Richard Davey
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5bb2161d49
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Fixed issue with non zero origins
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2019-03-26 15:29:58 +00:00 |
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Richard Davey
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ab2f489c5a
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Renamed ambiguous movingX/Y , also broke out moveX to checkX and tidied up more
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2019-03-26 13:07:57 +00:00 |
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Richard Davey
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9b65f1bcc6
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Moved sleep checks around
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2019-03-26 00:05:09 +00:00 |
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Richard Davey
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c58526fc74
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Tidying up and resolving fractional comparisons
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2019-03-25 17:25:39 +00:00 |
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Richard Davey
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3e499831cc
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Added functions for left / right checks
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2019-03-25 12:55:31 +00:00 |
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Richard Davey
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1f07eaa79f
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Testing rideable bodies
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2019-03-24 23:30:38 +00:00 |
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Richard Davey
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de08c9b0db
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Removed lots of un-used vars and added 'rideable' support
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2019-03-22 19:07:06 +00:00 |
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Richard Davey
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b48247dada
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Body now wakes from direct velocity property modification
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2019-03-22 15:01:47 +00:00 |
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Richard Davey
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ad9a0fad00
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Fixed body waking situations
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2019-03-22 14:48:00 +00:00 |
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Richard Davey
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cf504ac9c2
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Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument.
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2019-03-22 13:16:37 +00:00 |
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Richard Davey
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bef0b163a2
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Clear snapTo
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2019-03-22 12:50:28 +00:00 |
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Richard Davey
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4d4c5353ec
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Added World positionIterations property to help settle busy scenes
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2019-03-22 12:18:34 +00:00 |
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Richard Davey
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7c5f6adfe8
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Don't apply the force until postUpdate - resolves all issues with body spacing :)
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2019-03-22 11:34:23 +00:00 |
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Richard Davey
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963ed11cb4
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Fixed getMove flow
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2019-03-22 02:39:10 +00:00 |
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Richard Davey
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06acf492bc
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Refactored getMoveY
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2019-03-22 02:29:48 +00:00 |
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Richard Davey
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ec67d02b21
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Blockers is now a face array and added hardBlocked support
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2019-03-22 01:17:32 +00:00 |
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Richard Davey
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19bfe38d04
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Resolved issue with bounds penetration (finally)
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2019-03-21 23:21:02 +00:00 |
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Richard Davey
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9cabcd5d73
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Tidying up
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2019-03-21 17:24:34 +00:00 |
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Richard Davey
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0005cf590e
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Resolved bounds sleep issue
Now to create collision info objects for sleep settling.
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2019-03-21 11:31:05 +00:00 |
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Richard Davey
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6a145049b1
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Testing issue with sticky bodies
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2019-03-21 01:02:38 +00:00 |
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Richard Davey
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1518f49c23
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Finally traced down the culprit. Now to resolve.
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2019-03-20 17:14:44 +00:00 |
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Richard Davey
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0f59b326f6
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Sleeping can now force a position
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2019-03-20 14:59:53 +00:00 |
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Richard Davey
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1c81425771
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Add forceY arguments
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2019-03-20 10:40:32 +00:00 |
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Richard Davey
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bf25e424f0
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Added support for minVelocity and fixed zero gravity rebound issue
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2019-03-20 04:06:53 +00:00 |
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Richard Davey
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81e2851b37
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Moved sleeping to new function and made stronger
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2019-03-20 01:28:00 +00:00 |
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Richard Davey
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5dcd844701
|
Added world blocked debug color
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2019-03-20 00:08:23 +00:00 |
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Richard Davey
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87e9f8e62d
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Don't reforce a forced position
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2019-03-20 00:02:16 +00:00 |
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Richard Davey
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68c8bd3af2
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Removed logs array and tidying up the flow
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2019-03-19 23:21:48 +00:00 |
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Richard Davey
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d59617a627
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Never ending debugging ahoy.
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2019-03-18 17:17:59 +00:00 |
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Richard Davey
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5485c07b32
|
Fixed world gravity rebound
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2019-03-18 14:55:54 +00:00 |
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Richard Davey
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df0c76569f
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Added world rebounds handler
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2019-03-18 14:12:52 +00:00 |
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Richard Davey
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1306ad2f4a
|
Splitting up the process of checking and separating, merging results back into Body
Body now tracks previously blocked so it can test block status before update happens.
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2019-03-18 08:08:46 +00:00 |
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Richard Davey
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2e63be9dd8
|
Added setWorldBlocked methods
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2019-03-15 19:22:32 +00:00 |
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Richard Davey
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3e967ab300
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Move sleep iterations to property and add wake method
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2019-03-15 13:31:57 +00:00 |
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Richard Davey
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bdde075643
|
Implemented sleeping and much better debug drawing
|
2019-03-15 12:53:59 +00:00 |
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Richard Davey
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b635458ebb
|
More resting tests
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2019-03-14 17:20:47 +00:00 |
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Richard Davey
|
54612b55fb
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Adding flip flop test
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2019-03-14 14:52:07 +00:00 |
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Richard Davey
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07eea60143
|
Removed wasBlocked and tidied up
|
2019-03-14 14:16:25 +00:00 |
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Richard Davey
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dc31e39e01
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Pushing to carry on debugging at home
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2019-03-13 17:27:11 +00:00 |
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Richard Davey
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395e4d0554
|
Cache vars
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2019-03-13 02:26:52 +00:00 |
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Richard Davey
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5b4b2d2fa9
|
Fixed issue re: would bounce
|
2019-03-11 22:47:59 +00:00 |
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Richard Davey
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b228e23dfd
|
Added blocked debug
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2019-03-11 17:28:43 +00:00 |
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Richard Davey
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59859e93a7
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Reset velocity on world bounds and blocked by setting
|
2019-03-11 12:26:58 +00:00 |
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Richard Davey
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932f70cea2
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Removed logging and handled bounds collision
|
2019-03-11 11:05:42 +00:00 |
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Richard Davey
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89e33ae53e
|
Testing. Please do not use this build, it will break AP.
|
2019-03-11 09:19:41 +00:00 |
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Richard Davey
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e1f9e31e9f
|
Added setTouching and setBlocked methods + refactored the way world bounds collision is done
|
2019-03-08 20:10:49 +00:00 |
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Richard Davey
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0ee2442597
|
Bumping to 3.17.0
|
2019-03-07 12:31:06 +00:00 |
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Richard Davey
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6095ab0ef6
|
Split the Body step up into preUpdate, update and postUpdate. Also tidied up the postUpdate method.
|
2019-03-05 14:17:57 +00:00 |
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sky-coding
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bab6a0bd69
|
remove erroneous doc comment parameter
|
2019-02-20 20:48:09 -08:00 |
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Richard Davey
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3bb73c5664
|
Fixed Group defs and completed Arcade Physics defs
|
2019-02-13 14:45:36 +00:00 |
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