Commit graph

4211 commits

Author SHA1 Message Date
photonstorm
8e7b717a50 Line.midPoint will return a Point object where the x and y values correspond to the center (or midpoint) of the Line segment. 2015-08-06 17:10:39 +01:00
Richard Davey
62c87052cb Merge pull request #1985 from yahiko00/master
Extra documentation and TypeScript definition file update
2015-08-06 14:20:26 +01:00
Richard Davey
534f6ff573 Merge pull request #1984 from Cowa/patch-2
Fix typo in Signal documentation
2015-08-06 14:18:10 +01:00
Yahiko Uzumaki
0416c6a9ee Update BitmapData.js
Fix explanation.
2015-08-06 13:57:43 +02:00
yahiko
d412431947 Add extra information for the imageData property. 2015-08-06 13:49:51 +02:00
Brice Thomas
ef536d276a doc(Signal): fix typo 2015-08-06 13:34:14 +02:00
Richard Davey
16373fecca Merge pull request #1966 from clark-stevenson/dev
Micro Definition Update + Readme.
2015-08-06 12:26:16 +01:00
yahiko
aaeb45e8fe - Update Phaser.Cache.addImage() signature
- Update Phaser.Cache.getImage() signature
- Add Phaser.CachedImage interface
2015-08-06 13:08:53 +02:00
yahiko
3fd35d0ec1 Add extra information for the imageData property. 2015-08-06 12:40:16 +02:00
photonstorm
9a0b6c24a4 Text can now accept undefined or null as the text argument in the constructor and will cast it as an empty string. 2015-08-06 10:28:49 +01:00
Richard Davey
80540ea919 Added 'clear' argument to RenderTexture.render, which resolves the image build-up problem for cacheAsBitmap (#1925) 2015-08-06 01:01:58 +01:00
Richard Davey
7fc23c9abe Text.setTextBounds didn't add the x and y values to the width and height offsets. 2015-08-04 23:06:07 +01:00
photonstorm
1fed360659 VideoStream.active = false is used if the browser supports it, otherwise it falls back to VideoStream.stop. 2015-08-04 15:48:43 +01:00
photonstorm
b365ebf570 jshint fix. 2015-08-03 16:45:03 +01:00
photonstorm
f4a1f11429 PIXI.CanvasPool is a new static global created to deal with the issue of resource leaks and continuous DOM node build-up when creating lots of Text or BitmapData objects, or when calling generateTexture on any display object. The CanvasPool will do its best to re-use out dated canvas elements rather than filling up the DOM with new ones.
Sprite.setTexture has a new `destroyBase` parameter - set this to `true` if you know the base used a generated texture that isn't being used by any other sprites. This will free-up the canvas for further re-use by other calls to generateTexture or Text objects.
2015-08-03 16:09:16 +01:00
photonstorm
e901fb80f6 Merging in the CanvasPool changes to the core. 2015-08-03 14:46:55 +01:00
photonstorm
50516e3d34 Testing CanvasPool. 2015-08-03 14:33:12 +01:00
photonstorm
0493e19b8b Group.cacheAsBitmap would be incorrectly offset in Canvas mode (thanks @mkristo #1925) 2015-08-03 12:03:20 +01:00
photonstorm
4e857f19f6 BitmapText with tints applied wouldn't update properly in Canvas mode (thanks @Pajamaman #1969) 2015-08-03 11:51:04 +01:00
photonstorm
1102299173 readme update 2015-08-03 11:44:25 +01:00
photonstorm
98ae410c34 Removed use of the deprecated enterFullScreen and leaveFullScreen signals from the Scale Manager (thanks @mmanlod #1972) 2015-08-03 11:44:00 +01:00
Clark Stevenson
d63d9c4792 Added a couple of missing types 2015-08-01 12:08:21 +01:00
Clark Stevenson
d7deb2ac0e Updated TypeScript Readme 2015-08-01 12:06:25 +01:00
Richard Davey
9362a2b1f4 Text with tints applied wouldn't update properly in Canvas mode. 2015-07-31 19:09:49 +01:00
Richard Davey
4eb223f987 jsdocs fix. 2015-07-31 18:39:37 +01:00
Richard Davey
a56cd31638 jsdoc updates. 2015-07-31 18:39:37 +01:00
photonstorm
78fdb224ce ArrayUtils.numberArrayStep would return an empty array if a single parameter was given, instead of a single step array (thanks @pooya72 #1958) 2015-07-31 16:21:10 +01:00
photonstorm
f52155bce8 Readme update. 2015-07-31 16:02:25 +01:00
Richard Davey
cbc68ab4c9 Merge pull request #1950 from jdnichollsc/dev
Added Text.addFontStyle and Text.addFontWeight
2015-07-31 16:00:47 +01:00
photonstorm
d23e5d6eba BitmapText.smoothed is a new boolean property that allows you to set texture smoothing on a bitmap font or not. By default smoothing is always on, but you can turn it off which helps for bitmap fonts created from pixel art style character sets. 2015-07-31 15:58:00 +01:00
photonstorm
159f49d5bf Experimenting with generateTexture fixes for Canvas. 2015-07-30 17:17:31 +01:00
Richard Davey
0bad5e4ab2 Merge pull request #1957 from bixi/temp
Fix p2 BodyDebug pixelsPerLengthUnit bug.
2015-07-30 17:15:48 +01:00
vrecluse
632c258d8d Fix p2 BodyDebug pixelsPerLengthUnit bug.
When mpx doesn’t return default value, the debug body size and position
goes wrong.
2015-07-31 00:04:32 +08:00
photonstorm
fc83dc6bdf Tween.frameBased allows you to control if a Tween updates based on the physics step (i.e. frame based) or the system clock (time based). A frame based tween will use the physics elapsed timer when updating. This means it will retain the same consistent frame rate, regardless of the speed of the device. The duration value given should be given in frames. If the Tween uses a time based update (which is the default) then the duration is given in milliseconds. In this situation a 2000ms tween will last exactly 2 seconds, regardless of the device and how many visual updates the tween has actually been through. 2015-07-30 15:27:51 +01:00
photonstorm
c032d57183 Loader.images is a new method that allows you to pass an array of image keys, and optionally the urls, to the Loader and have them all added to the load queue in one go. 2015-07-30 15:01:52 +01:00
Richard Davey
d20318a428 Merge pull request #1954 from bixi/temp
Fix mismatched typescript member function signature of Phaser.Point.rotate.
2015-07-30 14:48:02 +01:00
photonstorm
1393c8a98b InputHandler.pointerOver would get stuck in an 'isOver' state if the Sprite changed its visibility during an onUp callback (thanks @Cristy94 #1955) 2015-07-30 14:45:34 +01:00
photonstorm
a4321e56e3 * Pointer.isDown was reset before the Input.onUp event, meaning you couldn't get the Pointer.duration from within the event.
* Pointer.isDown was reset before the Input tap calculations, meaning onTap wouldn't dispatch (thanks @stovenator #1953)
2015-07-30 14:08:26 +01:00
vrecluse
f68f25afb2 Fix mismatched typescript member function signature of Phaser.Point.rotate. 2015-07-30 10:59:42 +08:00
photonstorm
6139071ebc Preparing for 2.4.3 dev. 2015-07-29 15:14:40 +01:00
photonstorm
4b22f48c75 2.4.2 release. 2015-07-29 15:01:04 +01:00
photonstorm
962066102c Pointer fixes for Linux FireFox (#1932 #1944) 2015-07-28 14:18:36 +01:00
Juan David Nicholls Cardona
655013da1b Added Text.addFontStyle and Text.addFontWeight allows you to set styles and weights font within the Text. 2015-07-28 02:05:08 -05:00
Richard Davey
cad0338449 Merge pull request #1948 from DrkSephy/dev
Minor change to docstring
2015-07-27 16:19:07 +01:00
David Leonard
cbcc1a7bdb Merge remote-tracking branch 'upstream/dev' into dev 2015-07-27 07:14:48 -07:00
David Leonard
2f634c6337 Minor fix to docstring 2015-07-27 07:12:17 -07:00
photonstorm
ee7b12f571 Updated Asset JSON (#1947) 2015-07-27 14:13:58 +01:00
photonstorm
a8934c392d Phaser.Sound will now automatically check the Cache to see if the audio file it is using is still there or not. If not then it will automatically called Sound.destroy on itself. If you do not desire this result then you should ensure that you undertake all house-keeping yourself, and properly destroy Sound objects _before_ calling Cache.removeSound (#1946) 2015-07-27 14:02:04 +01:00
photonstorm
26e364a7af Build files for testing. 2015-07-27 13:35:49 +01:00
photonstorm
fd6c29e451 Pointer.move would accidentally reset the isDown status of the Pointer on touch devices, which broke things like Sprite input events when built to native apps or run locally (#1932 #1943) 2015-07-27 13:34:06 +01:00