photonstorm
4903e47a98
Rectangle.topRight returns a Point object that represents the top-right coordinate of the Rectangle.
2014-09-05 15:45:47 +01:00
photonstorm
cb14fd1c01
Rectangle.centerOn(x,y) allows you to quickly center a Rectangle on the given coordinates.
2014-09-05 04:13:21 +01:00
Richard Davey
168ce82fe8
Rectangle.bottom setter swapped the order of the calculation (thanks @JakeCoxon #1165 )
2014-09-03 22:42:24 +01:00
Richard Davey
e8ca3a8d7b
Merge pull request #1130 from beeglebug/feature/clone-consistency
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Improved consistency of clone methods on geometry classes
2014-08-28 01:40:51 +01:00
Richard Davey
cc1c7948f3
Merge pull request #1125 from beeglebug/fix/#1095-rectangle-contains-rect
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swapped argument order of Rectangle.containsRect - fixes #1095
2014-08-28 01:33:33 +01:00
Stuart Lee
8ef5c5e0de
fixed arguments
2014-08-22 16:33:42 +01:00
beeglebug
bfd0b77fd4
typo
2014-08-21 22:50:09 +01:00
beeglebug
c85f4c04b0
may as well use the setter logic, saves duplicating code
2014-08-21 22:46:44 +01:00
beeglebug
2faab9b516
added clone and setTo functions
2014-08-21 22:45:10 +01:00
beeglebug
7ae5657113
extra null check on output to match rectangle
2014-08-21 22:44:40 +01:00
beeglebug
5930a90546
added clone function to Line
2014-08-21 22:36:40 +01:00
beeglebug
8c0a400d65
rename out to output to match others
2014-08-21 22:36:24 +01:00
beeglebug
a435191fd0
swapped argument order of Rectangle.containsRect - fixes #1095
2014-08-21 20:59:08 +01:00
Sandeep Nambiar
b25e2bd782
Sign Error
2014-08-13 05:49:39 +05:30
Sandeep Nambiar
daade10ecc
Should fix the Error in rotation
2014-08-13 05:19:21 +05:30
photonstorm
4a429c3c1f
Added null
check to Rectangle.clone and size.
2014-07-10 14:46:09 +01:00
photonstorm
494c33a9f4
Rectangle.randomX will return a random value located within the horizontal bounds of the Rectangle.
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Rectangle.randomY will return a random value located within the vertical bounds of the Rectangle.
2014-07-09 11:34:18 +01:00
photonstorm
5ee9245acf
Rectangle.right when set would set the new width to be Rectangle.x + the value given. However the value given should be a new Right coordinate, so the width calculation has been adjusted to compensate (thanks @cryptonomicon, #849 )
2014-07-02 05:37:12 +01:00
photonstorm
c71ca3b849
Updated some Rectangle docs.
2014-07-01 22:10:13 +01:00
Wouter Commandeur
5ebacd0b30
stop travis complaints
2014-06-23 22:59:47 +02:00
Wouter Commandeur
37dcfce628
fix checking of segment intersection no more rounding needed.
2014-06-23 20:25:47 +02:00
Wouter Commandeur
266eb10765
Fix Phaser.Line.intersectsPoints for floating point inaccuracy. Round the result to 3 decimals, should be enough precision and solves the problems.
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See: http://www.html5gamedevs.com/topic/6840-phaserlineintersects-does-not-work-for-floats/
2014-05-31 12:13:59 +02:00
photonstorm
b2c68c1369
Graphics.drawTriangles will draw an array of vertices to the Graphics object (thanks @codevinsky, #795 )
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Polygon.area will calculate the area of the Polygon (thanks @codevinsky, #795 )
2014-05-14 00:04:31 +01:00
Richard Davey
e3f834314e
Merge pull request #795 from codevinsky/graphics-drawTriangles
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Graphics.drawTriangles and Polygon.area
2014-05-13 23:43:16 +01:00
Richard Davey
570e8acabb
Joystick updates.
2014-05-07 18:10:13 +01:00
Richard Davey
281e84ee9b
Start of the Virtual Joystick plugin.
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Fixes to Point.angle.
2014-05-07 16:35:08 +01:00
jdowell
f10c772ff3
Graphics.drawTriangles && Polygon.area
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Demo:
http://phaser-triangles.herokuapp.com
2014-05-02 12:30:49 -05:00
Wouter Commandeur
cc102a1924
Fix Phaser.Line.intersectsPoints by properly checking the boundaries
2014-05-01 11:28:00 +02:00
Wouter Commandeur
fbd6d9c33e
Fix pointOnLine
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Corrected algorithm via: http://stackoverflow.com/questions/11907947/how-to-check-if-a-point-lays-on-a-line-between-2-provided-points
2014-04-30 11:50:01 +02:00
photonstorm
f15c17ba41
jshint fixes
2014-04-27 12:10:29 +01:00
photonstorm
6e5415fc31
Point.interpolate - Interpolates the two given Points, based on the f
value (between 0 and 1) and returns a new Point.
2014-04-27 11:16:06 +01:00
photonstorm
8dd67ea6ec
Point.dot - get the dot product of two Point objects.
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Point.cross - get the cross product of two Point objects.
Point.cross - get the cross product of two Point objects.
Point.perp - make the Point perpendicular (90 degrees rotation)
Point.rperp - make the Point perpendicular (-90 degrees rotation)
Point.normalRightHand - Right-hand normalize (make unit length) a Point.
Point.angle - Returns the angle between this Point object and another object with public x and y properties.
Point.angleSq - Returns the angle squared between this Point object and another object with public x and y properties.
Point.getMagnitudeSq - Calculates the length squared of the Point object.
Point.project - Project two Points onto another Point.
Point.projectUnit - Project two Points onto a Point of unit length.
Point.multiplyAdd - Adds two 2D Points together and multiplies the result by the given scalar.
Point.negative - Creates a negative Point.
2014-04-27 11:09:57 +01:00
photonstorm
7a64f53006
Fixed Polygon.contains for coordinates to the left of the polygon (thanks @vilcans, fix #766 )
2014-04-27 09:56:29 +01:00
photonstorm
2cba2a0e2b
Point.dot - get the dot product of two Point objects.
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Point.cross - get the cross product of two Point objects.
Point.cross - get the cross product of two Point objects.
Point.perp - make the Point perpendicular (90 degrees rotation)
Point.rperp - make the Point perpendicular (-90 degrees rotation)
2014-04-26 20:35:31 +01:00
photonstorm
6ace9e6031
Made jsdocs clear that Point.set/setTo 2nd parameter is optional ( fix #743 )
2014-04-22 02:02:56 +01:00
photonstorm
f3922002a1
Circle.distance used an incorrect Math call if you wanted a rounded distance value (thanks @OpherV, fix #745 )
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Point.distance used an incorrect Math call if you wanted a rounded distance value (thanks @OpherV, fix #745 )
2014-04-22 01:52:24 +01:00
John Watson
27bdbbafaa
Fixed Math.atan2 arguments in wrong order
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https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/atan2
2014-04-14 17:14:31 -07:00
photonstorm
b6ad11701e
Various jshint fixes.
2014-04-01 01:30:20 +01:00
Lewis Lane
1d1e47d68d
Update Point.js
2014-03-31 16:03:18 +01:00
Lewis Lane
14b16fb583
Update Point.js
2014-03-31 16:01:35 +01:00
Lewis Lane
c5629008e9
Updated Phaser.Point.centroid function.
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Performance boosts and bugfix with averaging.
2014-03-31 16:00:55 +01:00
Lewis Lane
5e2e520e26
Added Phaser.Point.centroid function.
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Added static Phaser.Point.centroid function to calculate the centroid or midpoint of an array of points.
2014-03-31 15:21:40 +01:00
Christian Wesselhoeft
04d88b6c35
Fix jshint issues in src/geom
2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
61f18b675c
Trim trailing whitespace.
2014-03-25 14:56:04 -07:00
photonstorm
344ab46d78
Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this.
2014-03-25 12:44:20 +00:00
photonstorm
901a7f13d1
Updated docs for 2.0 release and updated README.
2014-03-14 06:36:05 +00:00
photonstorm
017a017b96
TilemapLayer.getRayCastTiles will let you get all tiles that hit the given line for further processing.
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Fixed Tilemap collision. Added new TILE_BIAS const to aid with fast/small sprites.
2014-03-14 02:33:58 +00:00
photonstorm
f678d1fd31
Line now has x, y, width, height, top, bottom, left and right properties, so you can effectively get its bounds.
2014-03-14 00:19:45 +00:00
photonstorm
a83a76bc5d
Line.coordinatesOnLine will return all coordinates on the line using Bresenhams line algorithm.
2014-03-14 00:05:03 +00:00
photonstorm
c8e63582a4
Lots of small tweaks to pass jshint.
2014-03-13 16:49:52 +00:00