Hua
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382afd6945
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Set (width,height) of arc/cicle to (diameter,diameter)
Set (width,height) of arc/cicle to (diameter,diameter), not (radius,radius).
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2019-06-11 12:38:26 +08:00 |
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Richard Davey
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458c592596
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Changing the radius of an Arc Game Object wouldn't update the size, causing origin issues. It now updates the size and origin correctly in WebGL. Fix #4542
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2019-06-05 23:02:59 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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b0df6892b5
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The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
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2018-11-27 13:54:59 +00:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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fcaa2bfc4f
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Completing Game Object jsdocs
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2018-09-15 10:31:10 +01:00 |
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Richard Davey
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14881bbe24
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Renamed data to geom to avoid DataManager clash. Added preDestroy .
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2018-09-12 12:37:18 +01:00 |
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Richard Davey
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83fa5261e6
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Added missing Shape canvas render functions
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2018-09-11 13:50:01 +01:00 |
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Richard Davey
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dfa40b866f
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Moved the common fill and stroke functions out
Also started finishing jsdocs
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2018-09-10 22:47:39 +01:00 |
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Richard Davey
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b04d82d17f
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Added getters and setters for properties
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2018-09-07 12:09:57 +01:00 |
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Richard Davey
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fb5bf5d9c1
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Added stroke rendering to all shapes
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2018-09-06 15:49:42 +01:00 |
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Richard Davey
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aac783064f
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Added per Shape factories
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2018-09-06 15:08:15 +01:00 |
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Richard Davey
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19a50eaa98
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Moving Shapes to their own folders to keep things tidy
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2018-09-06 11:26:50 +01:00 |
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