samme
426c9632c7
Set maxVelocity in PhysicsGroupConfig
2020-09-22 16:05:21 -07:00
samme
2eb505c91d
Docs: Arcade.Body#setCollideWorldBounds
2020-09-17 14:20:13 -07:00
samme
7aa8f02d8c
Add onWorldBounds arg in setCollideWorldBounds()
2020-09-17 14:19:57 -07:00
samme
b0ce62e2d8
Docs: correct type for Body#customBoundsRectangle
2020-09-08 18:44:12 -07:00
samme
11c0520d36
Clear wasTouching when resetting body
2020-08-29 11:56:15 -07:00
samme
57ee895437
Reset flags during reset
2020-08-27 12:35:01 -07:00
Richard Davey
ab8ad19b1e
Merge pull request #5208 from samme/fix/arcade-physics-body-prev
...
Fix incorrect Arcade Body delta
2020-07-13 13:10:51 +01:00
Richard Davey
853feea355
Merge pull request #5183 from samme/feature/body-updateFromGameObject
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Add Arcade.Body#updateFromGameObject
2020-07-13 12:39:45 +01:00
Richard Davey
b2a67754df
Merge pull request #5115 from samme/docs/body-drag-type
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Correct docs corrections
2020-07-13 11:47:18 +01:00
samme
807aeed20c
Correct prev and prevFrame
2020-07-03 14:02:10 -07:00
samme
fd3c682646
Add Arcade.Body#updateFromGameObject
2020-06-05 10:32:05 -07:00
samme
dd7976699d
Docs: grammar
2020-06-01 09:57:36 -07:00
samme
f374a4c045
Docs: Body descriptions
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'boundary' is ambiguous, given the other bounds
2020-05-08 10:50:11 -07:00
samme
928ac2c31c
Docs for Phaser.Physics.Arcade.Body#facing
2020-05-06 10:26:27 -07:00
samme
db8db69575
Correct type for Phaser.Physics.Arcade.Body#drag
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Fixes #5100
2020-04-29 11:18:56 -07:00
Richard Davey
70a4b9843e
Merge pull request #5038 from halilcakar/master
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Update JSDocs for events
2020-04-27 11:51:40 +01:00
samme
d17c004787
Docs: correct description for Arcade.Body#drag
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Fixes #5100
2020-04-21 11:10:43 -07:00
halilcakar
43f26ad31f
Update JSDocs for events
2020-03-10 11:11:43 +03:00
Richard Davey
58d40fa9e0
Cache the vars
2020-02-04 23:56:50 +00:00
Richard Davey
1a493caa4b
Merge pull request #4970 from samme/fix/arcade-body-setSize-center
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Fix centering in Body#setSize()
2020-02-04 11:26:17 +00:00
samme
7d5673a0c7
Fix wrong body dimensions from a scaled game object
2020-02-01 17:25:15 -08:00
samme
37c64dc0a9
Correct center
in constructor
2020-02-01 16:19:10 -08:00
samme
34176becb5
Correct position
in constructor
2020-02-01 16:18:52 -08:00
samme
bc39e70412
Fix centering Body in setSize()
2020-01-27 11:15:06 -08:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
fb7f66838a
Marked width/height as readonly and added docs. Fix #4806
2020-01-14 22:45:55 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2
.
...
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
samme
fa57f74b8f
Docs for Arcade Physics
2019-12-12 08:14:53 -08:00
Richard Davey
7ae124ff6e
Docs fix.
2019-12-09 08:57:24 +00:00
Richard Davey
44ff20d07e
Added deltaXFinal
and deltaYFinal
methods.
2019-12-09 08:55:37 +00:00
Richard Davey
f0ed52c033
Tidy-up the customBoundsRectangle changes
2019-10-02 16:03:36 +01:00
Richard Davey
4f4b69123e
Merge branch 'master' into arcade_body_custom_bounds
2019-10-02 15:41:49 +01:00
Richard Davey
b78dbd81ac
Moved author block and fixed Body reset issue
2019-10-01 13:28:59 +01:00
Richard Davey
f16a16ba7d
Merge pull request #4729 from Gamefroot/arcade-physics-fps-fixes
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Arcade physics fps fixes
2019-10-01 13:17:41 +01:00
Funnisimo
4bffc5a341
updated for lint
2019-09-12 10:09:47 -05:00
Funnisimo
bfcfde52f9
FIX : #4748 Physics.Arcade.Body.hitTest - bug with circles
2019-09-12 10:02:01 -05:00
Richard Davey
5b10c07d2e
ArcadePhysics.Body.checkWorldBounds
would incorrectly report as being on the World bounds if the blocked.none
flag had been toggled elsewhere in the Body. It now only sets if it toggles a new internal flag
2019-09-05 16:06:08 +01:00
Ben Richards
95d413dc3f
Fix friction issues at low frame rates or repeated physics steps.
...
- Add `prevFrame` to hold previous frame positions (`prev` now holds
previous step positions explicitly).
- Reset `prev` per step, fixing physics that relies on it.
- Remove `_reset` in favour of `moves`, which was all it ever checked.
Ironically, `_reset` never reset itself.
- Remove some `postUpdate` property setting which is now unnecessary.
The `prev` values now update just before they're used, so if you check
them outside the physics step, they reflect the previous step.
- Reset `World#stepsLastFrame` per frame, so it won't get stuck on.
2019-08-29 10:06:10 +12:00
Richard Davey
96298cf920
Added new resetFlags
method and willStep
and delta
arguments to preUpdate
.
2019-06-19 15:31:29 +01:00
Richard Davey
b917a0611f
ESLint fix
2019-06-19 09:46:38 +01:00
Richard Davey
57fd8c9ce1
Merge pull request #4540 from BdR76/patch-2
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drawDebug, display checkCollision sides
2019-06-19 09:28:31 +01:00
Richard Davey
77859b1cdf
Calling Arcade Physics Body.reset
on a Game Object that doesn't have any bounds, like a Container, would throw an error about being unable to access getTopLeft
. If this is the case, it will now set the position to the given x/y values
2019-06-11 18:20:56 +01:00
Markus Appel
5ff9b20668
Correct docs of arcade physics body member
2019-06-09 12:22:15 +02:00
BdR76
717c89d79b
Changed if-statements to multiple lines
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Changed the if-statements to multiple lines as per ESLint config
2019-05-31 13:15:23 +02:00
BdR76
f28df06bcf
drawDebug, display checkCollision sides
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drawDebug, instead of rectangle only draw the sides where checkCollision is true, similar to debugger in layer
2019-05-19 14:49:15 +02:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
fbe2470f99
Arcade Physics Types
2019-05-09 12:33:37 +01:00
Richard Davey
dcf2d44f4a
Removed un-used properties
2019-05-03 17:38:37 +01:00
Richard Davey
bf741e962c
Restored Arcade Physics v1 and merged in all the core changes
2019-05-03 17:28:06 +01:00
Richard Davey
3075e088c7
Added directX and directY properties as well as setDirectPosition method.
2019-04-01 23:15:00 +01:00