Christian Wesselhoeft
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61f18b675c
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Trim trailing whitespace.
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2014-03-25 14:56:04 -07:00 |
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photonstorm
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2d08fab48e
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When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world.
Every Input class now checks to see if it has already been started. If so it doesn't add the listeners again unless they have been nulled.
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2014-03-19 13:22:04 +00:00 |
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photonstorm
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b255fea85f
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Time.advancedTiming is a new boolean property. If true Time.fps, fpsMin, fpsMax, frames, msMin and msMax will be calculated, otherwise they remain at their defaults.
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2014-02-25 04:05:28 +00:00 |
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photonstorm
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e9fb8f6389
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Updates across the board moving Stage.canvas to Game.canvas
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2014-02-13 12:55:58 +00:00 |
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photonstorm
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0896c2fac7
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Updating copyright year and README.
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2014-02-05 16:54:59 +00:00 |
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photonstorm
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ce4cf531d4
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Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
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2013-12-30 16:54:00 +00:00 |
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photonstorm
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fdbdd81b7b
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Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result.
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2013-12-27 00:26:21 +00:00 |
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photonstorm
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299115ca5d
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The entire Phaser library has been updated to match the new JSHint configuration.
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2013-11-25 04:40:04 +00:00 |
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photonstorm
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13a2cc2feb
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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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2013-11-25 03:13:04 +00:00 |
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Richard Davey
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868ae81bab
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Input, Loader and Math docs tidied up.
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2013-10-02 15:05:55 +01:00 |
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Richard Davey
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ca113b85aa
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More docs coming on.
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2013-10-01 16:39:39 +01:00 |
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Richard Davey
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305b12d76b
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Adding docs.
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2013-10-01 15:01:46 +01:00 |
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Richard Davey
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f260108433
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Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
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2013-09-11 13:21:07 +01:00 |
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Richard Davey
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a486bf6b4a
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Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
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2013-09-10 16:46:39 +01:00 |
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Richard Davey
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22847f6ade
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DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
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2013-08-31 21:50:34 +01:00 |
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Richard Davey
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70ee753859
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The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done.
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2013-08-31 13:54:59 +01:00 |
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