Richard Davey
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99b5cf90dc
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Cameras now factor in the resolution to their transforms
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2019-01-10 13:41:07 +00:00 |
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Richard Davey
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171191e1d8
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Added Camera centerOnX and centerOnY methods.
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2018-11-28 13:24:29 +00:00 |
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Richard Davey
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74798cf206
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Typo
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2018-11-28 08:41:03 +00:00 |
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Richard Davey
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30972f4528
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Camera.getBounds is a new method that will return a rectangle containing the bounds of the camera.
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2018-11-27 17:16:03 +00:00 |
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samme
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0e10d50bd8
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Revise descriptions for BaseCamera centerX, centerY
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2018-10-27 10:30:52 -07:00 |
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Richard Davey
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8a974915d8
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Merge pull request #4093 from Cirras/patch-1
Fix Camera culling bugs (Issue #4092)
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2018-10-19 13:45:36 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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a9063604dc
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Replace @readOnly with @readonly
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2018-10-09 13:40:00 +01:00 |
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Richard Davey
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8994d8f13e
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CameraManager.remove has a new argument runDestroy which, if set, will automatically call Camera.destroy on the Cameras removed from the Camera Manager.
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2018-10-05 18:30:00 +01:00 |
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Cirras
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1a87cc1f96
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Fix Camera culling bugs (Issue #4092)
Make camera culling properly handle the camera's current zoom level and viewport position.
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2018-10-06 01:44:14 +10:00 |
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Sergey
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948ed58842
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#4010 fix
Both values are already scaled to resolution.
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2018-09-24 14:34:59 +03:00 |
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Richard Davey
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7315ea39b4
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Optimized setting the custom flag
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2018-09-14 14:03:13 +01:00 |
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Richard Davey
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9af2c7e249
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The Cameras setScene method, which is called automatically when a new Camera is created, will now call updateSystem which correctly increases the custom viewport counter. This fixes an issue with mini-cams inside of larger cameras not clipping their contents properly. If a Camera is moved to another Scene it also now correctly shrinks the total custom viewport counter.
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2018-09-14 12:33:22 +01:00 |
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Richard Davey
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ecf952ef77
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Removed component code
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2018-09-04 15:13:32 +01:00 |
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Richard Davey
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89967af66b
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Fixed Camera input resolution
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2018-09-04 14:04:48 +01:00 |
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Richard Davey
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764de08ff4
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Camera.ignore can now take nested-arrays of Game Objects and also supports both Groups and Containers.
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2018-08-08 16:46:14 +01:00 |
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Richard Davey
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66afe973af
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Trying mixins
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2018-08-08 01:33:55 +01:00 |
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Richard Davey
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8573e60273
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No config, no update
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2018-08-07 16:25:55 +01:00 |
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Richard Davey
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f9e498353d
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Fixed lack of TempMatrix for Graphics generateTexture
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2018-08-06 16:19:30 +01:00 |
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Richard Davey
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faeed47b5e
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eslint fixes
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2018-08-06 15:32:08 +01:00 |
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Richard Davey
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9675c269e6
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Split Camera up into BaseCamera, which Camera now extends.
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2018-08-04 13:05:41 +01:00 |
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