Commit graph

1076 commits

Author SHA1 Message Date
Richard Davey
aa3e1d17ce Updated documentation 2023-02-27 16:26:04 +00:00
Richard Davey
267f3160da PipelineManager.getPostPipeline now has an optional 3rd parameter, a config object that is passed to the pipeline instance in its constructor, which can be used by the pipeline during its set-up. 2023-02-27 15:12:40 +00:00
Richard Davey
88a59eb040 Post FX now supports custom quality and distance parameters. Fix #6393 2023-02-27 15:09:57 +00:00
Richard Davey
c58e0266c7 Use new Utils function 2023-02-27 13:48:40 +00:00
Richard Davey
6d48142f94 Use new consts to add mobile GPU speed-up 2023-02-27 13:47:55 +00:00
Richard Davey
7edc856154 Added setGlowQuality function 2023-02-27 13:47:33 +00:00
Richard Davey
e79f218472 Fix onFXCopy path. Fix #6403 2023-02-26 16:44:29 +00:00
Richard Davey
5ad4cbba7d Types fix 2023-02-17 17:25:11 +00:00
Richard Davey
0fe135cc8f Added documentation and method parameters 2023-02-17 17:07:22 +00:00
Richard Davey
5913f38b44 Update property name 2023-02-17 02:12:20 +00:00
Richard Davey
af3bb532b5 Use strings to retain correct mapping 2023-02-17 02:12:12 +00:00
Richard Davey
98c2fed09a controller not config 2023-02-17 01:10:36 +00:00
Richard Davey
7a1143731e Added getController method 2023-02-17 01:09:36 +00:00
Richard Davey
55cf81e46b All now use FX Controllers 2023-02-17 01:09:24 +00:00
Richard Davey
49c5c8bcec Remove log 2023-02-17 01:09:09 +00:00
Richard Davey
92152c16cf Add controller property 2023-02-16 23:50:01 +00:00
Richard Davey
b90c067112 Update path 2023-02-16 23:49:53 +00:00
Richard Davey
d6314de4db More default properties and exposing the FX consts 2023-02-16 23:06:53 +00:00
Richard Davey
cbf42feee1 Refactored so FX is a class sitting on a property, rather than a mixin. 2023-02-16 18:39:14 +00:00
Richard Davey
260f4db5a5 Use new shader array 2023-02-16 16:13:52 +00:00
Richard Davey
d9570b1b0b Shaders can be an array of strings 2023-02-16 16:13:37 +00:00
Richard Davey
a93425ef0d Bundle Shaders now produces an index.js 2023-02-16 16:13:22 +00:00
Richard Davey
dd2efb6e5c Added Bokeh and TiltShift FX 2023-02-16 15:04:37 +00:00
Richard Davey
9011d78fd4 Added Wipe FX 2023-02-16 12:53:31 +00:00
Richard Davey
e48d49d29f Added Displacement FX 2023-02-16 01:52:00 +00:00
Richard Davey
526a6489ba Added BarrelFX 2023-02-16 00:42:17 +00:00
Richard Davey
9aa58008bf Finished Circle shader and CircleFX Pipeline 2023-02-15 23:48:34 +00:00
Richard Davey
ffa50913f4 Shader update? 2023-02-15 18:50:59 +00:00
Richard Davey
5125d91509 Create FXCircle.frag 2023-02-15 18:50:47 +00:00
Richard Davey
720417c3dd Added ColorMatrix 2023-02-15 18:50:44 +00:00
Richard Davey
2d58ee2453 Create CircleFXPipeline.js 2023-02-15 18:50:12 +00:00
Richard Davey
3fb415b926 Create ColorMatrixFXPipeline.js 2023-02-15 18:50:07 +00:00
Richard Davey
4d273254e5 Testing ColorMatrix FX 2023-02-15 13:47:56 +00:00
Richard Davey
399241b9c4 vertShader is the default :) 2023-02-15 01:20:53 +00:00
Richard Davey
1cf3aa428a Exposed all the FX pipelines for easier access 2023-02-15 01:15:25 +00:00
Richard Davey
e1391445fe If you add #define SHADER_NAME to the start of your shader then it will be picked up as the WebGLShader name during the setShadersFromConfig process within WebGLPipeline. 2023-02-15 01:15:01 +00:00
Richard Davey
b40cc9b584 Tweaked alpha 2023-02-15 00:50:31 +00:00
Richard Davey
a93a6c75c3 Added working BloomFX 2023-02-15 00:50:26 +00:00
Richard Davey
b615e67a3b Rename LinearGradient to Gradient and use better shader 2023-02-15 00:05:33 +00:00
Richard Davey
03104d0a8c Optimize size of shaders by removing comments and blank lines 2023-02-15 00:05:16 +00:00
Richard Davey
58576252cb Fixed BlurFX and added LinearGradientFX 2023-02-14 23:45:44 +00:00
Richard Davey
65f3d340ec Working through Blur FX 2023-02-14 18:53:52 +00:00
Richard Davey
15f296824c Improved Vignette shader dramatically 2023-02-14 15:49:33 +00:00
Richard Davey
729f446e66 Added Shadow, Vignette, Pixelate and Shine FX 2023-02-14 13:33:07 +00:00
Richard Davey
765afecbea The WebGLPipeline.setTime method has a new optional parameter shader, which allows you to control the shader on which the time value is set. 2023-02-14 13:11:29 +00:00
Richard Davey
28f088184f Expose GlowFXPipeline 2023-02-14 01:30:57 +00:00
Richard Davey
9f53a0460a Added GlowFX by default (testing) 2023-02-14 01:30:47 +00:00
Richard Davey
13e2e15914 New and improved fx handling 2023-02-14 01:30:37 +00:00
Richard Davey
3f428c4295 jsdocs fix 2023-02-14 01:29:57 +00:00
Richard Davey
2589557f4d Don't resize if locked from resizing 2023-02-14 01:29:46 +00:00