Richard Davey
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7d1f8181a3
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createSkeleton now supports multiple objects in a single json export
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2019-07-17 16:14:11 +01:00 |
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Richard Davey
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96511901c4
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Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
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2019-07-17 15:10:18 +01:00 |
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Richard Davey
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d5d9d990d8
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New dist build
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2019-07-17 14:40:58 +01:00 |
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Richard Davey
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6609774217
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Now cleans up after itself properly. Fix #4562
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2019-07-17 14:39:50 +01:00 |
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Richard Davey
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c0d677ee8c
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Added display origin and size component
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2019-07-17 14:39:11 +01:00 |
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Richard Davey
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240b849917
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New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
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2019-07-16 17:36:26 +01:00 |
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Richard Davey
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9fc7d741f1
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Added rootBone support and removed runtime property, no longer needed
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2019-07-16 17:35:47 +01:00 |
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Richard Davey
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4db503a4be
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Latest Spine runtimes plus new webpack config
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2019-07-16 17:35:15 +01:00 |
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Richard Davey
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9cf24df41f
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Refactored into a single plugin that can handle both renderers - keeps it much cleaner
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2019-07-16 17:34:48 +01:00 |
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Richard Davey
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1205a930e4
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New dist build
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2019-07-16 17:34:13 +01:00 |
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Richard Davey
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4b162fb3f6
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New Spine dist
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2018-10-29 23:07:37 +00:00 |
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Richard Davey
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0cf9811ff2
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New dist build
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2018-10-26 19:40:09 +01:00 |
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Richard Davey
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cc6e7a8cc8
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Support for Spine objects inside a container and no skeletons
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2018-10-26 19:40:03 +01:00 |
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Richard Davey
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618f514392
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No skeleton, no render!
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2018-10-26 19:39:48 +01:00 |
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Richard Davey
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f17d0246af
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Added ability to create skeleton after creation
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2018-10-26 19:39:30 +01:00 |
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Richard Davey
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28895c5162
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Base Spine plugin now handles a lot more
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2018-10-26 19:39:11 +01:00 |
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Richard Davey
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caa55e7ab3
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Added optional child argument
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2018-10-25 17:14:57 +01:00 |
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Richard Davey
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f6124e253b
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New dist builds
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2018-10-25 16:27:21 +01:00 |
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Richard Davey
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38f1ebef32
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Added Flip component and extra methods
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2018-10-25 16:27:13 +01:00 |
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Richard Davey
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79bd0342ac
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Added canvas debug
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2018-10-25 16:27:00 +01:00 |
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Richard Davey
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6505e6837a
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Removed un-used calls
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2018-10-25 16:26:48 +01:00 |
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Richard Davey
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1cdb4fbf80
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Added debug renderer and shader
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2018-10-25 14:14:26 +01:00 |
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Richard Davey
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b5573e5427
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Now suppors camera matrix
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2018-10-25 14:14:14 +01:00 |
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Richard Davey
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ff03c4389c
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Removed mvp as the plugin can use a single instance
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2018-10-25 14:14:04 +01:00 |
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Richard Davey
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8d12286b01
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New buid
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2018-10-24 23:46:31 +01:00 |
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Richard Davey
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3c80553834
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Spine GL now resets pipeline properly
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2018-10-24 23:46:10 +01:00 |
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Richard Davey
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7e783cabbf
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Spine now rendering in WebGL
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2018-10-24 17:25:38 +01:00 |
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Richard Davey
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864913ceee
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config update
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2018-10-24 17:25:21 +01:00 |
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Richard Davey
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3f7b406643
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Only flip for Canvas
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2018-10-24 17:25:03 +01:00 |
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Richard Davey
|
74cebf0a0e
|
dist tests
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2018-10-24 17:24:48 +01:00 |
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Richard Davey
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769f40e117
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Updated configs
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2018-10-24 17:24:32 +01:00 |
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Richard Davey
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6092892beb
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Splitting Spine plugin up into renderer bundles
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2018-10-24 14:09:11 +01:00 |
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Richard Davey
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f5f1e8ef15
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Added Spine Game Object and fully working canvas renderer
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2018-10-24 12:41:56 +01:00 |
|
Richard Davey
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15bbcda5dd
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Not needed
|
2018-10-24 12:40:18 +01:00 |
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Richard Davey
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7702526c80
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Moved to runtimes folder and added license
|
2018-10-24 12:40:08 +01:00 |
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Richard Davey
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7dfba74940
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Spine plugin updates
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2018-10-23 17:47:36 +01:00 |
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Richard Davey
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849403adb6
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Added Spine plugin webpack build
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2018-10-22 17:15:45 +01:00 |
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Richard Davey
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557955e057
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Merging Scale Manager and Spine Plugin back into master
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2018-10-18 14:59:27 +01:00 |
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Richard Davey
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5b6f9a3876
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Adding Spine runtimes for testing potential plugin
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2018-10-02 16:59:36 +01:00 |
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