Richard Davey
f2aa880797
Update HexagonalTileToWorldXY.js
2022-11-28 18:16:01 +00:00
Richard Davey
3676881d57
Added comments
2022-11-28 17:34:18 +00:00
Richard Davey
f3e90518e5
Removed the HexagonalTileToWorldY
function as it cannot work without an X coordinate. Use HexagonalTileToWorldXY
instead.
2022-11-28 17:34:11 +00:00
Richard Davey
31ea1dc6da
Recoded the point conversion math in the HexagonalTileToWorldXY
function as it was incorrect. Now returns world coordinates correctly.
2022-11-28 17:33:48 +00:00
Richard Davey
e760178365
Tile.copy
will now use the DeepCopy
function to copy the Tile.properties
object, as otherwise it just gets copied by reference.
2022-11-28 13:35:15 +00:00
Richard Davey
27bbf9b2f5
Tilemap.copy
would error if you copied a block of tiles over itself, even partially, as it tried to copy already replaced tiles as part of the function. It will now copy correctly, regardless of source or destination areas. Fix #6188
2022-11-28 13:35:04 +00:00
Richard Davey
18b25d5bc1
Update GetTilesWithin.js
2022-11-28 13:34:57 +00:00
Richard Davey
949852d8d5
Recoded the point conversion math in the HexagonalWorldToTileXY
function as it was incorrect. Now detects any dimension hexagon correctly. Fix #5608
2022-11-24 23:31:49 +00:00
Richard Davey
5139d22814
Added debug code commented out
2022-11-24 23:11:11 +00:00
Richard Davey
84ef41f470
Fixed math for any layer scale
2022-11-24 23:11:01 +00:00
Richard Davey
ddd4eeaa53
Now works - time to tidy up
2022-11-24 21:29:58 +00:00
Richard Davey
d570b9b26b
Debugging hex coords
2022-11-24 18:54:17 +00:00
Richard Davey
c4b9dbc260
Added staggerAxis and staggerIndex
2022-11-24 18:54:10 +00:00
Richard Davey
b065452cc4
Debugging
2022-11-24 13:44:52 +00:00
Richard Davey
4bf7e1978f
WorldToTileXY now does all the calculations and X and Y just call it.
2022-11-24 12:51:18 +00:00
Richard Davey
36bbc88995
Removed HexagonalWorldToTileY as it cannot work without an X value
2022-11-24 12:41:42 +00:00
Richard Davey
cf657f4fc7
Calling Tilemap.worldToTileX
or worldToTileY
on a Isometric or Hexagonal Tilemap will now always return null
instead of doing nothing, as you cannot convert to a tile index using just one coordinate for these map types, you should use worldToTileXY
instead.
2022-11-24 00:42:13 +00:00
Richard Davey
c8b40de29c
Improved jsdocs
2022-11-24 00:41:55 +00:00
Richard Davey
6aa193c21b
Added new getIsoTileAtWorldXY
method.
2022-11-24 00:27:01 +00:00
Richard Davey
25bc5dec90
Fixed world to isometric conversion and added optional base origin property.
...
Fix #5781
2022-11-24 00:26:40 +00:00
Richard Davey
ce12d63d01
The Tilemap.destroyLayer
method would throw an error "TypeError: layer.destroy is not a function". It now correctly destroys the TilemapLayer. Fix #6268
2022-11-17 14:34:46 +00:00
Richard Davey
759599e4d1
MapData
and ObjectLayer
will now enforce that the Tilemap.objects
property is always an array. Sometimes Tiled willl set it to be a blank object in the JSON data. This fix makes sure it is always an array. Fix #6139
2022-11-17 14:28:23 +00:00
Richard Davey
05845c6ee0
The ParseJSONTiled
function will now run a DeepCopy
on the source Tiled JSON, which prevents object mutation, fixing an issue where Tiled Object Layer names would be duplicated if used across multiple Tilemap instances. Fix #6212
2022-11-17 14:17:58 +00:00
Richard Davey
06b1adca14
Lint fix
2022-09-20 22:23:09 +01:00
samme
cfb92c6957
Give TilemapLayer origin (0, 0)
2022-09-19 08:33:33 -07:00
Richard Davey
bdbadd1339
Update CreateGroupLayer.js
2022-09-12 20:17:11 +01:00
Richard Davey
03842535c3
TilemapLayer.setTint
is a new method that allows you to set the tint color of all tiles in the given area, optionally based on the filtering search options. This is a WebGL only feature.
2022-05-24 18:27:33 +01:00
Richard Davey
4e391fa6ab
Merge pull request #6108 from samme/feature/TilemapLayer-mask
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Add Mask component to TilemapLayer
2022-05-16 15:58:47 +01:00
samme
b6171f6e43
Add Mask component to TilemapLayer
2022-05-10 10:37:45 -07:00
Richard Davey
a4d8e87095
Fixed lint errors
2022-05-10 17:06:53 +01:00
Richard Davey
d8947e84b0
Merge pull request #6081 from adamazmil/iso-map
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Fixes getTop for creating MatterTileBody for isometric tiles
2022-05-09 17:09:08 +01:00
Richard Davey
919fa39faa
Merge pull request #6067 from TJ09/commonjs-import-change
...
Don't reassign the return values from require()
2022-05-09 16:49:58 +01:00
samme
b60761a706
Fix the GetTilesWithinShape() area
...
Fixes #5640
2022-05-06 09:54:50 -07:00
Adam Azmil
902b916dd1
Fixes getTop for creating MatterTileBody for isometric tiles
2022-04-19 16:43:28 +08:00
T.J. L
ff4ef2872b
Don't overwrite the return values from require()
2022-04-02 01:49:19 -07:00
samme
7f37d52ba9
Docs: add CreateFromObjectsClassTypeConstructor
2022-03-30 11:05:27 -07:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
Richard Davey
58f09aa006
Update Tile.js
2022-02-22 13:51:03 +00:00
Richard Davey
a4308cfa3a
Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951
2022-02-03 16:44:24 +00:00
Richard Davey
476ed38e33
Removed deprecated functions
2021-12-07 17:30:56 +00:00
Richard Davey
6b7a000975
Fix eslint
2021-12-07 17:30:56 +00:00
samme
2ebbb970a5
Shorten the 'Valid tilelayer' warning
2021-11-22 08:47:56 -08:00
samme
15b62e1756
Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
2021-10-13 15:58:32 -07:00
kainage
369bf06b8e
Fix WebGL Tilemap Layer Rendering
...
* A typo was blowing up rendering the tilemaps all together
* FIx the X coord not being calculated correctly in the `batchTexture` call
2021-10-06 22:01:12 -07:00
Richard Davey
8aa6385cec
Fixed JSDocs
2021-10-06 21:39:44 +01:00
Richard Davey
6f4ceba23f
Merge pull request #5855 from lfarroco/master
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Fix rendering of Tiled object layers on isometric maps
2021-10-06 21:11:34 +01:00
Leonardo Farroco
fc4db55b26
adds isometric ratio
2021-10-05 23:19:09 -03:00
Richard Davey
7934613e8f
The Tilemaps.Tile.getBounds
method would take a camera
parameter but then not pass it to the methods called internally, thus ignoring it. It now factors the camera into the returned Rectangle.
2021-10-05 21:52:54 +01:00
Leonardo Farroco
64f7b992be
linting
2021-10-03 16:35:02 -03:00
Leonardo Farroco
687942e77e
Change positioning for isometric object layer from Tiled
2021-10-03 16:30:05 -03:00
Richard Davey
550dd2bd85
Merge pull request #5514 from etherealmachine/patch-1
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Fix typing of MapData objects
2021-09-23 16:03:24 +01:00
Richard Davey
5dfab5f5d9
eslint and jsdoc fixes for #5697
2021-09-23 16:02:52 +01:00
Richard Davey
d44e8e782e
Merge branch 'master' into tilemap
2021-09-23 15:47:47 +01:00
Richard Davey
f4c7cb4a6d
Fixed jsdocs. Renamed property to tileOffset
. Fixed parsing of it. #5637
2021-09-22 11:26:08 +01:00
Richard Davey
736be1abc8
tileOffset hadn't been applied to the canvas renderer #5637
2021-09-22 11:25:39 +01:00
Richard Davey
d0b5b91a5e
tileOffset is always set, so this check is redundant #5637
2021-09-22 11:25:13 +01:00
Richard Davey
d16588014f
Merge pull request #5637 from moJiXiang/fix-tilemap-offset
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fix tilemap draw offset, maybe it is a bug, related issue #5633
2021-09-22 11:14:15 +01:00
Richard Davey
7434769faf
Merge pull request #5657 from moJiXiang/fix-bug-#5647
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fix PutTileAt tile size with releated tileset width and height, releated bug #5647
2021-09-22 11:10:03 +01:00
Richard Davey
2771f280d2
Merge pull request #5750 from jonnytest1/master
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assign array by index for skipped chunks
2021-09-22 11:03:44 +01:00
Richard Davey
4fd0a27b15
Formatting fix
2021-09-20 12:34:35 +01:00
Richard Davey
4ab8a4d3a3
Merge pull request #5767 from mayacoda/master
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Fix getBounds for creating MatterTileBody for staggered tiles
2021-09-20 12:26:55 +01:00
Richard Davey
4b011e2225
Merge pull request #5790 from samme/fix/createFromObjects-offset
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Fix offset for non-tile objects in createFromObjects()
2021-09-20 12:12:41 +01:00
samme
08a600edcb
Docs: correct CreateFromObjectLayerConfig.classType
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Fixes #5831
2021-09-14 09:10:09 -07:00
samme
788bcb4330
Fix offset in createFromObjects()
...
Fixes #5789
2021-07-22 11:08:32 -07:00
Maya Nedeljkovich
20ebc6f7a2
Fix getBounds for creating MatterTileBody for staggered tiles
2021-06-30 15:21:13 +02:00
jonnytest1
46009935b4
assign array by index for skipped chunks
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loading breaks for layers that skip chunks with no data
2021-06-18 02:34:05 +02:00
Brown Dragon
a420b6e46a
Improve ObjectHelper docs even if they are just internal only
2021-05-21 09:49:19 -04:00
Brown Dragon
02e67e682f
Addresses https://github.com/photonstorm/phaser/issues/5697
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This diff adds:
* `type` support to `createFromObjects`. See https://doc.mapeditor.org/en/stable/manual/custom-properties/#typed-tiles for the description in Tiled; this is currently not supported as a parameter, and its usage is documented within the diff.
* `createFromObjects` will also examine the tileset. As per the above link, created objects are supposed to inherit properties from the tile with the same gid, but Phaser doesn't do that right now. After this diff it optionally will, by passing an additional parameter to `createFromObjects`.
> NOTE: I'd be very happy to make this a default behavior, but that's somewhat backwards breaking
* `createFromObjects` will attempt to use the same texture and frame as Tiled when creating the object. This will behave poorly if there is no such frame (for instance, if the texture were loaded with `this.load.image` instead of `this.load.spritesheet`, or using different geometry. However, the current behavior draws missingimage, so this is a strong improvement.
2021-05-13 17:05:03 -04:00
mojixiang
7f161fa3ad
Update PutTileAt.js
2021-04-15 18:24:06 +08:00
moJiXiang
f686a9674b
fix PutTileAt tile size with releated tileset width and height, releated bug #5647
2021-04-15 18:04:14 +08:00
moJiXiang
7579702b7a
fix tilemap draw offset, maybe it is a bug, related issue #5633
2021-04-01 18:43:27 +08:00
Richard Davey
0c05d681e6
Update ParseTilesets.js
2021-02-16 11:44:49 +00:00
Richard Davey
e8fe16c417
Fixed function name and formatting #5292
2021-02-16 11:44:43 +00:00
Richard Davey
be2dad8a70
Merge pull request #5292 from browndragon/tiled
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Fix up tiled json parsing.
2021-02-16 11:35:24 +00:00
Richard Davey
3493c4cd7b
Merge pull request #5523 from veleek/veleek/tiledobjectprops
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Load Tiled object properties using names.
2021-02-10 09:30:56 +00:00
Ben Randall
40ff85bdc5
Fix IsometricWorldToTileXY result
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IsometricWorldToTileXY returns a tile that is offset by (-0.5, 0.5)
tiles from the expected location. This fixes the function so that
Tile => World => Tile conversion returns the same value.
2021-01-28 12:25:51 -05:00
Ben Randall
fea65988f4
Load Tiled object properties.
...
Tiled objects have properties as an array of objects like:
{ name: ..., type: ..., value: ...}
Update the parser to load these using the name/value properties instead
of just treating it as an array and loading properties named '0', '1',
etc. This is the same as how properties are handled in ParseTilesets.js
2021-01-23 14:59:33 -05:00
James Pettit
44fb0e2086
Fix typing of MapData objects.
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I believe that objects is going to be an array as the result of calling this function: 7834095789/src/tilemaps/parsers/tiled/ParseObjectLayers.js (L20)
I'm not 100% sure on the type of the array elements (Phaser.Types.Tilemaps.ObjectLayerConfig), but that appears to be what ParseObjectLayers returns.
2021-01-19 15:17:12 -08:00
Richard Davey
d1ece18c93
The method TilemapLayer.weightedRandomize
has changed so that the parameter weightedIndexes
is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional. This change was made to the docs but not the parameters, but now works according to the docs
2021-01-14 09:48:16 +00:00
Richard Davey
22e170e417
Updated documentation. Fix #5488
2021-01-06 11:07:05 +00:00
Richard Davey
cf2c607ac1
Canvas Tilemap Rendering is now working again. Fix #5480
2021-01-04 11:52:35 +00:00
Richard Davey
1d58620e35
Don't render debug if not orthogonal #5447
2020-12-14 09:48:29 +00:00
Richard Davey
15a6f50d2c
Fixed functions not appearing in the namespace. Fix #5432
2020-12-07 10:11:47 +00:00
Richard Davey
725271249f
No tileset? Continue the loop.
2020-12-04 13:07:14 +00:00
Richard Davey
2e91763abc
Fixes lots of default parameters
2020-11-26 12:55:40 +00:00
Richard Davey
0ee1338765
Better post pipeline call (less code)
2020-11-26 09:51:40 +00:00
Richard Davey
d2e2e86ef1
Updated accessor
2020-11-23 16:22:11 +00:00
Richard Davey
ec5da6930c
Added post pipeline support to all Game Objects
2020-11-23 16:17:13 +00:00
Richard Davey
ea2f69de3b
JSDoc fixes
2020-11-23 15:32:30 +00:00
Richard Davey
a5cb3779df
JSDoc fixes
2020-11-23 15:29:08 +00:00
Richard Davey
28d925b875
JSDoc fixes
2020-11-23 15:06:45 +00:00
Richard Davey
ecb567766b
Fixed filtering and style types
2020-11-23 10:54:14 +00:00
Richard Davey
8698a03bad
JSDoc fixes
2020-11-23 10:48:24 +00:00
Richard Davey
417f7684c3
More integer to number changes
2020-11-23 10:32:00 +00:00
Richard Davey
55093945b0
Replace integer[][] with number[][]
2020-11-23 10:24:10 +00:00
Richard Davey
3f511a73cd
Replace integer[] with number[]
2020-11-23 10:23:10 +00:00
Richard Davey
02c34cd64e
Replace integer with number
2020-11-23 10:22:13 +00:00
Richard Davey
d852108154
JSDoc fixes
2020-11-23 10:19:39 +00:00
Richard Davey
0b589564ea
JSDoc fixes
2020-11-20 16:37:53 +00:00
Richard Davey
c5d7c94cb4
Fixed JSDocs
2020-11-20 16:20:35 +00:00