Richard Davey
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04ea2798e9
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Use gameSize
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2019-01-10 00:15:20 +00:00 |
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Richard Davey
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b3aeee0bd1
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Use the new size properties
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2019-01-09 17:13:22 +00:00 |
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Richard Davey
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f3488b0d7c
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Undid CSS background style
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2018-11-28 15:51:31 +00:00 |
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Richard Davey
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299a3d108c
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Fixed custom environment logic
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2018-11-28 15:47:06 +00:00 |
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Richard Davey
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f85a79c0d7
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There is a new boolean Game Config property called customEnvironment . If set to true it will skip the internal Feature checks when working out which type of renderer to create, allowing you to run Phaser under non-native web environments. If using this value, you _must_ set an explicit renderType of either CANVAS or WEBGL. It cannot be left as AUTO. Fix #4166
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2018-11-16 10:46:30 +00:00 |
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Richard Davey
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355bc2e1ee
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If not transparent, then set backgroundColor to the canvas itself.
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2018-11-13 15:05:59 +00:00 |
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Richard Davey
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557955e057
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Merging Scale Manager and Spine Plugin back into master
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2018-10-18 14:59:27 +01:00 |
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Richard Davey
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ae9c3b6f56
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Tidying up for 3.15 release
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2018-10-16 15:10:49 +01:00 |
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Richard Davey
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3c5bf3eba7
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Merge pull request #4077 from samme/fix/webgl-game-context-null
Fix null game.context after WebGLRenderer init
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2018-10-12 18:28:04 +01:00 |
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Richard Davey
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f9b4419f08
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Uses Scale Manager sizes
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2018-10-11 17:01:38 +01:00 |
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samme
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ced7c82c42
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Fix null game.context after WebGLRenderer init
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2018-09-30 12:45:26 -07:00 |
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Richard Davey
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6ddd1644f2
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Canvas now uses game config resolution
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2018-07-17 22:43:52 +01:00 |
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Richard Davey
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8c312090da
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Solidified use of pixelArt mode
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2018-06-27 15:27:16 +01:00 |
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Richard Davey
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7a23378015
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Unified use of roundPixels, antialias and pixelArt modes
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2018-06-27 15:15:00 +01:00 |
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Richard Davey
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7a4b29872e
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Allow for custom canvas and context game config options. Game.context now set in WebGL mode. Allows WebGL2 contexts to be passed in. Fix #3653
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2018-05-10 12:25:33 +01:00 |
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Richard Davey
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6299019838
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Updated to use typeof DefinePlugin check.
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2018-04-20 00:23:24 +01:00 |
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Richard Davey
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252a76f416
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The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256
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2018-02-28 21:57:32 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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897d3f2b70
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Added jsdocs
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2018-01-25 00:48:48 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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