Richard Davey
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50669c7bdf
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Updated jsdocs. Fix #5880
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2021-10-26 14:31:15 +01:00 |
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Richard Davey
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29ada646e0
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Updated docs
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2021-10-26 00:04:37 +01:00 |
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Richard Davey
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4aaebb4118
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Update package-lock.json
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2021-10-26 00:00:44 +01:00 |
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Richard Davey
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94bd7e6d69
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Update CHANGELOG.md
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2021-10-26 00:00:39 +01:00 |
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Richard Davey
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17c76c831c
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The Multi Tint fragment shader now uses the new getSampler function approach from Phaser 4
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2021-10-26 00:00:35 +01:00 |
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Richard Davey
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4d18ad6ff8
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Removed GenerateSrc, removed need for forloop declaration
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2021-10-26 00:00:20 +01:00 |
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Richard Davey
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27833cafc7
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Fixed else block
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2021-10-25 21:15:53 +01:00 |
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Richard Davey
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fa19bb2d88
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Update CHANGELOG.md
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2021-10-25 18:48:40 +01:00 |
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Richard Davey
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39a06f241b
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The SceneManager.bootScene method will now always call LoaderPlugin.start , even if there are no files in the queue. This means that the Loader will always dispatch its START and COMPLETE events, even if the queue is empty because the files are already cached. You can now rely on the START and COMPLETE events to be fired, regardless, using them safely in your preload scene. Fix #5877
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2021-10-25 18:48:38 +01:00 |
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Richard Davey
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521ab71226
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Update CHANGELOG.md
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2021-10-25 18:25:28 +01:00 |
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Richard Davey
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43ed170cd7
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ScaleManager.getParentBounds will now also check to see if the canvas bounds have changed x or y position, and if so return true , causing the Scale Manager to refresh all of its internal cached values. This fixes an issue where the canvas may have changed position on the page, but not its width or height, so a refresh wasn't triggered. Fix #5884
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2021-10-25 18:25:24 +01:00 |
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Richard Davey
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d785eb1ab5
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Update CHANGELOG.md
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2021-10-25 18:05:45 +01:00 |
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Richard Davey
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64e343045e
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Merge pull request #5869 from samme/feature/error-for-file-process-fails
Print a console error when file processing fails
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2021-10-25 18:02:25 +01:00 |
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Richard Davey
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f6147757d5
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Merge pull request #5871 from samme/docs/ObjectHelper
Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
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2021-10-25 18:01:18 +01:00 |
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Richard Davey
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c9beece946
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Merge pull request #5879 from samme/docs/scene-config
Docs: mark Scene config optional
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2021-10-25 17:59:55 +01:00 |
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Richard Davey
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7fc6c4dcde
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Deps update
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2021-10-25 17:48:37 +01:00 |
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Richard Davey
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94969145a2
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Update CHANGELOG.md
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2021-10-21 18:38:19 +01:00 |
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Richard Davey
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55ef37b6fb
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Removed spriteData, added destroy, tidied up docs
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2021-10-21 18:38:15 +01:00 |
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Richard Davey
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461e1ff4d0
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Update PipelineConfig.js
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2021-10-21 18:38:05 +01:00 |
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Richard Davey
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b435c3d1c9
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Deps update
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2021-10-21 13:48:45 +01:00 |
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Richard Davey
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0020f03ead
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Fixed Sprite FX targetBounds
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2021-10-20 17:02:37 +01:00 |
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Richard Davey
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143d63dcb0
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Debugging
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2021-10-20 12:37:05 +01:00 |
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Richard Davey
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78e657ec0e
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Update CHANGELOG.md
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2021-10-20 12:36:57 +01:00 |
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Richard Davey
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508630ad81
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Added renderTargets, maxDimension, frameInc and targetIndex
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2021-10-20 12:36:54 +01:00 |
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Richard Davey
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9e38e37d6f
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Removed RenderTargets (moved to PM) and flipped projection matrix
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2021-10-19 22:48:02 +01:00 |
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Richard Davey
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5fb2604292
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Removed flip verts
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2021-10-19 22:47:34 +01:00 |
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Richard Davey
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d46f6e37f3
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WebGLPipeline.flipProjectionMatrix is a new method that allows you to flip the y and bottom projection matrix values via a parameter.
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2021-10-19 22:47:22 +01:00 |
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Richard Davey
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ef4d5d94bb
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New fsTarget copySubTex approach (faster)
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2021-10-19 18:43:15 +01:00 |
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Richard Davey
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c6ac6125c9
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Update MultiPipeline.js
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2021-10-19 18:42:58 +01:00 |
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Richard Davey
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54917cc6a8
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Disable sloc in watch mode
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2021-10-19 18:42:48 +01:00 |
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samme
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787437c219
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Docs: mark Scene config optional
Fixes #5874
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2021-10-19 09:13:14 -07:00 |
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Richard Davey
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a576059055
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Prepare for 3.60 Beta 3
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2021-10-18 18:31:32 +01:00 |
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Richard Davey
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1c95a1b1ac
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3.60 Beta 2
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2021-10-18 18:00:23 +01:00 |
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Richard Davey
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ffafb986aa
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Updated for 3.60 Beta 2
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2021-10-18 17:59:38 +01:00 |
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Richard Davey
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44e74fc80e
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Supports new FX Component
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2021-10-18 17:59:31 +01:00 |
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Richard Davey
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b434c3b4f8
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Fixed jsdocs
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2021-10-18 17:54:25 +01:00 |
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Richard Davey
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347b6db490
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Added altFrame option and calculations + handy utility functions
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2021-10-18 17:49:09 +01:00 |
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Richard Davey
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d4edcbd8ca
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Set default vert shader
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2021-10-18 16:01:53 +01:00 |
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Richard Davey
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9045cd7259
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Deps update
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2021-10-18 13:41:16 +01:00 |
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Richard Davey
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d56ca9feb2
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Update CHANGELOG.md
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2021-10-17 16:34:48 +01:00 |
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Richard Davey
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f34657cf87
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Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
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2021-10-17 16:34:45 +01:00 |
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Richard Davey
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ba0a52e386
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Update SpriteFXPipeline.js
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2021-10-16 15:30:03 +01:00 |
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Richard Davey
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638fd113b5
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Flip the Y on textures
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2021-10-16 15:23:33 +01:00 |
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Richard Davey
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90d05a0f34
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Update CHANGELOG.md
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2021-10-16 15:23:23 +01:00 |
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Richard Davey
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9d7a575a4f
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Added FX component
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2021-10-16 15:23:19 +01:00 |
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Richard Davey
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43df6de757
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Removed duplicate post fx calls
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2021-10-16 15:22:30 +01:00 |
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Richard Davey
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325f1c54ae
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Update CHANGELOG.md
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2021-10-16 15:09:00 +01:00 |
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Richard Davey
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5e509bd72b
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Removed 'drawToFrame' (it's the only option) and added 'batchTexture'
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2021-10-16 15:08:58 +01:00 |
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Richard Davey
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7a705d757c
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The Text Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it.
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2021-10-16 15:08:39 +01:00 |
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Richard Davey
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acc9f07e5c
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Fixed data and alpha value
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2021-10-15 18:45:23 +01:00 |
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