Richard Davey
|
a3bcf4beb1
|
Improved JSDocs
|
2021-02-23 17:12:12 +00:00 |
|
Richard Davey
|
2e78cb4bc6
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2021-02-23 09:22:11 +00:00 |
|
Richard Davey
|
50162706a9
|
Update CHANGELOG-v3.50.md
|
2021-02-23 09:22:09 +00:00 |
|
Pong
|
9ff874edf1
|
fix(spine-plugin): errors throw while game destroy
|
2021-02-22 20:50:03 +08:00 |
|
Richard Davey
|
d3536fb138
|
Merge pull request #5574 from samme/fix/canvas-particle-emitter-follow
Fix wrong particle position when following a sprite with Canvas renderer
|
2021-02-22 10:29:25 +00:00 |
|
samme
|
3248971411
|
Fix wrong particle follow position
Fixes #5457
|
2021-02-21 11:30:32 -08:00 |
|
Lukáš Krotovič
|
f5f3411aac
|
Add @this into CreateSceneFromObjectConfig callbacks
|
2021-02-19 08:48:16 +01:00 |
|
Lukáš Krotovič
|
fdbffffd3e
|
Add support for this param in function type definitions
|
2021-02-19 08:48:16 +01:00 |
|
Richard Davey
|
bcec700776
|
Update CHANGELOG-v3.50.md
|
2021-02-17 13:11:15 +00:00 |
|
Richard Davey
|
8a6a4a7219
|
If TextureSource.destroy has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture.
|
2021-02-17 13:11:12 +00:00 |
|
Richard Davey
|
a95c34ce92
|
WebGLRenderer.deleteTexture will now run resetTextures(true) first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them.
|
2021-02-17 13:10:10 +00:00 |
|
Richard Davey
|
7e40c7c08e
|
Update CHANGELOG-v3.50.md
|
2021-02-17 13:08:27 +00:00 |
|
Richard Davey
|
74fd1531bc
|
Matter.Components.Sleep.setToSleep and setAwake were documented as returning this , however they didn't return anything. Both now return this correctly. Fix #5567
|
2021-02-17 13:08:24 +00:00 |
|
Richard Davey
|
bf9966cb9e
|
Update CHANGELOG-v3.50.md
|
2021-02-16 13:41:43 +00:00 |
|
Richard Davey
|
d662e68693
|
Update CHANGELOG-v3.50.md
|
2021-02-16 13:32:16 +00:00 |
|
Richard Davey
|
6761ec92f5
|
Fixed docs. Fix #5484
|
2021-02-16 13:32:13 +00:00 |
|
Richard Davey
|
87478f746f
|
Update CHANGELOG-v3.50.md
|
2021-02-16 13:21:36 +00:00 |
|
Richard Davey
|
372ca3bd4a
|
Better JSDocs and types
|
2021-02-16 13:21:31 +00:00 |
|
Richard Davey
|
e96cab1784
|
Improved documentation. Fix #5554
|
2021-02-16 13:09:30 +00:00 |
|
Richard Davey
|
9276967ccc
|
Update CHANGELOG-v3.50.md
|
2021-02-16 12:59:12 +00:00 |
|
Richard Davey
|
7cbf3840af
|
SceneManager.loadComplete will no longer try to unlock the Sound Manager, preventing AudioContext was not allowed to start console warnings after each Scene finishes loading.
|
2021-02-16 12:59:08 +00:00 |
|
Richard Davey
|
612cd8c7d9
|
Update CHANGELOG-v3.50.md
|
2021-02-16 12:32:59 +00:00 |
|
Richard Davey
|
3deb6672aa
|
RenderTarget.resize will now Math.floor the scaled width and height as well as ensure they're not <= 0 which causes Framebuffer status: Incomplete Attachment errors. Fix #5563
|
2021-02-16 12:32:55 +00:00 |
|
Richard Davey
|
c7442be3e5
|
Update CHANGELOG-v3.50.md
|
2021-02-16 11:53:35 +00:00 |
|
Richard Davey
|
b082ef0967
|
The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying . The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
|
2021-02-16 11:53:12 +00:00 |
|
Richard Davey
|
0c05d681e6
|
Update ParseTilesets.js
|
2021-02-16 11:44:49 +00:00 |
|
Richard Davey
|
e8fe16c417
|
Fixed function name and formatting #5292
|
2021-02-16 11:44:43 +00:00 |
|
Richard Davey
|
9447cd4b7e
|
Update CHANGELOG-v3.50.md
|
2021-02-16 11:44:17 +00:00 |
|
Richard Davey
|
8dcf36797d
|
Update CHANGELOG-v3.50.md
|
2021-02-16 11:35:43 +00:00 |
|
Richard Davey
|
be2dad8a70
|
Merge pull request #5292 from browndragon/tiled
Fix up tiled json parsing.
|
2021-02-16 11:35:24 +00:00 |
|
Richard Davey
|
6b960464b5
|
Merge pull request #5504 from endel/patch-1
allow to customize pointerEvents for dom elements
|
2021-02-16 11:29:26 +00:00 |
|
Richard Davey
|
c5766a68a4
|
Merge pull request #5540 from samme/feature/shape-setDisplaySize
Add Phaser.GameObjects.Shape#setDisplaySize()
|
2021-02-16 11:18:23 +00:00 |
|
Richard Davey
|
a73b2b31ac
|
Merge pull request #5546 from xuxucode/patch-1
Fix PlaceOnRectangle JSDoc
|
2021-02-16 11:14:50 +00:00 |
|
Richard Davey
|
fe91339502
|
Update CHANGELOG-v3.50.md
|
2021-02-16 11:13:13 +00:00 |
|
Richard Davey
|
79d7dadac9
|
Merge pull request #5551 from samme/fix/line-curve-tangent-out
Fix missing output arg in Phaser.Curves.Line#getTangent
|
2021-02-16 11:11:49 +00:00 |
|
Richard Davey
|
63edb39bbe
|
Update CHANGELOG-v3.50.md
|
2021-02-16 10:59:53 +00:00 |
|
Richard Davey
|
4b3a0009ee
|
Merge pull request #5559 from mattjennings/fix-5558
Fixes #5558
|
2021-02-16 10:56:01 +00:00 |
|
Richard Davey
|
1d4e4e0d02
|
Update package-lock.json
|
2021-02-16 10:48:45 +00:00 |
|
Richard Davey
|
c9f11890f8
|
Update CHANGELOG-v3.50.md
|
2021-02-16 10:48:39 +00:00 |
|
Richard Davey
|
a05da72739
|
DOMElementCSSRenderer will now return early if src.node doesn't exist or is null, rather than trying to extract the style property from it. Fix #5566
|
2021-02-16 10:48:35 +00:00 |
|
samme
|
e2384f8961
|
Add min and max zoom to camera controls
|
2021-02-14 21:07:37 -08:00 |
|
Matt Jennings
|
72fd48abc4
|
safely check for renderer in TileSprite
|
2021-02-11 16:00:24 -06:00 |
|
Matt Jennings
|
a29523de53
|
safely check for renderer in BitmapMask
|
2021-02-11 15:57:40 -06:00 |
|
Matt Jennings
|
d30c1682d2
|
check that renderer exists before accessing renderer.type (fixes #5558)
|
2021-02-11 15:43:16 -06:00 |
|
Richard Davey
|
d4b19cee5b
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2021-02-10 09:33:45 +00:00 |
|
Richard Davey
|
512eea7b8c
|
Update CHANGELOG-v3.50.md
|
2021-02-10 09:33:42 +00:00 |
|
Richard Davey
|
3493c4cd7b
|
Merge pull request #5523 from veleek/veleek/tiledobjectprops
Load Tiled object properties using names.
|
2021-02-10 09:30:56 +00:00 |
|
samme
|
bdca6f28f3
|
Fix missing out arg in Curves.Line#getTangent
|
2021-02-09 09:44:06 -08:00 |
|
xuxu
|
c3d3461a38
|
Fix PlaceOnRectangle JSDoc
The shift value defaults to 0
|
2021-02-07 21:43:19 +08:00 |
|
Richard Davey
|
d7baf55fb0
|
Update CHANGELOG-v3.50.md
|
2021-02-04 16:38:12 +00:00 |
|