Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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d41a01ac39
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Updated docs
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2018-10-18 13:27:56 +01:00 |
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Richard Davey
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9dc53d1e5a
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The WebGLRenderer method canvasToTexture has a new optional argument noRepeat which will stop it from using gl.REPEAT entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs
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2018-10-12 15:08:53 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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fcaa2bfc4f
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Completing Game Object jsdocs
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2018-09-15 10:31:10 +01:00 |
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Richard Davey
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7722207dbd
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Remove texture deletion.
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2018-09-13 13:23:24 +01:00 |
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Richard Davey
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0a152949cb
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Added setLineSpacing method and docs.
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2018-09-12 16:29:38 +01:00 |
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Richard Davey
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dedc939fdd
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
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Richard Davey
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27c3cc30ac
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Previously, changing a Text object by setting its text property directly wouldn't change the text being rendered as using setText was the expected way to change what was being displayed. Internally the text property has been renamed to _text and flagged as private, and a new getter / setter for text has been added, which hands over to the setText method, meaning you can now use both ways of setting the text. Fix #3919
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2018-08-20 17:41:05 +01:00 |
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Richard Davey
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e91d95e107
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Text updated to use proper texture frame and now supports crop
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2018-08-03 19:07:12 +01:00 |
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Richard Davey
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14ba51d928
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Added Text.setResolution methods.
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2018-07-18 14:45:10 +01:00 |
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Richard Davey
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94540e112e
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Text supports high dpi resolution for its internal canvas
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2018-07-17 22:44:12 +01:00 |
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Chris Andrew
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47fdf779d3
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Switched to example annotations for the setStyle() examples.
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2018-06-14 14:49:29 +01:00 |
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Chris Andrew
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885b404b98
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Fixed the indentation of setStyle() examples.
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2018-06-14 14:41:17 +01:00 |
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Chris Andrew
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a6b8b8ed31
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Documented the Text game object and its TextStyle companion.
Minor update to JSON representation descriptions.
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2018-06-14 14:27:58 +01:00 |
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Richard Davey
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0893c158d1
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Added jsdocs
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2018-05-22 15:55:02 +01:00 |
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Richard Davey
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3323b785b2
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space-infix fix
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2018-04-30 13:03:44 +01:00 |
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Rex
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0a46d64328
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Remove extra space in each line end
Add space only when the word index is greater than last one.
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2018-04-28 14:54:59 +08:00 |
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Richard Davey
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606ba6d8d7
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Added new Mask component and added to all relevant Game Objects
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2018-04-20 18:57:49 +01:00 |
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Richard Davey
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b0544c73b8
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jsdoc fixes
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2018-04-18 13:29:22 +01:00 |
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Richard Davey
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55965c748f
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jsdoc fixes
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2018-04-18 12:13:49 +01:00 |
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Richard Davey
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db613c793a
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-21 03:17:00 +00:00 |
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Richard Davey
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d329724ae5
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Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN.
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2018-03-20 19:00:48 +00:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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4cff464555
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Fix nullable types
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2018-03-20 15:36:03 +01:00 |
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Richard Davey
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3591edcb73
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Merge pull request #3417 from rexrainbow/master
Bug fix: font might not sync to context
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2018-03-20 00:34:51 +00:00 |
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orblazer
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b4a30b8e43
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Add callbacks on GameObjects
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2018-03-19 22:27:16 +01:00 |
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Richard Davey
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620bcc6ae5
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jsdoc fixes and additions
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2018-03-19 13:45:00 +00:00 |
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orblazer
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87d6cdaff8
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Update JSDoc on GameObjects
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2018-03-19 13:50:32 +01:00 |
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Rex
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4125e74550
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Bug fix: font might not sync to context
Sync font before runWordWrap
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2018-03-18 22:53:02 +08:00 |
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Richard Davey
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edf1aa7cc1
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The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
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2018-03-12 13:37:13 +00:00 |
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Lukas Jakob Hafner
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97bfe2e752
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Quick fix for missing lineSpacing
Reads lineSpacing if passed as attribute to `style` within text config.
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2018-03-05 16:35:42 +02:00 |
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Richard Davey
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b447665533
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Text.setText will check if the value given is falsey but not a zero and set to an empty string if so.
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2018-02-27 15:13:39 +00:00 |
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Richard Davey
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86f00eeb52
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eslint fixes
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2018-02-16 18:17:51 +00:00 |
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Felipe Alfonso
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9b2741387b
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Resolution affecting camera display
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2018-02-12 16:03:13 -03:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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d67daa998e
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If no value given, set to empty string.
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2018-02-12 13:48:51 +00:00 |
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Richard Davey
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40689d1e35
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Updated jsdocs.
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2018-02-07 15:27:21 +00:00 |
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Richard Davey
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8ae958037e
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Added jsdocs
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2018-02-07 02:46:11 +00:00 |
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Richard Davey
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650ae3cf5a
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Added jsdocs
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2018-02-07 00:18:22 +00:00 |
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Richard Davey
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d457373287
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Added Depth component and tidied up redundant parts of Transform
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2018-02-01 00:50:15 +00:00 |
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Felipe Alfonso
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71a6360a7b
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Pipeline components added
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2018-01-29 18:46:48 -03:00 |
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Felipe Alfonso
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99d850346f
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Text rendering added
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2018-01-23 21:40:20 -03:00 |
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Felipe Alfonso
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2b043fff65
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Removed RenderTarget and Shader from components
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2018-01-22 18:53:15 -03:00 |
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Richard Davey
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75e9349b3c
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Text canvas width cannot drop below 1x1 pixels.
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2018-01-22 12:21:42 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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