Commit graph

204 commits

Author SHA1 Message Date
Richard Davey
560f98b40b Merge pull request #1828 from luckylooke/patch-2
docs: parameter description augmented
2015-06-17 01:41:25 +01:00
Richard Davey
8a750a1f1e Merge pull request #1777 from boniatillo-com/assetpack_audiosprite
Load audiosprite from asset pack
2015-06-16 16:43:06 +01:00
photonstorm
8de9e0c076 Fixed loadEvent argument. 2015-06-13 02:30:00 +01:00
photonstorm
7d308a2169 Added loadEvent parameter to Loader.video. 2015-06-12 19:19:43 +01:00
photonstorm
af42f5d4c9 Cache.getJSON has a new parameter: clone. If set it will return a clone of the object stored in the Cache rather than a reference to it. 2015-06-12 12:16:58 +01:00
photonstorm
ed82097151 Removed un-necessary PIXI.TextureCache pollution in Phaser.LoaderParser.bitmapFont. 2015-06-03 05:28:23 +01:00
luckylooke
ee22bbbd05 docs: parameter description augmented
addTilemap 'url' parameter text augmented
2015-05-31 13:21:33 +02:00
photonstorm
621e51d949 Docs update about the lovely 48000 Hz music bug. 2015-05-23 03:37:04 +01:00
photonstorm
d2bcb3562b If transformUrl is given an invalid URL it returns false. 2015-05-19 14:19:24 +01:00
photonstorm
4fa99f52c5 jsdocs fix and video loader fallback for Firefox. 2015-05-14 23:23:22 +01:00
photonstorm
aabeccbdac Working but needs refining. 2015-05-14 19:10:36 +01:00
photonstorm
71b242386d Added video loadeddata callback for Firefox (which doesn't throw the canplay event until you actually start to play the video.. awesome, thanks Firefox) 2015-05-14 16:52:09 +01:00
photonstorm
45278a1816 Tidied up the video loader. 2015-05-05 16:25:30 +01:00
photonstorm
d8c109b0a2 Tidying comments. 2015-05-05 14:00:05 +01:00
photonstorm
afb162849a Docs update. 2015-05-04 03:00:03 +01:00
photonstorm
9ee0de9192 Cache.addVideo allows you to add a loaded video into the Phaser Cache. This is called automatically by the Phaser Loader, but may be invoked directly as well.
Cache.checkVideoKey allows you to check if a video is stored in the cache based on the given key.

Cache.getVideo allows you to extract a video from the Cache based on its key. The video element itself (or the Blob is loaded with asBlob true) will be found in the `data` property of the returned object.

Cache.removeVideo will remove a video from the Cache based on the given key.
2015-05-03 13:53:03 +01:00
photonstorm
77468e7876 Loader.video allows you to load a video file into Phaser. It works in the same way as Loader.audio, allowing you to pass an array of video files - and it will load the first one the device is capable of playing back. You can optionally load the video via xhr where the video data is converted to a Blob upon successful load. 2015-05-03 13:53:03 +01:00
Boniatillo.com
9017081ef6 Fix to #1776: load audiosprite from assetpack
The loader process the asset pack but use the method "audio" instead of
"audiosprite". The fix is to call "audiosprite" with the right
arguments.
2015-05-02 10:40:38 +02:00
photonstorm
4c0e34e788 jsdoc fixes. 2015-04-29 13:13:47 +01:00
photonstorm
c6e9d7cad3 Removing PIXI.TextureCache calls as no longer used. 2015-04-27 16:22:35 +01:00
photonstorm
30450cb9bc Loader.atlas and Cache.addTextureAtlas will now automatically determine the format of the JSON data (array or hash) when added to the Cache. You no longer need to specify it explicitly if JSON, only if XML. 2015-04-23 02:35:09 +01:00
photonstorm
6c96568dd1 Files can now be added to the Loader with an absolute URL even if you have a Loader.baseURL set. In previous versions the baseURL would still be prepended to the file URL, but the Loader now checks if the a file URL begins with http or // and skips prepending the baseURL to it.
All calls to Loader methods that add files to the queue, such as `Loader.image` or `Loader.atlas`, now have the URL as an optional parameter. If not set Loader will assume the URL to be based on the key given. For example the following: `game.load.image("boom", "boom.png")` can now be expressed as just `game.load.image("boom")`, or `game.load.atlas("player", "player.png", "player.json")` can now be shortened to `game.load.atlas("player")`. Please see the freshly updated jsdocs for full details.
2015-04-21 02:14:41 +01:00
photonstorm
0ffa499bd0 Removed getJSON parse parameter. It's already parsed :) 2015-04-13 22:06:57 +01:00
photonstorm
e5f1f6f896 Cache.getPixiTexture will return a PIXI.Texture from the cache based on the given key. A PIXI Texture is created automatically for all images loaded and added to the cache.
Cache.getPixiBaseTexture will return a PIXI.BaseTexture from the cache based on the given key. A PIXI BaseTexture is created automatically for all images loaded and added to the cache.

Cache.getTexture has now been removed (it was deprecated several versions ago). Use Cache.getRenderTexture instead.

Cache.getJSON has a new optional parameter: `parse`. If `true` the method will pass the data through JSON.parse before returning it. The default is `false` to retain backwards compatibility.
2015-04-13 20:25:42 +01:00
photonstorm
79ace60997 Added guard around the xhr onload try / catch block, so it doesn't incorrectly report errors as being from the Loader when they may have been throw by the create method. 2015-03-25 16:13:52 +00:00
photonstorm
506ff8843e Fixed incorrect use of this.response which broke Binary files with callbacks. Should be all of them caught now - ProTracker example now works again as a result too. 2015-03-23 10:52:43 +00:00
photonstorm
35a9bdcfc9 Fixed loading of physics json data (old responseText reference) 2015-03-23 10:46:38 +00:00
photonstorm
a190823dad jsdoc fix. 2015-03-23 08:13:59 +00:00
Paul
cc5d1d02e5 Loader: loading from pack data
- Corrected logic where packs added via data would still try to be loaded.
  This makes the behavior correct per the documentation and v2.2
2015-03-15 20:26:37 -07:00
photonstorm
a69e53f901 Copyright date change. 2015-02-25 03:36:23 +00:00
photonstorm
466a4d11bb Loader.preloadSprite had an extra guard added to ensure it didn't try to updateCrop a non-existent sprite (thanks @noidexe #1636) 2015-02-25 03:08:37 +00:00
Paul
3e5c1532d8 Fixed jsdoc-abort bug with "||" in jsdoc type
- jsdoc aborts on x||y found in types..
2015-02-22 20:51:00 -08:00
photonstorm
9879fc6387 If you load an image and provide a key that was already in-use in the Cache, then the old image is now destroyed (via Cache.removeImage) and the new image takes its place. 2015-02-18 16:58:08 +00:00
photonstorm
5967f01a49 jshint fix. 2015-02-11 16:57:24 +00:00
photonstorm
599bcf5f97 Loader.audiosprite has a new jsonData parameter. It allows you to pass a pre-existing JSON object (or a string which will be parsed as JSON) to use as the audiosprite data, instead of specifying a URL to a JSON file on the server (thanks @jounii #1447)
Loader.audiosprite has a new `autoDecode` parameter. If `true` the audio file will be decoded immediately upon load.
2015-02-11 16:16:58 +00:00
photonstorm
ea86bc85b4 jsdoc typo / spelling fixes.
Also all audio decoding is now passed to the SoundManager to handle, rather than duplicate the effort in the Loader.
2015-02-11 05:18:52 +00:00
photonstorm
cc7096b045 jsdoc fix #1543 2015-02-10 21:22:36 +00:00
photonstorm
0054dc996b The Loader now directly calls StateManager.loadComplete rather than the StateManager listening for the loadComplete event, because Loader.reset unbinds this event (and it's easy to accidentally remove it too)
Loader.onLoadComplete is dispatched *before* the Loader is reset. If you have a `create` method in your State please note that the Loader will have been reset before this method is called. This allows you to immediately re-use the Loader without having to first reset it manually.
2015-02-10 17:04:04 +00:00
photonstorm
c154b8c785 Loader.resetLocked is a boolean that allows you to control what happens when the loader is reset, *which happens automatically on a State change*. If you set resetLocked to true it allows you to populate the loader queue in one State, then swap to another State without having the queue erased, and start the load going from there. After the load has completed you could then disable the lock again as needed.
Loader.reset has a new optional 2nd parameter `clearEvents` which if set to `true` (the default is false) will reset all event listeners bound to the Loader.
2015-02-10 11:58:17 +00:00
photonstorm
c42954ae59 Condensed Cache.destroy method. 2015-02-09 20:27:58 +00:00
photonstorm
2cb9ea312b extension URL fix, jsdoc fix and small format changes. 2015-02-09 20:27:47 +00:00
Paul
367d976061 Loader: documentation
- Corrected some documentation wrt. parallel downloading
2015-02-08 20:40:54 -08:00
Paul
b63f6873e5 Loader: better audio selection
- Fixed bug where `.` in query portion of URI could throw off
  auto-detection
- Allow `Loader#audio` to accept `{uri..,type..}` objects to blobs (and
  data) URIs can also be used to auto-format detection / fallbacks.
2015-02-08 20:22:09 -08:00
Paul
86dc43874c Loader: enabled parallel-by-default
- Minor cleanup to parallel: enabled by default, limit of 4 (hard-limit
  max 12)
2015-02-08 19:42:34 -08:00
Paul
8d61441844 Merge remote-tracking branch 'upstream/dev' into wip-loader
- Added changes/support for 'blob:' uri's in upstream, extended to 'data:'
- Added upstream documentation
- Some small fixes for XHD from upstream

Conflicts:
	src/loader/Loader.js
2015-02-08 19:42:22 -08:00
Mark Wecke
3a70677a05 use XDomainRequest in Loader.xhrLoad 2015-02-06 13:52:24 +01:00
Richard Davey
41d9a42a02 Merge pull request #1565 from abtion/master
Fix CORS loading BitmapFonts with IE9
2015-02-03 21:14:45 +00:00
jeppester
b29d2b8b23 Missing semicolons added 2015-01-24 19:48:52 +01:00
jeppester
242e3cc7c3 Indentation errors fixed 2015-01-24 19:43:49 +01:00
jeppester
d7cd76efe7 More cosmetic changes 2015-01-24 18:36:58 +01:00