Richard Davey
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43fc988034
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Moved crop UV handler to the Frame method. Cleaner and easier.
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2018-07-04 15:18:08 +01:00 |
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Richard Davey
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ee8c1b403a
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Fixed cropping with flipped images
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2018-07-04 14:50:26 +01:00 |
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Richard Davey
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e6fc6db0ee
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Merge pull request #3804 from AleBles/patch-2
Fixed dataManager redefining previously (re)set property
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2018-07-04 11:03:47 +01:00 |
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Richard Davey
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d44c54e5ed
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batchSprite supports cropping (flipXY todo)
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2018-07-03 16:48:14 +01:00 |
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Richard Davey
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744e161d22
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Added setCrop support
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2018-07-03 16:48:01 +01:00 |
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Richard Davey
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436d92831c
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Added getCropUVs method
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2018-07-03 16:47:53 +01:00 |
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Richard Davey
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d328f14be0
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Fixed vertex calculation
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2018-07-03 12:38:45 +01:00 |
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Richard Davey
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4b0ed8a0da
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-07-03 00:14:28 +01:00 |
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Richard Davey
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187328ea1a
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UVs are passed directly now
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2018-07-03 00:14:23 +01:00 |
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Richard Davey
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afec945c94
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Pass in the UV values
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2018-07-02 23:52:00 +01:00 |
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Richard Davey
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c82c09914e
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Updated UV values
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2018-07-02 23:51:42 +01:00 |
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Chris Andrew
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3360825ec3
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Fixed minor change log typos.
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2018-07-02 23:10:16 +01:00 |
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Richard Davey
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265852fc75
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Removed test code
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2018-07-02 17:09:21 +01:00 |
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Richard Davey
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35686657ce
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Tidied up the batchVertices method and removed old stuff
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2018-07-02 17:06:49 +01:00 |
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Richard Davey
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89bf09d19d
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Swapped to unified batchVertices method
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2018-07-02 17:06:34 +01:00 |
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Richard Davey
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a02d5ffdc8
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Updated change log
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2018-07-02 16:44:32 +01:00 |
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Richard Davey
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c1020c6dbb
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Refactoring TTP to remove so much redundant stuff
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2018-07-02 16:44:24 +01:00 |
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Richard Davey
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d3df3436e4
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Blitter now hits the renderer directly
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2018-07-02 16:44:09 +01:00 |
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Richard Davey
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f57ecc0d81
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Moved method
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2018-07-02 16:43:43 +01:00 |
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Richard Davey
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cf008e612c
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Added e and f properties and multiplyWithOffset and copyFrom
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2018-07-02 15:33:54 +01:00 |
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Richard Davey
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8a7ead03a8
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Frame.glTexture is a new property that maps to the WebGL Texture for the Frames Texture Source image. It's used internally by the renderer to avoid expensive object look-ups and is set automatically in the Frame constructor.
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2018-07-02 13:43:35 +01:00 |
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Richard Davey
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ea53e832c2
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Added tintEffect property
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2018-07-02 13:33:15 +01:00 |
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Richard Davey
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5fdf51ce59
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Using direct pipeline calls
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2018-07-02 13:32:56 +01:00 |
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Richard Davey
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17112ecd20
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Tileset.glTexture is a new property that maps to the WebGL Texture for the Tileset image. It's used internally by the renderer to avoid expensive object look-ups and is set automatically in the Tileset.setImage method.
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2018-07-02 13:32:35 +01:00 |
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Richard Davey
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0ac0bc18d3
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Set tint on setters
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2018-07-02 13:32:27 +01:00 |
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Richard Davey
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390ae5f683
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Update
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2018-07-02 13:32:20 +01:00 |
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Richard Davey
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fe61cfe2d1
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You can now set the WebGL batch size in the Game Config via the property batchSize . The default is 2000 before the batch will flush, which is a happy average between desktop and mobile. If targeting desktop specifically, you may wish to increase this value to reduce draw calls.
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2018-07-02 12:33:46 +01:00 |
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Richard Davey
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1941d8a494
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Removed drawStaticTilemapLayer method and updated layer vertex code
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2018-07-02 12:07:39 +01:00 |
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Richard Davey
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4d30de536e
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-07-02 11:02:47 +01:00 |
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Ale Bles
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e85a542e09
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Fixed dataManager redefining previously (re)set property
Added Configurable:true to Object.defineProperty in dataManager to fix #3803
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2018-07-02 10:08:10 +02:00 |
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Chris Andrew
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05bd40b972
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Merge pull request #3802 from tarsupin/patch-1
Fixing removeTileAt, removeTileAtWorldXY docs
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2018-07-01 01:01:57 +01:00 |
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tarsupin
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6613bc28e9
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Fixing removeTileAt, removeTileAtWorldXY docs
The 'tile' parameter was not included in the actual code, so it's removed here from the documentation.
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2018-06-30 15:09:41 -05:00 |
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Richard Davey
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fdead2af16
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Added the tint effect attribute and merged with all the various batches
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2018-06-30 11:33:52 +01:00 |
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Richard Davey
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11ef2c824b
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Updated shader to support tint effect attribute
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2018-06-30 11:33:28 +01:00 |
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Richard Davey
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52b24e2879
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Added tintFill property and more detailed documentation
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2018-06-30 11:33:06 +01:00 |
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Richard Davey
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e22b1a7b9c
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Removed stubs from pipelines
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2018-06-29 12:33:44 +01:00 |
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Richard Davey
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b57d94ae33
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Typo fixes
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2018-06-29 01:07:14 +01:00 |
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Richard Davey
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f97ce72e16
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Added the Mask compontent to Container. It worked without it, but this brings it in-line with the documentation and other Game Objects. Fix #3797
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2018-06-28 14:17:04 +01:00 |
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Richard Davey
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39c3866179
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lint fix
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2018-06-28 13:07:59 +01:00 |
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Richard Davey
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217779604c
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Added tileScaleX and tileScaleY support for Tile Sprites
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2018-06-28 12:59:27 +01:00 |
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Richard Davey
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8c312090da
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Solidified use of pixelArt mode
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2018-06-27 15:27:16 +01:00 |
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Richard Davey
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7a23378015
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Unified use of roundPixels, antialias and pixelArt modes
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2018-06-27 15:15:00 +01:00 |
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Richard Davey
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a6ab61dd99
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Fixed id use
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2018-06-27 13:16:11 +01:00 |
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Richard Davey
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ee8e264d5e
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Return removed total
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2018-06-27 13:16:01 +01:00 |
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Richard Davey
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2888fe94bd
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Tweak
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2018-06-27 13:05:06 +01:00 |
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Richard Davey
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1bfe58ab55
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remove can take an array of cameras and also no longer needs total to be > 0
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2018-06-27 13:03:40 +01:00 |
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Richard Davey
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183f5c4260
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CameraManager.getTotal is a new method that will return the total number of Cameras being managed, with an optional isVisible argument, that only counts visible cameras if set.
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2018-06-27 12:45:54 +01:00 |
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Richard Davey
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88eb4f4ce9
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The Pointer.camera property would only be set if there was a viable Game Object in the camera view. Now it is set regardless, to always be the Camera the Pointer interacted with.
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2018-06-27 12:45:03 +01:00 |
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Richard Davey
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f2b7fd0a32
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Removed the cameraX properties because they fall out of sync on camera remove
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2018-06-27 12:13:37 +01:00 |
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Richard Davey
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da2b91b460
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ArrayUtils.AddAt didn't calculate the array offset correctly if you passed an array in to be merged with an existing array. This also caused Container.addAt to fail if an array was passed to it. Fix #3788
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2018-06-27 11:31:51 +01:00 |
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