Commit graph

3 commits

Author SHA1 Message Date
photonstorm
5b73bb21bb Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
2014-03-28 01:42:49 +00:00
photonstorm
7eee1eac1f Updated docs to 2.0.1. 2014-03-24 12:41:45 +00:00
photonstorm
901a7f13d1 Updated docs for 2.0 release and updated README. 2014-03-14 06:36:05 +00:00
Renamed from docs/Phaser.Physics.CollisionGroup.html (Browse further)