Richard Davey
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fe2f82c229
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
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Felipe Alfonso
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9856200fdf
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Added camera gameobject filtering
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2017-08-15 16:42:04 -03:00 |
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Richard Davey
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640dc69dd2
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play returns the Sprite reference for proper chaining
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2017-08-10 05:17:26 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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Richard Davey
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2909df4f01
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Fixed System to render DisplayList and process Updatelist
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2017-07-04 23:43:13 +01:00 |
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photonstorm
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2aae473658
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Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
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2017-07-04 12:01:27 +01:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Felipe Alfonso
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25977cfc4d
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Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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Richard Davey
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81c6124a4d
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Added more toJSON GameObject functions.
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2017-04-13 00:35:27 +01:00 |
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Richard Davey
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929d6fc8ef
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Enforced GameObjects to specify their type (a string based const)
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2017-04-13 00:05:12 +01:00 |
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Richard Davey
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1abf6e7b1e
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Sprite now uses BuildAnimation function.
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2017-04-11 03:13:51 +01:00 |
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Richard Davey
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c8d22fe881
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Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite or this.make.image .
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2017-04-11 02:49:13 +01:00 |
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Felipe Alfonso
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8c479a56c0
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Effect Layer
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2017-04-06 22:49:15 -03:00 |
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Richard Davey
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3356cecc0b
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Added Sprite.play
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2017-04-05 04:41:53 +01:00 |
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Richard Davey
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336ea77587
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Fixed GO extends.
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2017-04-05 02:10:48 +01:00 |
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Richard Davey
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b5e8e183b8
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Animation Component added.
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2017-04-04 23:59:16 +01:00 |
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Richard Davey
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8ec9061b43
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Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
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2017-04-04 23:58:33 +01:00 |
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Felipe Alfonso
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29ec16fd33
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Flip component added to Bob, Image, Sprite and Text
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2017-03-20 20:37:17 -03:00 |
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Richard Davey
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be05610d3b
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Removed redundant render vars and Origin method.
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2017-03-15 23:44:39 +00:00 |
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Felipe Alfonso
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d6f07973b2
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Fixed transform issue when dealing with camera transforms
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2017-03-06 15:13:39 -03:00 |
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Felipe Alfonso
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7dc2feace3
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work in progress fix camera for transformed batch renderers
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2017-03-03 18:28:04 -03:00 |
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Richard Davey
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3826eb732f
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Working through getting the Bitmap Text size back.
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2017-03-02 04:00:39 +00:00 |
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Richard Davey
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98eb2e3155
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Renderers now using the Origin property.
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2017-03-02 02:06:53 +00:00 |
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Richard Davey
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1732419749
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Blitter and Sprite game objects updated and added back in with new class system.
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2017-02-23 03:54:54 +00:00 |
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Felipe Alfonso
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feed39a8e6
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Canvas rendering working with the new game object
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2017-02-22 19:15:50 -03:00 |
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Felipe Alfonso
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4deb7ea81c
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Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
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2017-02-22 13:44:14 -03:00 |
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Felipe Alfonso
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d309be3b2e
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Canvas rendering working with the new system.
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2017-02-21 17:05:18 -03:00 |
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photonstorm
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6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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Richard Davey
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115afbc5fc
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Added in Sprite game object.
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2017-01-24 18:08:56 +00:00 |
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