Richard Davey
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4f6f6ee72f
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Lots of jsdoc and type fixes
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2019-01-31 12:19:01 +00:00 |
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Richard Davey
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3b52b8387e
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Fixed jsdoc type
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2019-01-31 11:11:05 +00:00 |
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Richard Davey
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f5106de6c5
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Callback is now invoked in Image.onload to avoid race conditions.
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2019-01-25 17:29:31 +00:00 |
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Richard Davey
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7c03028534
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Updated jsdocs
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2019-01-25 17:29:10 +00:00 |
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Richard Davey
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3206a585d1
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Now takes a snapshot configuration object and changes path based on the type of grab being taken.
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2019-01-25 17:29:03 +00:00 |
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Richard Davey
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f59f51ffd0
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Added snapshotState, removed the old properties and added the new snapshotArea and snapshotPixel methods.
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2019-01-25 17:28:39 +00:00 |
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Richard Davey
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8f016ef983
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Updating snapshot feature
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2019-01-25 10:01:53 +00:00 |
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Richard Davey
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9142260307
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Texture filter mode is now based on game anti-alias setting.
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2019-01-24 14:23:24 +00:00 |
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Richard Davey
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f8f81a06f0
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Merge pull request #4286 from gomachan7/fixup/apply_transparent_bg_on_webgl_renderer
Fix WebGLRenderer to apply transparent bg in config
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2019-01-23 22:22:08 +00:00 |
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Richard Davey
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1eccff1e3b
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Fixed jsdoc links and markdown bullet lists
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2019-01-18 15:20:56 +00:00 |
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Richard Davey
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bc962c25dc
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
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Richard Davey
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e6b74304b5
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Added Camera pre and post render events.
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2019-01-17 12:02:14 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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d7e7feed19
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Dimensions are now set in the onResize handlers.
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2019-01-11 16:44:08 +00:00 |
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Richard Davey
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44f69ea7fa
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Removed autoResize, tidied up the resize method and init.
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2019-01-10 13:43:09 +00:00 |
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Richard Davey
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82267ce14c
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Removed duplicate JSDoc typedef.
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2019-01-10 13:42:53 +00:00 |
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Richard Davey
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175af00c60
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Stores the new resolution, should it change (unlikely, but ...)
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2019-01-10 13:42:11 +00:00 |
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Richard Davey
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e79404256f
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Removed autoResize. Dimensions now taken from Scale Manager.
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2019-01-10 13:41:49 +00:00 |
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Richard Davey
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04ea2798e9
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Use gameSize
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2019-01-10 00:15:20 +00:00 |
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gomachan_7
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be562abd83
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Fix WebGLRenderer to apply transparent bg in config
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2019-01-10 02:17:53 +09:00 |
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Richard Davey
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b3aeee0bd1
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Use the new size properties
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2019-01-09 17:13:22 +00:00 |
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Richard Davey
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41286b5170
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Make sure we bind the framebuffer and pipeline in the boot step
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2018-12-18 14:58:42 +00:00 |
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Richard Davey
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8eebe518ad
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Added optional drawingBufferHeight argument to scissor methods.
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2018-12-18 13:36:05 +00:00 |
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Richard Davey
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4b1ea8db9b
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WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it.
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2018-12-18 13:04:26 +00:00 |
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Richard Davey
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8f873c87af
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Clears the framebuffer at the start of every render.
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2018-12-18 11:32:36 +00:00 |
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Richard Davey
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7e732452eb
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Fixed an issue in WebGLRenderer.setScissor where it was possible to try and compare the scissor size to a non-current scissor, if called outside of the render loop (i.e. from RenderTexture.fill )
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2018-12-18 10:22:59 +00:00 |
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Richard Davey
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83f3f9cdeb
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Changed scissor order.
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2018-12-13 14:24:49 +00:00 |
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Richard Davey
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cc164b5399
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Fixed camera background in WebGL.
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2018-12-13 10:25:53 +00:00 |
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Richard Davey
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bbe95d96d9
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Added jsdocs for #4137
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2018-12-12 11:58:58 +00:00 |
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Richard Davey
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d823c66597
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Merge pull request #4137 from sercant/master
Fix rotating normal map bug (issue #3870)
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2018-12-12 11:52:27 +00:00 |
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Richard Davey
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05ffb5312f
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Updated docs
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2018-12-12 11:09:00 +00:00 |
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Richard Davey
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4b27b37a0c
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Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
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2018-12-12 11:08:52 +00:00 |
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Richard Davey
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bacff65177
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Refactoring texture batch creation
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2018-12-11 15:00:12 +00:00 |
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Richard Davey
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5683713253
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Added flush argument
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2018-12-11 14:59:50 +00:00 |
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Richard Davey
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8e495da71d
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Fixed currentScissor assignment order of operation
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2018-12-08 11:37:26 +00:00 |
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Richard Davey
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2780babe10
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Final Doc Jam merge
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2018-12-03 15:16:23 +00:00 |
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Richard Davey
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6f8759c186
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Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
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2018-11-30 10:27:25 +00:00 |
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Richard Davey
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fafc597b4c
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Added fillRect back in for non-transparent canvas
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2018-11-28 15:49:24 +00:00 |
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Richard Davey
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b0df6892b5
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The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
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2018-11-27 13:54:59 +00:00 |
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Richard Davey
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8cd45a72b2
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ESLint fixes
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2018-11-20 11:02:19 +00:00 |
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Richard Davey
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eb5da1f26d
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Docs update
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2018-11-16 10:56:43 +00:00 |
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Richard Davey
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41343e3102
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Removed copy paste error
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2018-11-16 10:46:22 +00:00 |
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Richard Davey
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5147fb281a
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Added new Blend Modes.
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2018-11-13 15:10:25 +00:00 |
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Richard Davey
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48686881dc
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Removed clearColor. CSS now handles this. Context always transparent.
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2018-11-13 15:10:10 +00:00 |
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Richard Davey
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1b51ef1130
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Remove fillRect. CSS now handles the background color.
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2018-11-13 15:09:42 +00:00 |
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Richard Davey
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76918e76b0
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ERASE tests
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2018-11-13 10:32:24 +00:00 |
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Richard Davey
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a1273e42b8
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Added ERASE blend mode
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2018-11-13 10:31:56 +00:00 |
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Richard Davey
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06688eedd8
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-10 04:22:51 +00:00 |
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Richard Davey
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7d1f990ad3
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Added ERASE blend mode.
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2018-11-10 04:22:13 +00:00 |
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Richard Davey
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8ea2bffb9c
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Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139
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2018-11-07 16:01:21 +00:00 |
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