Richard Davey
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2ac0562fb6
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Updated JSDocs
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2020-01-08 11:14:40 +00:00 |
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Richard Davey
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5e027f7031
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Added JSDocs
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2020-01-02 16:45:28 +00:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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e017691c68
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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566df734a0
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MatterSprite would set its type property to be Image . It now sets it to be Sprite as it should do.
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2019-01-04 14:16:10 +00:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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b0544c73b8
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jsdoc fixes
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2018-04-18 13:29:22 +01:00 |
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Richard Davey
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64b07c6ecb
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eslint fix
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2018-04-11 16:58:25 +01:00 |
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Richard Davey
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53425bdae9
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Matter Image and Matter Sprite didn't define a destroy method, causing an error when trying to destroy the parent Game Object. Fix #3516
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2018-04-11 14:35:18 +01:00 |
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Richard Davey
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15c4334dc7
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jsdoc fixes
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2018-03-28 14:11:46 +01:00 |
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Richard Davey
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c6fc61e470
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Fixed class names
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2018-03-21 14:41:45 +00:00 |
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orblazer
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dca7996179
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Fix multiple types on Physics, Texture and Input
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2018-03-20 16:10:19 +01:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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8de078d333
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Added jsdocs
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2018-02-12 13:48:48 +00:00 |
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Richard Davey
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f1a25921c7
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Fixed missing Pipeline component.
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2018-01-30 19:16:00 +00:00 |
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Michael Hadley
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801d2e92e1
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Revert "Add matter component for inertia - useful for platformers"
This reverts commit 2b20c8bbfb .
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2018-01-26 21:51:20 -06:00 |
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Michael Hadley
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2b20c8bbfb
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Add matter component for inertia - useful for platformers
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2018-01-25 16:05:49 -06:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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