photonstorm
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ea3802a556
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Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
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2013-12-05 18:12:16 +00:00 |
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photonstorm
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38bd00b4ed
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ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
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2013-11-16 13:47:12 +00:00 |
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Richard Davey
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ebe441666c
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BitmapData object added
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2013-11-13 20:57:09 +00:00 |
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photonstorm
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3e9777e6f4
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Updated docs for 1.1.2 release.
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2013-11-01 18:16:52 +00:00 |
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Webeled
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e3f76ce481
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Tilemaps examples updated
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2013-11-01 12:25:14 +00:00 |
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photonstorm
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6f93a2ec94
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Multiple Anims update, Tilemap fixes and some new examples.
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2013-10-31 15:45:19 +00:00 |
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photonstorm
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3de62907a0
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Nearly fixed the tilemap / body issue. More tests needed but then can push to master.
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2013-10-29 04:07:26 +00:00 |
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photonstorm
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a814cc26cc
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* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
* Fixed issue 136 - distanceTo using worldX/Y instead of x/y.
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2013-10-28 10:17:36 +00:00 |
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Webeled
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8dfe5aee1c
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Second commit, all the basic examples added, and wip files moved
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2013-10-25 18:10:03 +01:00 |
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photonstorm
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4a51ac4671
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Updated README and sorting out folder case issue.
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2013-10-23 13:30:23 +01:00 |
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photonstorm
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07724e5001
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Revamping the examples area.
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2013-10-22 03:58:20 +01:00 |
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photonstorm
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7e8b79adf4
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Tilemap painting example and other smaller updates.
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2013-10-17 21:10:00 +01:00 |
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photonstorm
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4b2ac6c6c6
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More tilemap examples
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2013-10-16 21:25:51 +01:00 |
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photonstorm
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9c1fdb371c
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Nearly finished Tilemap integration into the core.
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2013-10-16 06:33:39 +01:00 |
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photonstorm
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a97f271de7
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Fixed Animation index 0 issue and hooked TilemapLayer to camera.
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2013-10-16 02:09:12 +01:00 |
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photonstorm
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fd5eeb9088
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Fixed Rectangle intersection issue and tilemap collision is working again. Win!
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2013-10-15 15:24:07 +01:00 |
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photonstorm
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f3ea68aad3
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Extracting the correct area from a layer, debug displaying it and preparing for collision.
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2013-10-15 05:41:42 +01:00 |
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photonstorm
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dd695e066f
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More tilemap tweaks.
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2013-10-14 19:37:52 +01:00 |
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photonstorm
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e98aa205ea
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Sprite.destroy is back in business.
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2013-10-13 01:29:57 +01:00 |
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photonstorm
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574f4f351b
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Github Issue #101 fixed. Plus more Tilemap updates.
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2013-10-11 20:02:12 +01:00 |
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photonstorm
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0201baef11
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And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
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2013-10-11 18:18:27 +01:00 |
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photonstorm
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cf414394c3
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Tileset working, map coming next.
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2013-10-11 06:30:28 +01:00 |
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photonstorm
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b868c2cb1b
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Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
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2013-10-11 04:42:11 +01:00 |
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photonstorm
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fa692653e3
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Final commit before rebuilding the Tilemap system.
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2013-10-08 10:52:15 +01:00 |
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photonstorm
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c307f79102
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Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.
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2013-10-08 00:58:20 +01:00 |
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Webeled
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1a522ea786
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Removed the self-executing functions
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2013-10-07 21:32:34 +01:00 |
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Richard Davey
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70233b7508
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Updating examples with new runner and menu system.
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2013-09-13 17:48:47 +01:00 |
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