Commit graph

19021 commits

Author SHA1 Message Date
Richard Davey
70ace29d49 Update CHANGELOG-v3.61.md 2023-09-27 16:58:29 +01:00
Richard Davey
6cda06c6b2 The Text.dirty Game Object property has been removed. It wasn't used internally at all, so was just adding confusion and using space. 2023-09-27 16:58:25 +01:00
Alvaro Estrada
9b4d41d1bf Fixed a typo, changed 'Interal' for 'Internal' 2023-09-24 22:49:42 -06:00
samme
76a6786fba Docs: change persists to persist 2023-09-23 08:12:22 -07:00
Richard Davey
e21c6f4596 Update README.md 2023-09-22 18:46:08 +01:00
Rex
1704e2ca5a Add read-only originX, originY properties 2023-09-21 11:10:49 +08:00
Richard Davey
cbb802bcff Merge branch 'master' of https://github.com/photonstorm/phaser 2023-09-14 11:47:33 +01:00
Richard Davey
a1bc5e247b Clarify set body docs further 2023-09-14 11:47:31 +01:00
Richard Davey
883be33e8d
Merge pull request #6618 from samme/docs/loader-file-types
Docs: explain FileConfig.type values
2023-09-13 17:14:53 +01:00
samme
f7571462a0 Docs: explain FileConfig.type values 2023-09-13 08:28:57 -07:00
Richard Davey
5238c0b193 Ready for 3.61 Beta 3 2023-09-07 18:15:47 +01:00
Richard Davey
e06ab0d364 Update CHANGELOG-v3.61.md 2023-09-07 18:12:30 +01:00
Richard Davey
bdcd99d070 Update CHANGELOG-v3.61.md 2023-09-07 18:00:21 +01:00
Richard Davey
59438ad874 Both the Animation Config and the Play Animation Config allow you to set a new boolean property randomFrame. This is false by default, but if set, it will pick a random frame from the animation when it _starts_ playback. This allows for much more variety in groups of sprites created at the same time, using the same animation. This is also reflected in the new Animation.randomFrame and AnimationState.randomFrame properties. 2023-09-07 18:00:18 +01:00
Richard Davey
5961b821aa Added missing property 2023-09-07 17:24:19 +01:00
Richard Davey
de48d84699 Updated jsdocs 2023-09-07 17:21:32 +01:00
Richard Davey
232916e3fa Fixed use of modified Wrap function 2023-09-07 16:42:41 +01:00
Richard Davey
521ef6907c Update CHANGELOG-v3.61.md 2023-09-07 16:22:41 +01:00
Richard Davey
377cc6b37b iOS and any browser identifying as AppleWebKit will now set the Device.es2019 flag to true. This causes Phaser to use the native array Stable Sort. This fixes an issue where overlapping particles could flicker on iOS. Fix #6483 2023-09-07 16:22:39 +01:00
Richard Davey
533ed6e47d The ParticleEmitterWebGLRenderer has been refactored so that the particle.frame is used as the source of the glTexture used in the batch and also if a new texture unit is required. This fixes issues where a Particle Emitter would fail to use the correct frame from a multi-atlas texture. Fix #6515 2023-09-07 16:14:06 +01:00
Richard Davey
522b3a05e2 Update CHANGELOG-v3.61.md 2023-09-07 15:20:03 +01:00
Richard Davey
962ff04538 If you gave the width or height in the Game Config object as a string it would multiply the value given by the parent size, often leading to a huge game canvas, or causing WebGL errors as it tried to create a texture larger than the GPU could handle. This has now been strengthened. If you give a string with a % at the end, it works as before, i.e. "100%" or "50%" to set the scale based on the parent. If you don't include the %, or use another unit, such as "800px" it will now be treated as a fixed value, not a percentage. 2023-09-07 15:19:57 +01:00
Richard Davey
7da06a33a0 Update CHANGELOG-v3.61.md 2023-09-07 14:43:42 +01:00
Richard Davey
fe05501e38 The PostFXPipeline will now set autoResize to true on all of its RenderTarget instances. This fixes an issue where the PostFXPipeline would not resize the render targets when the game size changed, causing them to become out of sync with the game canvas. Fix #6503 #6527 2023-09-07 14:43:36 +01:00
Richard Davey
461e615b03 Update CHANGELOG-v3.61.md 2023-09-07 14:09:50 +01:00
Richard Davey
540fe9ec9a
Merge pull request #6578 from rexrainbow/mesh-setinteractive-improve
Uses current faces to do hit-testing
2023-09-07 14:08:28 +01:00
Richard Davey
066bb9be18 Updated jsdocs 2023-09-07 14:07:44 +01:00
Richard Davey
6cbcfefe7b Clarified jsdocs 2023-09-07 13:28:52 +01:00
Richard Davey
b57369347f
Merge pull request #6576 from PresentCreativeLLC/EmitParticle-Type-Fix
Update return type of emitParticle
2023-09-07 13:26:44 +01:00
Richard Davey
0cec5012b4
Merge pull request #6575 from PresentCreativeLLC/ParticleEmitterConfig-Type-Fix
Update ParticleEmitterConfig.js
2023-09-07 13:26:05 +01:00
Richard Davey
8622e611f7
Merge pull request #6595 from PresentCreativeLLC/ParticleEmitterFrameConfigFix
Update ParticleEmitterFrameConfig.js
2023-09-07 13:23:40 +01:00
Richard Davey
6d22019f26 Update ParticleEmitterAnimConfig.js 2023-09-07 13:21:51 +01:00
Richard Davey
32469aeab7 Merge branch 'master' of https://github.com/photonstorm/phaser 2023-09-07 13:19:53 +01:00
Richard Davey
40d59692a9 Update CHANGELOG-v3.61.md 2023-09-07 13:19:49 +01:00
Richard Davey
18f5a73692
Merge pull request #6587 from PresentCreativeLLC/missing-particle-emitter-property
Added missing description of the anims property of the particle emitter for JSDoc
2023-09-07 13:19:17 +01:00
Richard Davey
4c65ea408a
Merge pull request #6605 from emadkhezri/master
Fixed a typo in TextFactory.js
2023-09-07 13:16:37 +01:00
Richard Davey
f330c86eae
Merge pull request #6606 from samme/patch-20
Docs: correct type for BuildTilesetIndex(mapData)
2023-09-07 13:16:08 +01:00
samme
a581b821eb
Docs: correct type for BuildTilesetIndex(mapData)
This should be close enough
2023-09-06 16:26:36 -07:00
Richard Davey
d9f51c0562 null the Camera reference 2023-09-05 14:56:13 +01:00
Richard Davey
e3c1478867 null the glTexture reference 2023-09-05 14:56:06 +01:00
Richard Davey
430232573b Update CHANGELOG-v3.61.md 2023-09-05 13:40:48 +01:00
Richard Davey
e8e57b6b0c The WebGLRenderer.deleteFramebuffer method has been updated so it now tests for the exitennce of a COLOR and DEPTH_STENCIL attachments, and if found, removes the bindings and deletes the stencil buffer. The code that previously deelted the RENDERERBUFFER_BINDING has also been removed to avoid side-effects. 2023-09-05 13:40:45 +01:00
Richard Davey
45fb3e6442 Update CHANGELOG-v3.61.md 2023-09-05 12:55:04 +01:00
Richard Davey
c82a6bb466 DynamicTexture.preDestroy was never called, leading to an accumlation of framebuffers in memory. This method has now been renamed to destroy and cleans all references correctly. 2023-09-05 12:55:01 +01:00
Emad
266ddb7545 fixed a typo in TextFactory.js 2023-09-03 22:34:28 +10:00
Richard Davey
ef7c06d639 Update CHANGELOG-v3.61.md 2023-08-28 16:21:20 +01:00
Richard Davey
61fa744473 Fixed the methods addAtlasJSONArray, addAtlasJSONHash, addAtlasXML and addUnityAtlas. Fix #6565 2023-08-28 16:21:17 +01:00
Richard Davey
7a81f2e029 Update CHANGELOG-v3.61.md 2023-08-28 16:04:14 +01:00
Richard Davey
28738a4046 Tile was incorrectly using the Alpha Game Object component, instead of the AlphaSingle component, which meant although the methods implied you could set a different alpha per tile corner, it was never reflected in the rendering. It has now been updated to use just the single alpha value. Fix #6594 2023-08-28 16:04:14 +01:00
Richard Davey
56a1bbfe8b
Merge pull request #6568 from Trissolo/fixProcessQueue
[Fix] Added missing parameter to some function calls in Phaser.Structs.ProcessQueue#add
2023-08-28 15:43:22 +01:00