Commit graph

2 commits

Author SHA1 Message Date
Richard Davey
6bdbd02a4b Loads of updates to Arcade Physics World
Now supports sprite vs. sprite and sprite vs. group collisions and overlaps. Uses the new RTree method instead of QuadTree for much faster operation and much smaller collision code.
2017-11-09 04:03:59 +00:00
Richard Davey
9117b909a8 Ported over Arcade Physics into V3 and started working through the classes and functions. 2017-11-08 17:18:41 +00:00