"Final" changes for a solid 2.2-worthy ScaleManager.
This adds in official support for USER_SCALE, which allows a flexible way
to control the scaling dynamically.
It fixes a visible display bug in desktop browsers (viewport clipping was
off) and mitigates some potential issues all around by using a unified
visualBound calculations in Phaser.DOM.
It applies some protected/deprecated attributes, but does not remove any
behavior of already-established (as in, outside-dev) means.
There are no known [signficant] breaking changes; any known breaks (not
considered fixes) are constrained to dev with no known consumers.
Phaser.DOM
There are no known significant breaking changes; Phaser.DOM was
internal.
- Added visualBounds; this should be the true visual area, minus the
scrollbars. This should be used instead of clientWidth/clientHeight to
detect the visual viewport.
- Expose various viewport sizes as dynamically updated properties on
Rectangle objects. These are visualBounds, layoutBounds,
documentBounds.
- Updated documentation the different bounds; in particular drawing
distinction between viewport/layout bounds and visual bounds.
- Renamed `inViewport` to `inLayoutViewport` to indidcate behavior.
- Minor breaking, but dev-only
- Changed `getAspectRatio` to work on Visual viewport. This will yield
the expected behavior on mobiles.
- Minor breaking, but dev-only
- Removed some quirks-mode and legacy-browser special casing
Phaser.ScaleManager
There are no known significant breaking changes.
- USER_SCALE is 'made public'. It can used to flexibly configure any
custom-yet-dynamic scaling requirements; it should now be able to
replace any sane usage of manual sizing invoking the deprecated
setSize/setScreenSize.
- Added additional usage documentation and links to such
- Added the ability to specify a post-scale trim factor.
- Change the arguments the resize callback and document what is passed
- Minor breaking, but the previous arguments were undocumented
- `compatiblity.showAllCanExpand` renamed to `canExpandParent` and made
generalized over possibly-expanding scaling.
- Minor breaking, dev-only, for coding changing this settin
- Switched from direct usage of of window innerWidth/Heigth to
Phaser.DOM visualViewport - this change correctly accounts for
scrollbars in desktop environments
- Although it does slightly alter the behavior, this is a fix.
- Removed usage of window outerWidth/outerHeight which didn't make much
sense where it was used for desktops and was catostrophic for mobile
browser
- Although it may slightly alter the behavior, this is a fix.
- Removed `aspect` and `elementBounds` because they are duplicative of
Phaser.DOM (which can not be accessed as `scale.dom`).
- Minor breaking, but internal methods on dev-only
- Marked the minWidth/maxWidth/minHeight/maxHeight properties as
protected. They are not removed/obsoleted, but should be revised later
for more flexibility.
- Orientation handling; non-breaking forward deprecations
- Added `onOrientationChange` and deprecated the 4 separate leave,
enter, landscape and portrait signals. They are not removed, so this
is a future-migration change.
- Fixed issue where state not updated prior to callback
- Fixed issue where orientation callbacks were not always delayed
- Fullscreen events: non-breaking forward deprecations
- Added `onFullScreenChange` and deprecated `enterFullScreen` and
`leaveFullScreen`.
- Renamed (with proxy) `fullScreenFailed` to `onFullScreenError`.
Phaser.Device
- Improved `whenReady` to support Phaser.DOM better
- Allows a ready handler to be added without starting the
device-detection proccess. This allows it to be registered to
internally (eg. from System.DOM) without affecting current behavior.
- Passes the device object as the first parameter to the callback
function.
- Fixed code where Silk detection not applied to `desktop` detection.
Manifest: System.Device moved before System.DOM
No known breaking changes - as it's still dev/internal stuff.
- Added Phaser.DOM to house new DOM functions, moved stuff
over from ScaleManager as appropriate
- Fixed a fiew cases of missing functions
- Changed some of the new signatures to protected for the interim.
(Maybe a `beta` tag would fit better? Public is promises!)
- Moved generic support from Canvas to DOM and added proxy/notes
- Updated internal usages
- Updated some comments for consistency
- Access always on bottom for members/properties, public assumed
There are no known breaking changes.
- Timer
- Uses standard Math.min/Math.max (it's better 2, 3 items).
- Math
- Updated documentation
- Marked various Math functions as deprecated, proxying as appropriate
- Array-based functions -> ArrayUtils
- RNG-based functions -> Utils
- Updated core-usage
- floor/ceil should not be used (alternatives provided)
- Altered for some equivalencies
- Also fixes some assorted issues
- Marked a few internal functions as private
- Utils
- Moved polyfills to their own file for better visibility
- Moved array functions to ArrayUtils and marked proxies as deprecated
- Created Phaser.ArrayUtils for array-related functions
- polyfills moved to their own file
- Functions given function names
- Added Math.trunc
Input and Pointer now use the new ArrayList instead of a LinkedList, which resolve list item removable during callback issues.
Input.reset no longer resets every interactive item it knows of, because they are removed during the destroy phase and can now persist between States if needed.
Emitter.particleAnchor allows you to control the anchor of emitted Particles. Defaults to 0.5 (same as before) but now under your control.
Emitter now emits Phaser.Particle objects instead of Phaser.Sprites, which can be extended as required.
Emitter has had various local properties removed that were already declared in Phaser.Group which it extends.