Commit graph

761 commits

Author SHA1 Message Date
Richard Davey
5456267b2a Added pendingUnlock, tidied up the events, added unlock method 2021-11-22 23:53:44 +00:00
Richard Davey
2b6afda684 New unlock handler 2021-11-22 18:35:43 +00:00
Richard Davey
9705ea5b70 Debugging audio 2021-11-22 18:35:36 +00:00
Richard Davey
6c6084a4c5 Debugging logs 2021-11-22 16:59:30 +00:00
Richard Davey
e65b77a2f7 Only emit unlocked if actually unlocking 2021-11-09 18:38:37 +00:00
Richard Davey
93c182f8f9 Renamed method to decodeAudioQueue 2021-11-09 00:05:30 +00:00
Richard Davey
b538f77b26 Added decodeOnDemand boolean 2021-11-08 22:17:34 +00:00
Richard Davey
ef711f1444 Drop the iife 2021-11-08 21:55:08 +00:00
Richard Davey
b4a7dab08b Drop the iife 2021-11-08 21:51:33 +00:00
Richard Davey
3e45e6af38 Update WebAudioSoundManager.js 2021-11-08 18:26:06 +00:00
Richard Davey
46b9db5aca Added jsdocs, removed debug calls, added decoding flag 2021-11-08 18:01:50 +00:00
Richard Davey
86b26eff8d Added jsdocs, removed debug tests, fixed pending playback 2021-11-08 18:01:23 +00:00
Richard Davey
aaed099c0a Create WebAudioDecodeEntry.js 2021-11-08 18:01:03 +00:00
Richard Davey
78c141c84e Removed unlock handler from main loop 2021-11-08 18:00:54 +00:00
Richard Davey
18b9643d8f Return all sound types. Fix #5578 2021-11-08 16:04:11 +00:00
Richard Davey
1deb04bcee Documented all of the NoAudio properties and methods #5578 2021-11-08 15:51:56 +00:00
Richard Davey
a2956176dd New unlocking and decode queue code 2021-11-05 00:27:26 +00:00
Richard Davey
4f1f5ede9c Postponed all audio buffer creation until context is ready 2021-11-05 00:27:13 +00:00
Richard Davey
63fd3b92cd Expose new DECODED_KEY event 2021-11-05 00:26:57 +00:00
Richard Davey
313d2e8936 Create DECODED_KEY_EVENT.js 2021-11-05 00:26:30 +00:00
Richard Davey
4d6c67c22e Working through removing audio decoding from the loader 2021-11-04 17:54:43 +00:00
Richard Davey
040730defe Update WebAudioSoundManager.js 2021-03-26 11:24:56 +00:00
Richard Davey
d3d73d4c09 Update WebAudioSoundManager.js 2021-03-26 10:05:47 +00:00
Richard Davey
e5f4548961 The WebAudioSoundManager.onFocus method will now test to see if the state of the AudioContext is interrupted, as happens on iOS when leaving the page, and then resumes the context. Fix #5390 #5156 #4790 2021-03-24 17:37:40 +00:00
Richard Davey
23987112e1 Update WebAudioSound.js
* The `WebAudioSound.audioBuffer` property is no longer private.
* The `WebAudioSound.source` property is no longer private.
* The `WebAudioSound.loopSource` property is no longer private.
* The `WebAudioSound.muteNode` property is no longer private.
* The `WebAudioSound.volumeNode` property is no longer private.
* The `WebAudioSound.pannerNode` property is no longer private.
* The `WebAudioSound.hasEnded` property is no longer private, but _is_ read only.
* The `WebAudioSound.hasLooped` property is no longer private, but _is_ read only.
2021-02-01 15:17:48 +00:00
Richard Davey
c20b06b259 Made most properties public. Fix #5531
* The `WebAudioSoundManager.createAudioContext` method is no longer private.
* The `WebAudioSoundManager.context` property is no longer private.
* The `WebAudioSoundManager.masterMuteNode` property is no longer private.
* The `WebAudioSoundManager.masterVolumeNode` property is no longer private.
* The `WebAudioSoundManager.destination` property is no longer private.
2021-02-01 15:17:37 +00:00
Richard Davey
ceac5bdd4a Lint fix. 2021-01-06 11:07:14 +00:00
jdcook
b935c5bf03 added null check for WebAudio pannerNode 2021-01-05 16:37:24 -06:00
Richard Davey
afda0febcd The new Web Audio Panning feature breaks WebAudio on Safari (OSX and iOS). The stero panner node is now only created if supported. Fix #5460 2020-12-21 13:28:22 +00:00
Richard Davey
2a49b4aa80 The WebAudioSoundManager will no longer try to unlock itself if the Game hasn't already booted and been added to the DOM. It will now wait for the BOOT event and unlock based on that. Fix #5439 2020-12-14 10:37:00 +00:00
Richard Davey
33253a7469 Fixed version numbers and JSDocs. #5274 2020-12-14 10:11:30 +00:00
Richard Davey
dde5b250e3
Merge pull request #5274 from pi-kei/sound-panning
Add ability to pan sounds
2020-12-14 10:00:33 +00:00
samme
ae5182be7d Default Phaser.Core.Config#audio; and refactor 2020-09-10 09:22:44 -07:00
Pavel Kabakin
385c005c42 Fix Events 2020-08-26 04:28:18 +03:00
Pavel Kabakin
7c74b77fc0 Add ability to pan sounds 2020-08-26 04:15:51 +03:00
samme
36f08e75b8 Fix error for missing audio tag (already released) 2020-05-21 16:40:50 -07:00
Richard Davey
a03b6e6592 Lint fixes 2020-04-27 12:59:28 +01:00
Richard Davey
46a42f1440 Fix blur / focus event issue (re: #5013) 2020-04-27 11:13:54 +01:00
Richard Davey
1dd3d4e372
Merge pull request #5055 from samme/fix/html5audio-volume
Clamp audio tag volume in HTML5AudioSound
2020-04-27 10:08:55 +01:00
Richard Davey
3149cd6bcc
Merge pull request #5095 from samme/feature/new-soundmanager-methods
Add new Sound Manager methods
2020-04-27 10:07:14 +01:00
samme
1a27ff9c04 Docs: NoAudioSound
Does not extend BaseSound, strictly speaking
2020-04-22 10:37:21 -07:00
samme
a9adf0f6cf Fix NoAudioSound#destroy 2020-04-22 10:36:42 -07:00
samme
9909ada001 Add NoAudioSound methods 2020-04-22 09:35:57 -07:00
samme
e8381c1b9b Add new Sound Manager methods
- BaseSoundManager#get()
- BaseSoundManager#getAll()
- BaseSoundManager#removeAll()
- BaseSoundManager#stopByKey()
2020-04-04 14:29:31 -07:00
samme
51ecad61ad Clamp volume
Fixes 'IndexSizeError: The index is not in the allowed range'
2020-03-24 17:00:25 -07:00
samme
cae9d2ec07 Description for BaseSoundManager#playAudioSprite 2020-03-24 13:56:22 -07:00
Chris Andrew
8655dfa6c9
WebAudioSoundManager description spacing 2020-03-17 21:22:40 +00:00
Chris Andrew
3fb803568d
HTML5AudioSoundManager description spacing 2020-03-17 21:21:13 +00:00
samme
677cfae424 Docs for Sound Managers 2020-02-20 09:10:25 -08:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00