Richard Davey
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b18bdab447
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UID is set by the Renderer now, removing another Phaser global.
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2016-10-07 01:33:01 +01:00 |
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Richard Davey
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c67904311c
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Moved default vertex shader to the sprite shader.
Added multi-texture support back in.
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2016-10-07 01:12:31 +01:00 |
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Richard Davey
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ea9c9ae7b3
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Removed gl texture ID.
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2016-10-07 00:59:10 +01:00 |
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Richard Davey
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b254d085cd
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All of the WebGL Graphics draw ops have been split out, tidied up and merged.
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2016-10-07 00:40:31 +01:00 |
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Richard Davey
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97b1ac9d4f
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Typo fix.
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2016-10-06 23:37:44 +01:00 |
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Richard Davey
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8a72f0ff35
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FilterTexture converted.
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2016-10-06 23:36:00 +01:00 |
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Richard Davey
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281e9287d1
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FilterManager converted. Temp. stencil buffer needs adding.
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2016-10-06 23:19:26 +01:00 |
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Richard Davey
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caffc9ca5f
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Added FilterManager and StencilManager to new renderer.
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2016-10-06 22:59:42 +01:00 |
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Richard Davey
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dc92c92a30
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Removed all instances of gl.id .
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2016-10-05 01:45:22 +01:00 |
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Richard Davey
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a12ba9fa10
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Added WebGL Sprite Batch.
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2016-10-05 01:40:25 +01:00 |
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Richard Davey
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fe92b4e388
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WebGL using mixins.
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2016-10-05 01:25:06 +01:00 |
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Richard Davey
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4cd0e833d5
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Sorted out the mixin needed for the Canvas renderer.
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2016-10-05 01:09:23 +01:00 |
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Richard Davey
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047a994334
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Canvas and WebGL rendering Text again.
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2016-10-04 22:47:05 +01:00 |
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Richard Davey
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28eb7a5f40
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Adding in more renderer game objects.
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2016-10-04 22:36:07 +01:00 |
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photonstorm
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482bb96056
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Added in SpriteBatch, Graphics and Strip shaders.
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2016-10-04 16:51:47 +01:00 |
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photonstorm
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03f67a2677
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Refactored WebGL renderer working for Sprites and Containers.
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2016-10-04 15:39:54 +01:00 |
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Richard Davey
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d55cc215ee
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Moving more rendering functionality over.
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2016-10-04 00:58:52 +01:00 |
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Richard Davey
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0142997787
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Merged Tint functions into Canvas Renderer.
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2016-10-03 22:31:10 +01:00 |
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Richard Davey
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40bef9543a
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Updated Game Object renderer blocks to use 'this'.
Split out the Graphics renderer to avoid being a giant if/else loop.
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2016-10-03 21:46:39 +01:00 |
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photonstorm
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7b40711418
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Moved the Mask related features from Graphics into the Canvas Renderer.
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2016-10-03 17:14:44 +01:00 |
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photonstorm
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1da95994a5
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First pass of the newly re-structured Canvas Renderer (still using old texture system though).
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2016-10-03 12:44:54 +01:00 |
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Richard Davey
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2590e67e2b
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First pass at the new consolidated Texture classes. Ultimately these will replace PIXI.BaseTexture, PIXI.Texture and Phaser.Frame. Objects will grab frame references, rather than creating their own Texture objects all the time.
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2016-09-29 04:21:12 +01:00 |
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