Richard Davey
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1f8276ac76
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
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Richard Davey
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7edc856154
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Added setGlowQuality function
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2023-02-27 13:47:33 +00:00 |
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Richard Davey
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468bf7821d
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
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Richard Davey
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2d81a4a50e
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Reverting to forloop shader
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2022-11-03 22:04:58 +00:00 |
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Richard Davey
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e774987897
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Removed unused code
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2022-10-04 14:49:19 +01:00 |
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Richard Davey
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b789742636
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Update Utils.js
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2022-09-22 14:55:29 +01:00 |
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Richard Davey
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9d43583a63
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This shader is just better. More crappy iOS testing needed though.
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2022-09-21 23:13:04 +01:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Richard Davey
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c8d3a20754
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Updated Multi Pipeline shader so it no longer smacks Safari's arse.
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2022-02-03 23:12:15 +00:00 |
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Richard Davey
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4d18ad6ff8
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Removed GenerateSrc, removed need for forloop declaration
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2021-10-26 00:00:20 +01:00 |
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Richard Davey
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60e6eff81c
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Don't .replace non-strings.
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2020-11-05 10:08:21 +00:00 |
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Richard Davey
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120f2c87cb
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The WebGL.Utils.getComponentCount function has been removed as this is no longer required internally.
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2020-10-28 16:13:29 +00:00 |
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Richard Davey
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ea0abc4f69
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Tidy up the formatting
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2020-09-14 09:44:17 +01:00 |
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Richard Davey
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4b4af50ca9
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Quicker return
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2020-08-21 16:02:43 +01:00 |
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Richard Davey
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8edbbb2e2d
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Renderer.WebGL.Utils.parseFragmentShaderMaxTextures is a new function that will take fragment shader source and search it for %count% and %forloop% declarations, replacing them with the required GLSL for multi-texture support, returning the modified source.
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2020-08-21 09:44:43 +01:00 |
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Richard Davey
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4baa0522b9
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
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Richard Davey
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c0504e4fc1
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WebGL.Utils.checkShaderMax is a new function, used internally by the renderer, to determine the maximum number of texture units the GPU + browser supports.
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2020-07-15 16:52:26 +01:00 |
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Richard Davey
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03ee36f9ba
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Finished JSDocs
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2020-02-04 17:30:27 +00:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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956a0913b8
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Added new jsdocs
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2018-10-22 12:12:31 +01:00 |
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Felipe Alfonso
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e85c66a2fd
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Added jsdocs comments to WebGL utils
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2018-04-25 13:17:33 -03:00 |
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Richard Davey
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741d1f5793
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Doc pending tags
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2018-04-24 15:32:08 +01:00 |
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Richard Davey
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4f6239dadb
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Felipe Alfonso
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abfe7536e9
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Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context.
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2018-02-19 17:49:17 -03:00 |
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Richard Davey
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14c5aad929
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Added jsdocs
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2018-02-12 22:16:18 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Felipe Alfonso
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d9b04ef2e9
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Light2D Plugin added to scene
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2018-01-30 19:46:43 -03:00 |
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Felipe Alfonso
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9173ed88d9
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Fixed tint issue
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2018-01-26 00:55:05 -03:00 |
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Felipe Alfonso
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0f0b422fd7
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FlatTint Pipeline progress
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2018-01-22 19:51:15 -03:00 |
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Felipe Alfonso
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5ca2805dbc
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Fixed issue with blitter batch incorrect instruction order and forced unsigned int result for color tint operation
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2018-01-12 13:46:46 -03:00 |
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Felipe Alfonso
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15c45bda0e
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BlitterBatch2 base rendering. Still missing Texture binding
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2018-01-09 19:51:22 -03:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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