Richard Davey
0eaf0c47b5
Respect Camera.renderToGame property
2020-01-27 23:35:52 +00:00
Richard Davey
91dbd42d44
Camera.renderToGame
is a new property used in conjunction with renderToTexture
. It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time.
2020-01-27 23:35:39 +00:00
samme
bc39e70412
Fix centering Body in setSize()
2020-01-27 11:15:06 -08:00
Richard Davey
54aebfc842
Removed NOOPs and fixed UV projection for vertical atlas frames
2020-01-27 15:15:19 +00:00
Richard Davey
3d7af7f59d
Update CHANGELOG.md
2020-01-27 14:48:53 +00:00
Richard Davey
4de9d52769
Animation.setCurrentFrame
will no longer try to call setOrigina
or updateDisplayOrigin
if the Game Object doesn't have the Origin component, preventing unknown function errors.
2020-01-27 14:48:50 +00:00
Jason Kwok
ec25759747
Fixed this
return types for Phaser.GameObjects.Zone
2020-01-26 21:52:37 +08:00
Jason Kwok
8e82f22858
Fixed this
return types for Phaser.GameObjects.Text
2020-01-26 21:43:48 +08:00
Jason Kwok
192e03c932
Fixed this
return types for Phaser.GameObjects.Sprite
2020-01-26 21:36:59 +08:00
Jason Kwok
4578a9e13c
Fixed this
return types for Phaser.GameObjects.Quad
2020-01-26 21:26:34 +08:00
Jason Kwok
fca63274e2
Fixed this
return types for Phaser.GameObjects.Particles.Zones.EdgeZone
2020-01-26 21:21:25 +08:00
Jason Kwok
022fa20673
Fixed this
return types for Phaser.GameObjects.Particles.EmitterOp
2020-01-26 21:18:14 +08:00
Jason Kwok
270f7b33a3
Fixed this
return types for Phaser.GameObjects.Particles.ParticleEmitterManager
2020-01-26 21:15:30 +08:00
Jason Kwok
1fd71ae088
Fixed this
return types fro Phaser.GameObjects.Particles.ParticleEmitter
2020-01-26 21:13:11 +08:00
Jason Kwok
4df2179496
Fixed this
return types for Phaser.GameObjects.Light
2020-01-26 21:06:58 +08:00
Jason Kwok
66e314432c
Fixed this
return types for Phaser.GameObjects.Group
2020-01-26 21:03:57 +08:00
Jason Kwok
494ddf431d
Fixed this
return types for Phaser.GameObjects.Graphics
2020-01-26 21:01:00 +08:00
Jason Kwok
91f1fefd2b
Fixed this
return types for Phaser.GameObjects.Container
2020-01-26 20:50:59 +08:00
Jason Kwok
00818a9c61
Fixed this
return types for Phaser.GameObjects.Components.TransformMatrix
2020-01-26 20:42:58 +08:00
Jason Kwok
c97a59011d
Fixed this
return types for Phaser.GameObjects.Components.PathFollower
2020-01-26 20:36:05 +08:00
Jason Kwok
87bf4bd648
Fixed this
return types for Phaser.GameObjects.Bob
2020-01-26 20:25:26 +08:00
Jason Kwok
401cb81590
Fixed this
return type for Phaser.GameObjects.DynamicBitmapText
2020-01-26 20:16:18 +08:00
Jason Kwok
f970afb34c
Fixed this
return type for Phaser.Loader.LoaderPlugin
2020-01-26 00:31:56 +08:00
Richard Davey
009dad281f
Fixed comparison
2020-01-24 18:18:06 +00:00
Richard Davey
5022830c7a
Added preDestroy handler
2020-01-24 18:03:18 +00:00
Richard Davey
bf65d6b577
Push to the updateList too
2020-01-24 18:01:49 +00:00
Richard Davey
e5f5ed70fe
Added support for animations, texture flipping, alignment resetting and tint fill
2020-01-24 18:01:40 +00:00
Richard Davey
79357e35ab
Support Rope.alpha
2020-01-24 15:35:16 +00:00
Richard Davey
2f6921b80f
Added horizontal parameter
2020-01-24 15:35:08 +00:00
Richard Davey
1463aaaaa1
Added horizontal flag and Alpha and Flip components
2020-01-24 15:35:00 +00:00
Richard Davey
72c3b55235
Testing vertical Rope support
2020-01-24 01:58:29 +00:00
mkt
912c0e3bbc
set depth of input debug body
2020-01-22 19:01:26 +01:00
Richard Davey
4c9c50582a
Update CHANGELOG.md
2020-01-22 16:30:14 +00:00
Richard Davey
0d263be52a
Config.loaderWithCredentials
is the new global setting for XHRSettings.withCredentials
.
2020-01-22 16:30:11 +00:00
Richard Davey
af85f9451d
XHRLoader
will now use the XHRSettings.withCredentials
as set in the file or global loader config.
2020-01-22 16:29:58 +00:00
Richard Davey
bf0feee498
XHRSettings.withCredentials
is a new boolean property that controls the withCredentials
setting of the XHR Request made by the Loader. It indicates whether or not cross-site Access-Control requests should be made using credentials such as cookies, authorization headers or TLS client certificates. You can set this on a per-file basis, or global in the Game Config.
2020-01-22 16:29:47 +00:00
Gauthier Billot
78e2027a0c
Create tilesets from image collections
2020-01-21 22:15:52 +01:00
Richard Davey
5d962c65a6
Update CHANGELOG.md
2020-01-20 23:34:43 +00:00
Richard Davey
392c52fa8b
Update GetEaseFunction.js
2020-01-20 23:34:40 +00:00
Richard Davey
6a72524869
Added new GetEasedPoints function
2020-01-20 23:34:33 +00:00
Richard Davey
f883cb492a
Fixed issue with not enough Rope segments being provided.
...
Allow to pass in integer to split Rope into.
2020-01-20 17:29:11 +00:00
Richard Davey
78d009c249
Merge branch 'master' of https://github.com/photonstorm/phaser
2020-01-20 16:08:15 +00:00
Richard Davey
ade73f28bf
Rope updates
2020-01-20 16:01:30 +00:00
Richard Davey
06bad68468
Improved JSDocs
2020-01-20 15:47:38 +00:00
Tommy Leung
1dd779efcb
update SpineGameObject.d.ts
...
- extends from Phaser.GameObjects.GameObject
- implements interfaces for mixins
- use Omit for setSize signature conflicts in ComputedSize
- use @ts-ignore for state property conflict; spine.AnimationState significantly different than GameObject.state
- added semi-colons to better match rest of defintion files
2020-01-18 14:14:07 -07:00
Richard Davey
57a022db53
Always flush, because tri-strip
2020-01-17 19:04:16 +00:00
Richard Davey
d5473a4840
Added setTintFill method
2020-01-17 17:58:50 +00:00
Richard Davey
18120cb0d5
New Strip pipeline
2020-01-17 17:58:41 +00:00
Richard Davey
0af1303ba2
Added TextureTintStrip pipeline
2020-01-17 17:38:24 +00:00
Richard Davey
162b07bd6b
Added new Rope Game Object
2020-01-17 17:38:06 +00:00