Commit graph

286 commits

Author SHA1 Message Date
Richard Davey
eaca4eb462 Added jsdocs 2018-02-12 13:48:53 +00:00
Richard Davey
e448ec59f0 Added removeConstraint method. 2018-02-12 13:48:52 +00:00
Richard Davey
d421e9264e Fixed #3145 2018-02-12 13:48:49 +00:00
Richard Davey
8de078d333 Added jsdocs 2018-02-12 13:48:48 +00:00
Richard Davey
92db8cfa2c Added jsdocs and fix #3179 2018-02-12 13:48:48 +00:00
Richard Davey
c7a84a1f7a
Merge pull request #3209 from vulcanoidlogic/master
matterjs PointerConstraint.js world.events.on undefined
2018-02-09 16:51:52 +00:00
Richard Davey
5db058021f Added jsdocs. 2018-02-09 15:23:33 +00:00
Richard Davey
73833e6628 Fixed require path. 2018-02-09 15:23:12 +00:00
Greg
79b61defe6 #3200 Errors in Input Mouse Events examples 2018-02-09 00:21:08 -05:00
Richard Davey
91887815f6 Merged Arcade Physics methods and added jsdocs 2018-02-09 01:40:41 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
f1a25921c7 Fixed missing Pipeline component. 2018-01-30 19:16:00 +00:00
Michael Hadley
16767927cb Bug fix: setExisting -> setExistingBody 2018-01-28 08:06:05 -06:00
Michael Hadley
7acd9b0381 Tiled object parser: store points as xy objects instead of arrays
V2 used arrays, but other places in the codebase (and users) will expect an object with XY props over an array.
2018-01-27 08:34:11 -06:00
Michael Hadley
cbc493df98 MatterTileBody bug fix: tile -> this.tile 2018-01-26 22:31:53 -06:00
Michael Hadley
801d2e92e1 Revert "Add matter component for inertia - useful for platformers"
This reverts commit 2b20c8bbfb.
2018-01-26 21:51:20 -06:00
Michael Hadley
ec444f876e Extend SetBody component with setExistingBody method
This makes it easy to add compound bodies to a MatterSprite/MatterImage
2018-01-26 21:50:22 -06:00
Michael Hadley
0d84860a8a Update Matter.World to render compound bodies 2018-01-26 21:50:21 -06:00
Michael Hadley
2b20c8bbfb Add matter component for inertia - useful for platformers 2018-01-25 16:05:49 -06:00
Michael Hadley
08df6b4cb0 Bug fix: wrong prop name 2018-01-25 15:34:25 -06:00
Michael Hadley
7730af643d Add better support for concave polygons to MatterTileBody 2018-01-25 15:17:33 -06:00
Michael Hadley
578fe59110 Add scale support to MatterTileBody 2018-01-25 15:17:10 -06:00
Michael Hadley
64d172546c JSDoc Matter.World#convertTilemapLayer & Matter.World#convertTiles 2018-01-25 14:04:58 -06:00
Michael Hadley
27930fb4bb JSDoc MatterTileBody 2018-01-25 13:58:03 -06:00
Michael Hadley
92fb2a9c21 Update MatterTileBody to use latest Tile API 2018-01-25 13:49:28 -06:00
Michael Hadley
a6556e9364 Expose Phaser.Physics.Matter.TileBody 2018-01-25 13:48:47 -06:00
Michael Hadley
ccdad43920 Matter world and factory methods for creating a tile body 2018-01-21 12:53:48 -06:00
Michael Hadley
348da8c81e MatterTileBody: wrapper around a Tile that provides access to a matter body 2018-01-21 12:53:27 -06:00
Richard Davey
d46662cd46 Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd Updated to new Plugin format, removed injection and mapping 2018-01-18 05:18:09 +00:00
Richard Davey
108b6bd2a3 Events call the world directly, avoids an unnecessary function jump. 2018-01-17 15:28:53 +00:00
Richard Davey
f41d016c9f Moved Matter over to use the plugin system. 2018-01-17 15:22:16 +00:00
Richard Davey
f00f467eec Matter now using new EventEmitter. 2018-01-12 18:59:11 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00