photonstorm
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4b2ac6c6c6
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More tilemap examples
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2013-10-16 21:25:51 +01:00 |
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photonstorm
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9c1fdb371c
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Nearly finished Tilemap integration into the core.
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2013-10-16 06:33:39 +01:00 |
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photonstorm
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31018b9295
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Star Struck game back and working again, plus finished the level design.
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2013-10-16 03:37:15 +01:00 |
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photonstorm
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a97f271de7
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Fixed Animation index 0 issue and hooked TilemapLayer to camera.
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2013-10-16 02:09:12 +01:00 |
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photonstorm
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fd5eeb9088
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Fixed Rectangle intersection issue and tilemap collision is working again. Win!
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2013-10-15 15:24:07 +01:00 |
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photonstorm
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f3ea68aad3
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Extracting the correct area from a layer, debug displaying it and preparing for collision.
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2013-10-15 05:41:42 +01:00 |
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photonstorm
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dd695e066f
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More tilemap tweaks.
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2013-10-14 19:37:52 +01:00 |
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Richard Davey
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6147e07a5f
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Merge pull request #104 from alvinsight/dev
Loads of new examples, some more bug fixes, all of them work beautifully
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2013-10-14 11:37:18 -07:00 |
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Webeled
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969fa46484
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Loads of new examples, some more bug fixes, all of them work beautifully
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2013-10-14 19:32:07 +01:00 |
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Richard Davey
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faf432bdb0
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Merge pull request #102 from alvinsight/dev
Well, almost every example works with 1.0.7 except multiple anims, plus some funky tweens examples, and renamed a lot of files
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2013-10-14 05:47:38 -07:00 |
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Webeled
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44613f7140
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Should resolve the conflict
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2013-10-14 13:40:02 +01:00 |
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photonstorm
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78dbb1aa59
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Tidying up the repo.
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2013-10-14 13:20:52 +01:00 |
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photonstorm
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c6bf67c392
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Group.alpha exposed and instance returns added to Loader functions.
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2013-10-13 20:28:06 +01:00 |
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photonstorm
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e98aa205ea
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Sprite.destroy is back in business.
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2013-10-13 01:29:57 +01:00 |
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Webeled
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786aa2900e
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Final commit of the day
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2013-10-11 22:49:51 +01:00 |
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Webeled
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eb98998046
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Testing
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2013-10-11 22:29:50 +01:00 |
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Webeled
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3acdad92cb
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First commi using the new software
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2013-10-11 22:26:27 +01:00 |
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photonstorm
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574f4f351b
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Github Issue #101 fixed. Plus more Tilemap updates.
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2013-10-11 20:02:12 +01:00 |
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photonstorm
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0201baef11
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And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
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2013-10-11 18:18:27 +01:00 |
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photonstorm
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cf414394c3
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Tileset working, map coming next.
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2013-10-11 06:30:28 +01:00 |
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photonstorm
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b868c2cb1b
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Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
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2013-10-11 04:42:11 +01:00 |
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photonstorm
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a7230aa769
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Sprite.loadTexture added.
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2013-10-10 09:03:38 +01:00 |
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photonstorm
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f10f9324ad
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Animation.killOnComplete added and fixed a few issues in the Tanks game.
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2013-10-09 13:36:57 +01:00 |
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photonstorm
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29acf7fb4b
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Enemy tanks, now firing.
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2013-10-09 07:11:36 +01:00 |
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photonstorm
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ca9321ef42
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Updated physics body to use localTransform. Updated tanks demo.
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2013-10-09 05:13:38 +01:00 |
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photonstorm
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83a00862be
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Lots of new examples and updates.
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2013-10-09 04:31:08 +01:00 |
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Richard Davey
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1c577d3674
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Fixed RandomDataGenerator.sow
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2013-10-08 22:55:27 +01:00 |
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photonstorm
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f5584bdfe5
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Lots of fixes and updates to ArcadePhysics and Group, plus more examples.
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2013-10-08 21:09:46 +01:00 |
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photonstorm
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ebc4e5dc3d
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New examples HTML page added.
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2013-10-08 12:52:20 +01:00 |
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photonstorm
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fa692653e3
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Final commit before rebuilding the Tilemap system.
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2013-10-08 10:52:15 +01:00 |
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photonstorm
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c307f79102
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Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.
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2013-10-08 00:58:20 +01:00 |
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photonstorm
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1bc6ac25fa
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Preparing to merge new examples.
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2013-10-07 22:15:28 +01:00 |
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Richard Davey
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d4149a8f9a
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Setting up for this weeks work.
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2013-10-07 22:15:28 +01:00 |
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Richard Davey
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9ed2dc8e89
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Merge pull request #93 from alvinsight/dev
Changed all the examples I could so most of them now work with 1.0.7, and removed the self executing anonymous functions
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2013-10-07 14:15:00 -07:00 |
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Webeled
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1a522ea786
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Removed the self-executing functions
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2013-10-07 21:32:34 +01:00 |
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Webeled
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77b553ac2a
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Test
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2013-10-07 20:56:44 +01:00 |
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Richard Davey
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664c512a99
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Fixed small typo.
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2013-10-06 16:27:39 +01:00 |
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Richard Davey
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47e1b1b54b
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Sprite optimisations.
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2013-10-04 19:00:55 +01:00 |
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Richard Davey
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455b18b7ec
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Sprite optimisations :)
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2013-10-04 18:09:56 +01:00 |
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Richard Davey
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c00bf96603
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World and Camera updates nearly complete.
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2013-10-04 16:51:24 +01:00 |
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Richard Davey
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e8bed83ac3
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Making some major changes to Camera and World.
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2013-10-04 14:41:15 +01:00 |
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Richard Davey
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54f073e5cb
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Testing some new Camera tricks.
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2013-10-03 23:20:24 +01:00 |
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Richard Davey
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c8760b4341
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Docs update.
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2013-10-03 04:17:44 +01:00 |
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Richard Davey
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96da57cac0
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Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
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2013-10-03 02:38:35 +01:00 |
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Richard Davey
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f832bacfd6
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More Docs!
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2013-10-03 01:21:08 +01:00 |
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Richard Davey
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e85643abf4
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Yet more documentation done.
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2013-10-02 20:18:24 +01:00 |
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Richard Davey
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868ae81bab
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Input, Loader and Math docs tidied up.
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2013-10-02 15:05:55 +01:00 |
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Richard Davey
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1a2dc05609
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Input and keyboard docs.
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2013-10-02 13:18:58 +01:00 |
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Richard Davey
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852e82d0ca
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More docs.
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2013-10-02 12:11:22 +01:00 |
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Richard Davey
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2a01fbb0e8
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Merge pull request #87 from STuFF/patch-1
fix typo
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2013-10-02 03:23:53 -07:00 |
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