photonstorm
9401755ab9
Phaser 2.4.1 docs.
2015-07-24 13:30:46 +01:00
photonstorm
b7c49fb7a3
Phaser 2.4.1 build files.
2015-07-24 13:28:55 +01:00
photonstorm
205fe5844d
2.4.1 readme.
2015-07-24 13:25:28 +01:00
photonstorm
444e2cffe5
More tests with the UMD wrapper.
2015-07-24 13:21:33 +01:00
photonstorm
328fd32290
Cache.removeImage now calls destroy on the image BaseTexture, removing it from the PIXI global caches without throwing a warning.
2015-07-24 13:21:18 +01:00
Richard Davey
478d005f0b
Testing new UMD wrapper.
2015-07-24 09:43:44 +01:00
Richard Davey
aeda044143
Safari on OSX wouldn't recognise button presses on trackpads (thanks JakeCake)
2015-07-23 20:54:59 +01:00
Richard Davey
20ce29fea1
Phaser 2.4.1 build files.
2015-07-23 17:49:04 +01:00
photonstorm
27f1c657e3
Phaser 2.4.1.
2015-07-23 16:02:45 +01:00
photonstorm
1113b8f683
README updated for 2.4.1 changes.
2015-07-23 16:01:16 +01:00
photonstorm
7a6de818e1
Updated Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required.
2015-07-23 16:00:45 +01:00
photonstorm
7967d32d52
Creature update.
2015-07-23 13:25:08 +01:00
photonstorm
9a83ddcab9
Updated to latest Creature runtimes, added to GameObjectFactory.
2015-07-23 13:25:08 +01:00
photonstorm
94ae9e097e
Phaser 2.4.0a release - includes build file fixes for missing PIXI classes like TilingSprite.
2015-07-23 13:25:08 +01:00
photonstorm
4c97129916
Updating
2015-07-23 13:25:08 +01:00
Richard Davey
cd06c61b4a
Merge pull request #1929 from jamesgroat/getkeys-cachemap
...
Fix cache.GetKeys() - Use _cacheMap to map from constant to _cache.
2015-07-23 11:45:39 +01:00
jamesgroat
10587e07ee
Use _cacheMap to map from constant to _cache.
2015-07-22 16:53:07 -07:00
Alexander
dfe11ff7ea
Add missing renderTabLine return type.
2015-07-23 00:57:14 +03:00
Richard Davey
4ef1fc5a26
Phaser 2.4.0a release - includes build file fixes for missing PIXI classes like TilingSprite.
2015-07-22 21:12:15 +01:00
Richard Davey
1e6f83dbd3
Preparing for 2.4.1 development.
2015-07-22 17:26:12 +01:00
photonstorm
858ad51610
Phaser 2.4 release.
2015-07-22 15:31:30 +01:00
photonstorm
ffaa7d711f
Removed BaseTextureCache requirement from BitmapData.
...
Fixed jshint.
Updated TS defs.
2015-07-22 13:23:40 +01:00
photonstorm
8eb34f96ce
WebGL context loss and restoration is now handled directly by Phaser.
...
Cache.clearGLTextures empties out all of the GL Textures from Images stored in the cache. This is called automatically when the WebGL context is lost and then restored.
2015-07-22 12:59:32 +01:00
photonstorm
000afb74a2
Split out rope and tilesprite as custom tasks.
2015-07-22 12:44:03 +01:00
photonstorm
915a757f96
Text.updateText will now check the width and height values of the Text canvas and if either are zero it sets Text.renderable = false
to avoid throwing WebGL texture binding errors.
2015-07-22 12:43:43 +01:00
photonstorm
f28bc82fe3
Fixed packfiles undefined path error.
2015-07-22 10:53:15 +01:00
photonstorm
f15fe6706c
All undefined argument checks were changed from if (typeof x === 'undefined')
to if (x === undefined)
removing the typeof check and saving some bytes across the codebase in the process.
2015-07-22 10:37:15 +01:00
Richard Davey
9e38bf974a
World.stateChange is a new method that is called whenever the state changes or restarts. It resets the world x/y coordinates back to zero and then resets the Camera.
...
Sprites with Arcade Physics bodies that had `collideWorldBounds` enabled would be moved to the wrong position if you restarted a State (or swapped to a new State) that reset the world bounds (thanks @vulvulune #1775 )
2015-07-22 01:24:26 +01:00
Richard Davey
356864ff8a
TweenData.update now uses the Time.elapsedMS
value for its delta calculation, instead of the physicsStep - this is because tweens are inherently time duration based and on a lagging system they were not properly completing when they should do (also addresses #1819 )
2015-07-22 00:09:06 +01:00
Richard Davey
b906463189
Internally the Time class has been updated to split out the RAF and SetTimeout implementations. This cuts down the update loop workload significantly, which was causing a performance optimization bottleneck in V8.
2015-07-21 21:41:26 +01:00
Richard Davey
39cf0fb6ef
Merge pull request #1924 from mkristo/dev
...
Webpack boilerplate
2015-07-21 20:37:48 +01:00
Markus Kristo
5a4c41c914
Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
2015-07-21 19:41:35 +02:00
Markus Kristo
043f6f18ce
Add webpack boilerplate build folder to git
2015-07-21 19:33:54 +02:00
Markus Kristo
340635370b
Webpack boilerplate
2015-07-21 19:32:21 +02:00
photonstorm
05914d3a95
Preparing readme for release.
2015-07-21 17:07:40 +01:00
Richard Davey
fc1e0de790
Merge pull request #1923 from mkristo/pixi-patch
...
Make PIXI available for Phaser when using require
2015-07-21 16:14:09 +01:00
photonstorm
b9d425172d
Allow process global.
2015-07-21 15:20:33 +01:00
photonstorm
ee59425be3
RC3
2015-07-21 15:19:26 +01:00
Richard Davey
c6534a56b6
Merge pull request #1922 from mkristo/process-patch
...
Fix reference error for process
2015-07-21 14:21:12 +01:00
photonstorm
7144b10ad5
TileSprites fixed for WebGL.
2015-07-21 13:24:12 +01:00
Markus Kristo
da6d7a58e3
Fix reference error for process
...
process was defined, while window.process wasn't.
2015-07-21 13:53:18 +02:00
Markus Kristo
b47f233b15
Fix reference error for process
...
process was defined, while window.process wasn't.
2015-07-21 11:04:54 +02:00
Markus Kristo
17c0768521
Add PIXI to the Phaser namespace
...
Hackish solution to make it possible to access PIXI directly from a game.
2015-07-21 11:00:30 +02:00
Markus Kristo
6d742155bf
Make sure PIXI is available when using require for phaser builds
...
This is a hackish solution, and would not be needed if Phaser used require and a JS bundler like webpack
2015-07-21 10:55:54 +02:00
Richard Davey
cab0f93656
Merge pull request #1920 from clark-stevenson/dev
...
Mostly Additions based on Components.
2015-07-20 22:53:29 +01:00
Clark Stevenson
10366210cf
Mostly Additions based on Components.
2015-07-20 21:38:50 +01:00
photonstorm
92486f85d9
Removed console.log.
2015-07-20 14:01:45 +01:00
photonstorm
cf74eaa396
MSPointer now checks the pointerType
property of the DOM event and if it matches 'mouse' it will update Input.mousePointer
, rather than Input.pointer1
(or whatever the next free Pointer was).
2015-07-20 14:01:21 +01:00
photonstorm
7ffbeb8a2a
Added Mouse consts back in ( #1903 )
2015-07-20 12:38:41 +01:00
photonstorm
bb6c5bbbdc
Key added to TextureAtlas and SpriteSheet, fixing the 'undefined' key error in LoadTexture.
2015-07-20 12:00:37 +01:00