Richard Davey
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3964c7a2ac
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Added in support for RTL text in the Text Game Object.
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2017-11-30 01:20:02 +00:00 |
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photonstorm
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5fe09c90a0
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Shadow fill default should be true.
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2017-08-11 16:59:29 +01:00 |
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photonstorm
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8264351f75
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Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
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2017-04-26 16:03:22 +01:00 |
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photonstorm
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427018d291
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You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
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2017-04-26 15:54:23 +01:00 |
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Richard Davey
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a4dc2d28aa
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Added TextStyle.toJSON and merged the output with Text.toJSON.
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2017-04-25 18:24:37 +01:00 |
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Richard Davey
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ad0ff4d64b
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Added BuildFromConfig for Text object.
Updated TextStyle to use advanced object getter.
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2017-04-25 18:07:23 +01:00 |
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Richard Davey
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6fcd09c3bc
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RTL boolean.
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2017-03-21 21:08:30 +00:00 |
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photonstorm
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808e53f645
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Fixed order of shadow fills.
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2017-03-20 16:48:04 +00:00 |
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photonstorm
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741b93dbfe
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Fixed parent issues with TextStyle, and moved methods into Text for ease of access.
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2017-03-20 16:28:09 +00:00 |
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photonstorm
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a87f1ca88b
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TextStyle is now responsible for MeasureText and caches the results.
Lots of new TextStyle methods.
TextStyle methods return the Text object itself, so you can chain easily.
Fixed Width and Height options added.
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2017-03-20 16:09:01 +00:00 |
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Richard Davey
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08d9e55066
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Added Style set methods and moved shadow sync.
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2017-03-16 21:59:50 +00:00 |
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photonstorm
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aa080cfe7b
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Updating TextStyle component to allow for setters and more style options.
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2017-03-16 17:15:58 +00:00 |
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Richard Davey
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607e62448b
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Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode.
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2017-03-15 01:08:04 +00:00 |
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photonstorm
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4832c65666
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Added createCanvas method to the Texture Manager.
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2017-03-14 16:37:32 +00:00 |
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Richard Davey
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bf19d3dee4
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Starting on Text
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2017-03-13 23:38:48 +00:00 |
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