Richard Davey
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0ee2442597
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Bumping to 3.17.0
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2019-03-07 12:31:06 +00:00 |
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Richard Davey
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c15734f1bc
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A Scene will now emit the new CREATE event after it has been created by the Scene Manager. If the Scene has a create method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc.
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2019-02-26 11:00:20 +00:00 |
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Richard Davey
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a1265a207b
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The return from the ScenePlugin.add method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add methods in the API. Fix #4359
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2019-02-25 17:12:00 +00:00 |
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Richard Davey
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35363631d6
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Added jsdoc blocks
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2019-02-24 23:36:56 +00:00 |
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Richard Davey
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0db663d901
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More typedefs
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2019-02-13 15:38:50 +00:00 |
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Richard Davey
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ccaae460a4
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
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Richard Davey
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550ac7a051
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Bumped version number
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2019-02-08 13:37:07 +00:00 |
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Elliott Wallace
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6adb88619e
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Added this.scale property to Scene
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2019-02-06 12:13:03 +00:00 |
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Richard Davey
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d04232ae54
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JSDoc fixes
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2019-02-04 11:45:17 +00:00 |
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Richard Davey
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eb9ed3463f
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Lots of namespace and jsdoc fixes
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2019-02-01 18:02:58 +00:00 |
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Richard Davey
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c2db34f660
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SceneManager.getScenes is a new method that will return all current Scenes being managed by the Scene Manager. You can optionally return only active scenes and reverse the order in which they are returned in the array.
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2019-01-29 01:03:56 +00:00 |
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Richard Davey
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1eccff1e3b
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Fixed jsdoc links and markdown bullet lists
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2019-01-18 15:20:56 +00:00 |
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Richard Davey
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bc962c25dc
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
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Richard Davey
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b7791650b2
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Added Scene Transition Events
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2019-01-18 12:19:41 +00:00 |
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Richard Davey
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a151a02f2c
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The Scene transitionstart event is now dispatched by the Target Scene of a transition, regardless if the Scene has a create method or not. Previously, it was only dispatched if the Scene had a create method.
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2019-01-18 12:06:43 +00:00 |
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Richard Davey
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6fb2fd75ff
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Adding the Scene Events.
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2019-01-17 19:51:18 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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c34648bbce
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Removed the resize method.
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2019-01-11 16:43:39 +00:00 |
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Richard Davey
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de5fed7d80
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Removed the resize method.
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2019-01-11 16:43:25 +00:00 |
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Patrick Sletvold
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206d61284b
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Mark optional params as optional in jsdoc
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2019-01-02 11:54:39 +01:00 |
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Richard Davey
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7b478d2860
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lint fix
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2018-12-12 13:14:59 +00:00 |
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Richard Davey
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52e47da344
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Merge pull request #4222 from bryanwood/fix-facebook-plugin-type-on-scene
Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
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2018-12-12 11:24:53 +00:00 |
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Bryan
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d35e30dc6b
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Add facebook plugin to Phaser.Scene for JSDoc
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2018-12-10 15:21:34 +10:00 |
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Bryan
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dc2f6153b4
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Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
This matches the definition in Phaser.Game
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2018-12-10 14:24:22 +10:00 |
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Richard Davey
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0ac7decfff
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Clarified the docs
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2018-11-16 10:57:24 +00:00 |
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kainage
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a01726f57e
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Fix Scene Add Data
Data was not being passed in to the scene manager when adding a scene via `add`.
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2018-11-06 06:38:36 -08:00 |
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Richard Davey
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eea1b34549
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Added jsdocs
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2018-10-19 15:53:04 +01:00 |
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Richard Davey
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4c4421c47f
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Docjam merge
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2018-10-19 12:32:43 +01:00 |
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Richard Davey
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557955e057
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Merging Scale Manager and Spine Plugin back into master
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2018-10-18 14:59:27 +01:00 |
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Richard Davey
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ae9c3b6f56
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Tidying up for 3.15 release
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2018-10-16 15:10:49 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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953422a059
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Exposed Scale Manager via global reference
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2018-10-09 18:14:09 +01:00 |
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Richard Davey
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a9063604dc
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Replace @readOnly with @readonly
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2018-10-09 13:40:00 +01:00 |
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Richard Davey
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2a1ea30cb7
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Typos
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2018-10-03 22:07:41 +01:00 |
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Richard Davey
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41956c4625
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Added FB plugin conditional
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2018-09-20 14:14:29 +01:00 |
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Richard Davey
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24e09d7a31
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Completed more jsdocs
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2018-09-14 18:17:14 +01:00 |
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Richard Davey
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0d497fd2be
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Fixed Scene restart shutdown flow
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2018-09-14 18:05:14 +01:00 |
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Richard Davey
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935288518d
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Added isPaused method
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2018-09-14 18:04:47 +01:00 |
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Richard Davey
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aeda1c042b
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If a Scene is already active (i.e. running) and you call start on it (such as from another Scene) then it will shutdown the Scene first, before starting it again.
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2018-09-13 16:32:02 +01:00 |
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Richard Davey
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5fe6dbbe0c
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Added more jsdocs
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2018-09-13 08:09:44 +01:00 |
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Richard Davey
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ef558fea3c
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Type definition fixes
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2018-09-07 17:19:19 +01:00 |
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Richard Davey
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7765496b19
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Moved FB plugin behind build flag
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2018-08-23 18:10:20 +01:00 |
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Richard Davey
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b25ff9e065
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Moved Camera3D to optional plugin
Also included build flag to allow it to be compiled into the standard lib if required (saves a bunch of KB in duplicated classes)
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2018-08-23 15:30:21 +01:00 |
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Richard Davey
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beb286297c
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Camera3D Plugin moved out of the main src folder to optional plugin
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2018-08-23 13:18:25 +01:00 |
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Richard Davey
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d0f3d85cbd
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Iterate from front to back for destroy
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2018-07-31 11:33:38 +01:00 |
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Richard Davey
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c65e3c7428
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Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete)
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2018-07-27 08:33:51 +01:00 |
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Richard Davey
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4bdecf488b
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jsdocs tweaks
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2018-07-26 23:41:52 +01:00 |
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Richard Davey
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f2290abf9b
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Added new customViewports counter
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2018-07-26 23:05:08 +01:00 |
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Richard Davey
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9c9e9cecbb
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Updated log and lint fixes
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2018-07-10 16:49:53 +01:00 |
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Richard Davey
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cd508ab3f1
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The ScenePlugin will now queue all of the following ops with the Scene Manager: start , run , pause , resume , sleep , wake , switch and stop . This means for all of these calls the Scene Manager will add the call into its queue and process it at the start of the next frame.
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2018-07-09 14:08:55 +01:00 |
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