Richard Davey
4c2df65cff
Large refactoring of the Input Manager
...
Split events out into Game Object and global Pointer ones. Removed redundant topOnly checks (as the source array is already filtered), removing use of 'childOn' functions. Normalizing event data.
2017-07-24 23:47:55 +01:00
photonstorm
68cc76802d
Updated the shutdown method.
2017-07-24 17:10:30 +01:00
photonstorm
f81856a75c
Updated drag handlers.
2017-07-24 14:10:42 +01:00
photonstorm
102fa3e5d1
Movement event now checks draggable.
2017-07-24 14:10:32 +01:00
photonstorm
91a0b41f90
Up handler goes through draggable list.
2017-07-24 14:09:20 +01:00
photonstorm
812ea7d50b
Changed draggable to pointer array.
2017-07-24 14:09:04 +01:00
photonstorm
d068f8decb
Added new GetInteractiveObject method.
2017-07-24 14:08:48 +01:00
photonstorm
48389491f3
Added missing var.
2017-07-24 14:08:32 +01:00
photonstorm
ba7e04ff77
Callback result determines processing.
2017-07-24 14:08:26 +01:00
photonstorm
9bd93f36b2
Exposed method.
2017-07-21 14:05:04 +01:00
photonstorm
1cc79a3b23
Added onMove callback and event. Added processMove handler.
2017-07-21 13:59:22 +01:00
Richard Davey
fdf257d9ce
Fixed Up and Down events. Working properly including with topOnly.
2017-07-21 04:11:40 +01:00
Richard Davey
1ffb559b75
Added revised up down handlers
2017-07-21 04:05:33 +01:00
Richard Davey
7992dfd569
Refactored to support multi pointers per IO and topOnly
2017-07-21 03:39:55 +01:00
photonstorm
c6a2edd855
Refactored Input Manager as it was getting too large for a single file class. Split up into Scene and Global Managers, broke all functions off into single files and started work on the new multi-pointer flow.
2017-07-20 17:10:12 +01:00