Richard Davey
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ba2f351544
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Added the consts back into Math
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2017-09-22 01:34:30 +01:00 |
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Richard Davey
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11aa39e29e
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Removed the Vector random methods and moved to their own function as they're swappable between each other
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2017-09-18 21:48:26 +01:00 |
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Richard Davey
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2d6c00125f
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Tidying up code and remove old files
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2017-09-16 02:31:33 +01:00 |
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Richard Davey
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7be33051ca
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Added all the vector math classes: Vector2, Vector3, Vector4, Matrix3, Matrix4 and Quaternion. Exposed via Phaser.Math namespace.
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2017-09-15 16:46:35 +01:00 |
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Richard Davey
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56bc4d1547
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Using MATH_CONST properly to avoid entire library import. Swapping to removing all index.js listings to avoid globbing.
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2017-09-13 17:09:16 +01:00 |
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Richard Davey
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65e2deb203
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Added Math.isEven and isEvenStrict
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2017-06-27 23:23:09 +01:00 |
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photonstorm
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a232e6c97d
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Created VariableTimeStep loop and integrated it into the Game and State Systems.
Added GetSpeed Math util.
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2017-04-27 17:03:19 +01:00 |
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photonstorm
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65ead45dab
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Moved RNG into Math.
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2017-01-25 12:01:38 +00:00 |
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Richard Davey
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196f57c869
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Added RotateAroundDistance and tidied up other Rotate functions.
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2017-01-03 22:47:26 +00:00 |
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photonstorm
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275badf1ed
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Removed Phaser global use from modules.
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2016-12-13 16:38:47 +00:00 |
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photonstorm
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6585297fbf
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Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
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2016-12-13 16:12:25 +00:00 |
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