Commit graph

19 commits

Author SHA1 Message Date
Richard Davey
2ac0562fb6 Updated JSDocs 2020-01-08 11:14:40 +00:00
Richard Davey
5e027f7031 Added JSDocs 2020-01-02 16:45:28 +00:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
e017691c68 The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
566df734a0 MatterSprite would set its type property to be Image. It now sets it to be Sprite as it should do. 2019-01-04 14:16:10 +00:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
b0544c73b8 jsdoc fixes 2018-04-18 13:29:22 +01:00
Richard Davey
64b07c6ecb eslint fix 2018-04-11 16:58:25 +01:00
Richard Davey
53425bdae9 Matter Image and Matter Sprite didn't define a destroy method, causing an error when trying to destroy the parent Game Object. Fix #3516 2018-04-11 14:35:18 +01:00
Richard Davey
15c4334dc7 jsdoc fixes 2018-03-28 14:11:46 +01:00
Richard Davey
c6fc61e470 Fixed class names 2018-03-21 14:41:45 +00:00
orblazer
dca7996179 Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
8de078d333 Added jsdocs 2018-02-12 13:48:48 +00:00
Richard Davey
f1a25921c7 Fixed missing Pipeline component. 2018-01-30 19:16:00 +00:00
Michael Hadley
801d2e92e1 Revert "Add matter component for inertia - useful for platformers"
This reverts commit 2b20c8bbfb.
2018-01-26 21:51:20 -06:00
Michael Hadley
2b20c8bbfb Add matter component for inertia - useful for platformers 2018-01-25 16:05:49 -06:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Renamed from v3/src/physics/matter-js/MatterSprite.js (Browse further)