Richard Davey
|
7be33051ca
|
Added all the vector math classes: Vector2, Vector3, Vector4, Matrix3, Matrix4 and Quaternion. Exposed via Phaser.Math namespace.
|
2017-09-15 16:46:35 +01:00 |
|
Richard Davey
|
56bc4d1547
|
Using MATH_CONST properly to avoid entire library import. Swapping to removing all index.js listings to avoid globbing.
|
2017-09-13 17:09:16 +01:00 |
|
Richard Davey
|
65e2deb203
|
Added Math.isEven and isEvenStrict
|
2017-06-27 23:23:09 +01:00 |
|
photonstorm
|
a232e6c97d
|
Created VariableTimeStep loop and integrated it into the Game and State Systems.
Added GetSpeed Math util.
|
2017-04-27 17:03:19 +01:00 |
|
photonstorm
|
65ead45dab
|
Moved RNG into Math.
|
2017-01-25 12:01:38 +00:00 |
|
Richard Davey
|
196f57c869
|
Added RotateAroundDistance and tidied up other Rotate functions.
|
2017-01-03 22:47:26 +00:00 |
|
photonstorm
|
275badf1ed
|
Removed Phaser global use from modules.
|
2016-12-13 16:38:47 +00:00 |
|
photonstorm
|
6585297fbf
|
Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
|
2016-12-13 16:12:25 +00:00 |
|