Richard Davey
e9a34bfedc
Updated copy scripts
2023-03-22 16:05:29 +00:00
Richard Davey
d5cfea045c
Updated configs to use webpack5 and export an ESM version of Phaser
2023-03-22 16:04:57 +00:00
Richard Davey
3dc0b77374
Update .eslintignore
2023-03-22 16:04:36 +00:00
Richard Davey
dd223d4aa3
fs-extra update
2023-03-22 14:05:42 +00:00
Richard Davey
b175ae1778
Testing esm build
2023-03-22 13:32:05 +00:00
Richard Davey
376107b25f
Finally finished all FX documentation
2023-03-21 18:04:34 +00:00
Richard Davey
ed6287e9a9
More FX documentation finished
2023-03-21 17:57:27 +00:00
Richard Davey
b89a10c99d
Lots more documentation finished
2023-03-21 17:21:45 +00:00
Richard Davey
f83debe894
Added lots of documentation
2023-03-20 18:44:48 +00:00
Richard Davey
f83cf124aa
Added destroy method
2023-03-20 18:28:58 +00:00
Richard Davey
42610c4fa6
Finished documentation and added destroy method
2023-03-20 18:28:42 +00:00
Richard Davey
5805925cc6
Fixed PostFX on custom render objects
2023-03-20 17:27:18 +00:00
Richard Davey
392640fe93
Fixed Mesh Renderer to work with PostFX
2023-03-20 17:00:30 +00:00
Richard Davey
ae83886729
Update CHANGELOG-v3.60.md
2023-03-20 15:22:30 +00:00
Richard Davey
6282d89f17
Merge pull request #6421 from samme/fix/scene-shutdown-loader
...
Fix error stopping a scene without a loader
2023-03-20 15:21:31 +00:00
Richard Davey
5a486bec6d
Merge pull request #6423 from samme/docs/misc-10
...
Docs
2023-03-20 15:20:52 +00:00
Richard Davey
97387f36f2
Get textureUnit even if batch not flushed
2023-03-20 15:20:35 +00:00
Richard Davey
1750caca18
Update PreFXPipeline.js
2023-03-20 15:20:22 +00:00
Richard Davey
d6c743138e
Docs fix
2023-03-20 15:20:13 +00:00
Richard Davey
4e6f51bc9c
Update FX.js
2023-03-20 15:20:06 +00:00
Richard Davey
4abab0ba5b
Beta 21
2023-03-20 15:20:01 +00:00
samme
26726eaf05
Fix error stopping a scene without a loader
2023-03-19 09:13:46 -07:00
samme
cea4eb3a19
Docs: BaseCamera#ignore() entries type
...
Can be a Layer
2023-03-19 09:04:11 -07:00
samme
1e527c4636
Docs: PackFile url argument type
...
Can be an object
2023-03-19 09:03:10 -07:00
kainage
1b7539d47e
Fix ParticleEmitter#setParticleLifespan
2023-03-18 12:21:13 -07:00
Richard Davey
e0514a37ac
v3.60.0 Beta 20 Release
2023-03-17 18:24:45 +00:00
Richard Davey
b1fc05f552
Update CHANGELOG-v3.60.md
2023-03-17 18:08:44 +00:00
Richard Davey
3e432dc0e2
Merge pull request #6414 from ZekeLu/generateFrameNumbers
...
correct the docs for generateFrameNumbers
2023-03-17 16:12:17 +00:00
Richard Davey
1ef683fe2c
Upgrade typescript and webpack
2023-03-17 16:05:37 +00:00
Richard Davey
6370e16b5d
Fixed applyStencil and removed logs
2023-03-16 21:57:06 +00:00
Richard Davey
4fbd7eec82
Rename zero method and remove logs
2023-03-16 21:56:55 +00:00
Richard Davey
27553a029b
Call clearStencilMask
2023-03-16 21:56:46 +00:00
Richard Davey
b093ece620
Debugging stencil stack
2023-03-16 18:49:43 +00:00
Richard Davey
d316bacedb
Update PreFXPipeline.js
2023-03-16 18:23:35 +00:00
Richard Davey
4c19106c63
Debugging fx stacks
2023-03-16 18:23:30 +00:00
Richard Davey
feb25f8d71
Don't need this part any more
2023-03-16 18:23:01 +00:00
Richard Davey
b3b12ae62c
Testing pre/post mix
2023-03-14 22:03:38 +00:00
Richard Davey
8b2a701dbd
Tidying up and restore stencil
2023-03-14 19:46:55 +00:00
Richard Davey
560dc8a783
Restore the stencil before draw
2023-03-14 19:46:41 +00:00
Richard Davey
67592a0888
Store the level, fixed the stencil func for framebuffers and made level public
2023-03-14 19:46:18 +00:00
Richard Davey
38438954b8
Removed logs
2023-03-14 19:45:52 +00:00
Richard Davey
5b12080cef
Added methods zeroStencilMask and restoreStencilMask
2023-03-14 19:45:44 +00:00
Richard Davey
d28863c986
Removed the logs and now zero the stencil upon bind
2023-03-14 19:42:09 +00:00
Richard Davey
28d87da61b
Upgrade eslint, terser and webpack
2023-03-13 14:37:30 +00:00
Richard Davey
f82bf52cad
Why clear alpha?
2023-03-09 18:34:01 +00:00
Richard Davey
9971c9f940
Fixed component
2023-03-09 18:33:54 +00:00
Richard Davey
2230a08e7e
Fixed issue with cycle: true
on frame and animation particle emitter configs
2023-03-09 18:12:19 +00:00
Richard Davey
c8acb16fa7
Added { willReadFrequently }
to every canvas context, no matter where it comes from
2023-03-09 17:30:04 +00:00
Zeke Lu
382b233c3d
correct the docs for generateFrameNumbers
...
1. the function used in the example should be this.anims.generateFrameNumbers
instead of this.anims.generateFrameNames.
2. the end frame in the example should be 11 instead of 12
(see 6761ec92f5
).
3. mark the "config" parameter as optional (the one for generateFrameNames is
already marked as optional).
2023-03-05 13:02:32 +08:00
Richard Davey
f3028118d3
Debugging
2023-03-03 18:54:02 +00:00