Richard Davey
|
4cd0e833d5
|
Sorted out the mixin needed for the Canvas renderer.
|
2016-10-05 01:09:23 +01:00 |
|
Richard Davey
|
047a994334
|
Canvas and WebGL rendering Text again.
|
2016-10-04 22:47:05 +01:00 |
|
Richard Davey
|
28eb7a5f40
|
Adding in more renderer game objects.
|
2016-10-04 22:36:07 +01:00 |
|
Richard Davey
|
0142997787
|
Merged Tint functions into Canvas Renderer.
|
2016-10-03 22:31:10 +01:00 |
|
Richard Davey
|
40bef9543a
|
Updated Game Object renderer blocks to use 'this'.
Split out the Graphics renderer to avoid being a giant if/else loop.
|
2016-10-03 21:46:39 +01:00 |
|
photonstorm
|
7b40711418
|
Moved the Mask related features from Graphics into the Canvas Renderer.
|
2016-10-03 17:14:44 +01:00 |
|
photonstorm
|
1da95994a5
|
First pass of the newly re-structured Canvas Renderer (still using old texture system though).
|
2016-10-03 12:44:54 +01:00 |
|