b9b Removed dead code and added jsdocs 2018-06-21 17:19:58 +01:00
Richard Davey
3ece90ad75 Added Camera.getScroll and the new Pan Effect 2018-06-21 17:15:43 +01:00
Richard Davey
53c093ec00 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-21 15:55:00 +01:00
Richard Davey
472df6a7be Camera.centerOn is a new method that will move the camera so its viewport is centered on the given coordinates. A handy way of jumping to different points around a map without needing to calculate the scroll offsets. 2018-06-21 15:54:54 +01:00
Chris Andrew
6854ccb764 Cleaned up some remaining GameObject descriptions. 2018-06-21 14:18:28 +01:00
Chris Andrew
978f982c26 Documented the remaining ParticleEmitter Zone classes. 2018-06-21 14:12:47 +01:00
Richard Davey
583d464230 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-21 14:03:35 +01:00
Richard Davey
2ff6845360 Camera.centerToBounds didn't take the bounds offset into account, so bounds at non-zero positions wouldn't center properly. All bounds now center correctly. Fix #3706 2018-06-21 14:03:31 +01:00
Chris Andrew
4b5ab4e217 Documented most of the remaining PathFollower descriptions. 2018-06-21 13:19:52 +01:00
TadejZupancic
5859979c96
Update GameObject.js 2018-06-21 14:07:18 +02:00
Chris Andrew
df88218534 Finished up EmitterOp method descriptions.
Finally!
2018-06-21 12:47:29 +01:00