Richard Davey
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4e1cbc01d8
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Removed object creation
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2018-07-06 12:22:05 +01:00 |
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Richard Davey
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cca6cd0b83
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Fixed trimmed frame crop
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2018-07-06 12:14:25 +01:00 |
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Richard Davey
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d21dada78e
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Merge pull request #3815 from JamesBie/edit_README
fix minor typo in readme
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2018-07-06 10:46:36 +01:00 |
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james-bie
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f959e17dff
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fix minor typo in readme
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2018-07-05 19:40:40 -07:00 |
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Richard Davey
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9ead9705c4
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Preparing for trim crop support
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2018-07-05 23:55:12 +01:00 |
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Richard Davey
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325fb4681e
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Tidying up
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2018-07-05 23:55:00 +01:00 |
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Richard Davey
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f195a09530
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Rectangle.Intersection will take two Rectangle objects and return the area of intersection between them. If there is no intersection, an empty Rectangle is returned.
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2018-07-05 23:54:51 +01:00 |
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Richard Davey
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5063fe30e5
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Fixed cropping when texture frame is flipped
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2018-07-05 23:01:26 +01:00 |
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Richard Davey
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f3a446797d
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Added new TextureCrop component
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2018-07-05 13:06:28 +01:00 |
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Richard Davey
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341ecf42cd
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Testing flip + atlas frame + trim cropping
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2018-07-04 17:01:45 +01:00 |
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Richard Davey
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9bd8fb34a4
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Changed canvasData to remove duplicate properties.
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2018-07-04 17:01:29 +01:00 |
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Richard Davey
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08564e861b
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-07-04 15:18:12 +01:00 |
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Richard Davey
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43fc988034
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Moved crop UV handler to the Frame method. Cleaner and easier.
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2018-07-04 15:18:08 +01:00 |
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Richard Davey
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ee8c1b403a
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Fixed cropping with flipped images
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2018-07-04 14:50:26 +01:00 |
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Richard Davey
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e6fc6db0ee
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Merge pull request #3804 from AleBles/patch-2
Fixed dataManager redefining previously (re)set property
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2018-07-04 11:03:47 +01:00 |
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Richard Davey
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d44c54e5ed
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batchSprite supports cropping (flipXY todo)
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2018-07-03 16:48:14 +01:00 |
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Richard Davey
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744e161d22
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Added setCrop support
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2018-07-03 16:48:01 +01:00 |
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Richard Davey
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436d92831c
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Added getCropUVs method
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2018-07-03 16:47:53 +01:00 |
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Richard Davey
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d328f14be0
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Fixed vertex calculation
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2018-07-03 12:38:45 +01:00 |
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Richard Davey
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4b0ed8a0da
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-07-03 00:14:28 +01:00 |
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Richard Davey
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187328ea1a
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UVs are passed directly now
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2018-07-03 00:14:23 +01:00 |
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Richard Davey
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afec945c94
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Pass in the UV values
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2018-07-02 23:52:00 +01:00 |
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Richard Davey
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c82c09914e
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Updated UV values
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2018-07-02 23:51:42 +01:00 |
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Chris Andrew
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3360825ec3
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Fixed minor change log typos.
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2018-07-02 23:10:16 +01:00 |
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Richard Davey
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265852fc75
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Removed test code
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2018-07-02 17:09:21 +01:00 |
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Richard Davey
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35686657ce
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Tidied up the batchVertices method and removed old stuff
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2018-07-02 17:06:49 +01:00 |
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Richard Davey
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89bf09d19d
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Swapped to unified batchVertices method
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2018-07-02 17:06:34 +01:00 |
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Richard Davey
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a02d5ffdc8
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Updated change log
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2018-07-02 16:44:32 +01:00 |
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Richard Davey
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c1020c6dbb
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Refactoring TTP to remove so much redundant stuff
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2018-07-02 16:44:24 +01:00 |
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Richard Davey
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d3df3436e4
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Blitter now hits the renderer directly
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2018-07-02 16:44:09 +01:00 |
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Richard Davey
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f57ecc0d81
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Moved method
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2018-07-02 16:43:43 +01:00 |
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Richard Davey
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cf008e612c
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Added e and f properties and multiplyWithOffset and copyFrom
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2018-07-02 15:33:54 +01:00 |
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Richard Davey
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8a7ead03a8
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Frame.glTexture is a new property that maps to the WebGL Texture for the Frames Texture Source image. It's used internally by the renderer to avoid expensive object look-ups and is set automatically in the Frame constructor.
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2018-07-02 13:43:35 +01:00 |
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Richard Davey
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ea53e832c2
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Added tintEffect property
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2018-07-02 13:33:15 +01:00 |
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Richard Davey
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5fdf51ce59
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Using direct pipeline calls
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2018-07-02 13:32:56 +01:00 |
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Richard Davey
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17112ecd20
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Tileset.glTexture is a new property that maps to the WebGL Texture for the Tileset image. It's used internally by the renderer to avoid expensive object look-ups and is set automatically in the Tileset.setImage method.
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2018-07-02 13:32:35 +01:00 |
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Richard Davey
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0ac0bc18d3
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Set tint on setters
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2018-07-02 13:32:27 +01:00 |
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Richard Davey
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390ae5f683
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Update
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2018-07-02 13:32:20 +01:00 |
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Richard Davey
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fe61cfe2d1
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You can now set the WebGL batch size in the Game Config via the property batchSize . The default is 2000 before the batch will flush, which is a happy average between desktop and mobile. If targeting desktop specifically, you may wish to increase this value to reduce draw calls.
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2018-07-02 12:33:46 +01:00 |
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Richard Davey
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1941d8a494
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Removed drawStaticTilemapLayer method and updated layer vertex code
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2018-07-02 12:07:39 +01:00 |
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Richard Davey
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4d30de536e
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-07-02 11:02:47 +01:00 |
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Ale Bles
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e85a542e09
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Fixed dataManager redefining previously (re)set property
Added Configurable:true to Object.defineProperty in dataManager to fix #3803
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2018-07-02 10:08:10 +02:00 |
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Chris Andrew
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05bd40b972
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Merge pull request #3802 from tarsupin/patch-1
Fixing removeTileAt, removeTileAtWorldXY docs
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2018-07-01 01:01:57 +01:00 |
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tarsupin
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6613bc28e9
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Fixing removeTileAt, removeTileAtWorldXY docs
The 'tile' parameter was not included in the actual code, so it's removed here from the documentation.
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2018-06-30 15:09:41 -05:00 |
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Richard Davey
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fdead2af16
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Added the tint effect attribute and merged with all the various batches
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2018-06-30 11:33:52 +01:00 |
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Richard Davey
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11ef2c824b
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Updated shader to support tint effect attribute
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2018-06-30 11:33:28 +01:00 |
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Richard Davey
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52b24e2879
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Added tintFill property and more detailed documentation
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2018-06-30 11:33:06 +01:00 |
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Richard Davey
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e22b1a7b9c
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Removed stubs from pipelines
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2018-06-29 12:33:44 +01:00 |
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Richard Davey
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b57d94ae33
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Typo fixes
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2018-06-29 01:07:14 +01:00 |
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Richard Davey
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f97ce72e16
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Added the Mask compontent to Container. It worked without it, but this brings it in-line with the documentation and other Game Objects. Fix #3797
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2018-06-28 14:17:04 +01:00 |
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