photonstorm
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5a58d6be38
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Refining the processor.
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2014-09-18 20:33:01 +01:00 |
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photonstorm
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090e550964
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Now parses the whole codebase without throwing any errors :)
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2014-09-18 17:02:51 +01:00 |
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photonstorm
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e945defb86
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Mass export ability added to docgen.
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2014-09-18 16:58:47 +01:00 |
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photonstorm
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d18f523d93
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jsdoc fixes.
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2014-09-18 16:58:25 +01:00 |
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photonstorm
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597b828d7a
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StateManager.boot would call start on a State twice if it was added to the game and started before the DOM load had completed. This didn't cause an error but was duplicating function calls needlessly.
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2014-09-18 05:14:44 +01:00 |
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photonstorm
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426b43cc9f
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Removed console.log calls.
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2014-09-18 05:12:35 +01:00 |
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photonstorm
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d68ed61999
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If you called StateManager.start from within a states init method which also had a preload method it would fail to start the next State.
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2014-09-18 05:11:58 +01:00 |
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photonstorm
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756561920f
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Group.ignoreDestroy boolean will bail out early from any call to Group.destroy . Handy if you need to create a global Group that persists across States.
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2014-09-18 05:11:48 +01:00 |
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photonstorm
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60888f675c
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json export working. Tidied up for Methods and Parameters.
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2014-09-17 01:08:43 +01:00 |
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Richard Davey
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40efc325b0
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Updated index browser and viewer to handle any depth nesting.
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2014-09-16 22:28:51 +01:00 |
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photonstorm
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e5eea56c9b
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jsdoc updates.
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2014-09-16 19:44:04 +01:00 |
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photonstorm
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20551f9129
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Lots of jsdocs fixes ready for the new doc generator.
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2014-09-16 17:35:08 +01:00 |
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Richard Davey
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2ea27517ab
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docgen processor now handling class definitions.
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2014-09-16 12:20:14 +01:00 |
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Richard Davey
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cf363a56f1
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Cache.removeImage has a new parameter: removeFromPixi which is true by default. It will remove the image from the Pixi BaseTextureCache as well as from the Phaser Cache. Set to false if you don't want the Pixi cache touched.
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2014-09-16 12:20:03 +01:00 |
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Richard Davey
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d6c0942e20
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Now parsing Pixi jsdoc format.
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2014-09-16 02:07:21 +01:00 |
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Richard Davey
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f73bf702d5
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docgen updates and preparing to parse Pixi source.
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2014-09-16 00:28:25 +01:00 |
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Richard Davey
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15a0ae6b4f
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jsdoc fix
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2014-09-16 00:28:09 +01:00 |
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photonstorm
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908e9d6895
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Lots of docgen updates to get the doc browser and json export ready.
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2014-09-15 20:19:22 +01:00 |
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photonstorm
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57295d7ac8
|
jsdoc fixes.
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2014-09-15 13:51:17 +01:00 |
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photonstorm
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fc6b7dd36c
|
StateManager.unlink will null all State-level Phaser properties, such as game , add , etc. Useful if you never need to return to the State again.
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2014-09-15 13:19:01 +01:00 |
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Richard Davey
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19b45b1c59
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Updating the docs browser.
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2014-09-15 12:50:46 +01:00 |
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photonstorm
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60acef2f97
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If Game Objects change their frame, such as with an animated Sprite, and the change goes from a previously trimmed frame to a non-trimmed (full size) one, then the previous trim values were still left active, causing it to glitch (thanks stupot)
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2014-09-11 20:56:01 +01:00 |
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Richard Davey
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bb8da110b1
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Merge pull request #1184 from clark-stevenson/dev
Should bring phaser upto date with master, P2 has been added as it is co...
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2014-09-11 12:02:44 +01:00 |
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photonstorm
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e5cac96302
|
Preparing for 2.1.2
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2014-09-11 12:02:20 +01:00 |
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photonstorm
|
5b922be56e
|
Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create method but had an empty preloader or pre-cached assets.
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2014-09-11 10:38:40 +01:00 |
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photonstorm
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a1a0861070
|
readme update + screen shot
|
2014-09-11 10:38:38 +01:00 |
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Clark Stevenson
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4b311944d7
|
Should bring phaser upto date with master, P2 has been added as it is cool to have access to the p2 data.
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2014-09-11 00:02:23 +01:00 |
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Richard Davey
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5d5c8870f9
|
Merge pull request #1180 from FedeOmoto/dev
Unnecessary "if" in Line.fromSprite method
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2014-09-09 22:11:26 +01:00 |
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Federico Omoto
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0bdb0bdde5
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Unnecessary "if" in Line.fromSprite method
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2014-09-09 17:24:36 -03:00 |
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Richard Davey
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e320ace5a8
|
Merge pull request #1179 from FedeOmoto/dev
Documentation fixes
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2014-09-09 21:11:27 +01:00 |
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Federico Omoto
|
471c2f444b
|
Documentation fixes
|
2014-09-09 16:22:59 -03:00 |
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photonstorm
|
b801630d78
|
Preparing for 2.1.1 development.
|
2014-09-09 16:50:23 +01:00 |
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photonstorm
|
2fc5c8f11e
|
Updated for npm-publish.
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2014-09-09 16:28:25 +01:00 |
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photonstorm
|
26fe06e00c
|
Docs updates.
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2014-09-09 15:36:56 +01:00 |
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photonstorm
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37e4754511
|
2.1.0 Release.
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2014-09-09 15:36:42 +01:00 |
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photonstorm
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b1b7414875
|
New mini responsive template.
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2014-09-09 15:31:44 +01:00 |
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photonstorm
|
33d9b19e29
|
The Debug canvas is now cleared on State swap.
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2014-09-09 15:28:58 +01:00 |
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photonstorm
|
03bd2aaf46
|
2.1.0 pre-built releases.
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2014-09-09 14:47:54 +01:00 |
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photonstorm
|
133ffd5fd1
|
2.1.0 docs updates.
|
2014-09-09 14:47:30 +01:00 |
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photonstorm
|
f82bce7a3a
|
Grunt task updates.
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2014-09-09 14:47:15 +01:00 |
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photonstorm
|
1f089d74c5
|
Phaser.Easing.Default is a new property that is used when a specific type of ease isn't given. It defaults to Linear.None but can be overridden to anything (thanks @alvinsight)
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2014-09-09 14:01:49 +01:00 |
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photonstorm
|
24e896301b
|
Adding new build file: Phaser + Arcade Physics + Ninja physics.
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2014-09-09 12:50:01 +01:00 |
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photonstorm
|
5eedc4c2c5
|
The physics config object is now stored locally in World.config.
|
2014-09-09 12:49:31 +01:00 |
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photonstorm
|
3fc527ba53
|
Added Math.numberArray back in and renamed the replacement to Math.numberArrayStep to avoid breaking the API.
|
2014-09-09 12:49:17 +01:00 |
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photonstorm
|
5e6c40e392
|
Fixed the jsdocs and crop method used on preloader sprites.
|
2014-09-09 12:48:38 +01:00 |
|
photonstorm
|
a1c9b64327
|
Now bails out of a few methods if RESIZE is set.
|
2014-09-09 12:48:21 +01:00 |
|
photonstorm
|
2e9dc682a1
|
Tidied up a redundant if call.
|
2014-09-09 12:47:59 +01:00 |
|
photonstorm
|
b4e7da78ed
|
jsdocs updated.
|
2014-09-09 12:47:39 +01:00 |
|
photonstorm
|
c40c140631
|
Camera.roundPx is a new boolean. If set to true it will call view.floor as part of its update loop, keeping its boundary to integer values. Set to false to disable this from happening (#1141)
|
2014-09-09 12:47:27 +01:00 |
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photonstorm
|
79d873f47b
|
If you are using CocoonJS, please set your game render type to CANVAS and not WEBGL or AUTO. You should also disable any of the ScaleManager screen resizing or margin setting code. By default in this mode CocoonJS will now set 'screencanvas=true' which helps with performance significantly.
|
2014-09-08 22:34:53 +01:00 |
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